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Massive shoutouts to Yorch for the amazing 3D models. Many Mr. Saturn's are animated, walking in place as they do in game. A magic butterfly flies by every minute, the phone rings around every 30 seconds, and around the 2 minute mark a cameo shows up, as you can see from the photos. Comes with 2 Songs.
FD Base.
FD Base.






Didya know the Magicant in Smash 4/U is actually from Mother 1, despite using clips from Earthbound!? Any ways, here's the Earthbound version, with the layout of WarioWare, cause I had no clue how I would make a floating platform out of these textures. It's a lot less disorienting in game, I'd say. Comes with PM and P+ versions, along with 4 songs, UI. FD base.



Is it obvious I love Scott Pilgrim yet?
Onettville Base, Frozen Suburbs retexture, with the addition of Beachville concert assets and the animated sprites from the game. Pretty swanky if I do say so myself. The clouds are not as bright as they are in the images, that uses BrawlCrate lighting. Comes with UI and 4 songs, 3 of which are medley's I compiled.
Onettville Base, Frozen Suburbs retexture, with the addition of Beachville concert assets and the animated sprites from the game. Pretty swanky if I do say so myself. The clouds are not as bright as they are in the images, that uses BrawlCrate lighting. Comes with UI and 4 songs, 3 of which are medley's I compiled.






Introducing the first ever? Stage with a synced song! Yes while going from town to town the music changes to match it! Go on this extravagant tour through Eagleland! The tour has 7 locations from the first half of the game and the total length is about 4 and a half minutes long. FD Base, 3 songs, 2 songs that are synced, and UI.
The stage is the size of FD, PM camera, no tilt, and widescreen shouldn't result in any immersion breaking.
When playing on a TV screen you may have to adjust the refresh rate for optimal picture. 60hz I think you should aim for, I'm not too certain.
I've been wanting to make an Earthbound stage for a long time, however due to the isometric angle it was a real challenge. So here's a solution, and I can feature many of the best spots with it too!
http://www.youtube.com/watch?v=SbKaZ9Pa7PY - Video Preview
Update: Added a platform version.
Update 2: Fixed cloud texture.
Update 3: Added a version without the text on the main platform.
The stage is the size of FD, PM camera, no tilt, and widescreen shouldn't result in any immersion breaking.
When playing on a TV screen you may have to adjust the refresh rate for optimal picture. 60hz I think you should aim for, I'm not too certain.
I've been wanting to make an Earthbound stage for a long time, however due to the isometric angle it was a real challenge. So here's a solution, and I can feature many of the best spots with it too!
http://www.youtube.com/watch?v=SbKaZ9Pa7PY - Video Preview
Update: Added a platform version.
Update 2: Fixed cloud texture.
Update 3: Added a version without the text on the main platform.






Note: DOESN'T WORK ON DOLPHIN
SSBB HD Stages Remastered Project
http://forums.kc-mm.com/index.php?topic=73596.0
SSBB HD Stages Remastered Project
http://forums.kc-mm.com/index.php?topic=73596.0



Comes with 2 versions! Brawl size and SmashU size! SmashU versions is albit smaller compared to Brawl's, so enjoy! Comes with SSS icons, and beware of cars... Both versions arnt wifi safe due to collision edits.
Changes in this:
-Updated textures on buildings, ground, and background
-Updated normals
-Updated color nodes
-Updated lighting
Follow me on facebook!
https://www.facebook.com/DMNSLYRX8
Changes in this:
-Updated textures on buildings, ground, and background
-Updated normals
-Updated color nodes
-Updated lighting
Follow me on facebook!
https://www.facebook.com/DMNSLYRX8






CutterKirby64's Showcase Avaiable!
-----------------------------------------
http://www.youtube.com/watch?v=BjwDX17Ytw0
Here it is guys, the Ocarina Song posted in my stage thread resulted in this, the Deku Palace! It is not fair to give Ocarina of Time all of the lightspots, Majora's Mask deserve some love too! Prepare to travel through Hyrule's paralel universe, the palace of all Deku Scrubs, just be careful not to know the
wrath of a king whose darling princess was taken away from him! So, the stage comes with a Music Pack, 2 rel files, one to use over Onett and over a Custom Stage Slot, and also includes all the SSS Stuff you guys will need.
The stage goes over Jungle Japes without rel files but if you want it over Onett or a Custom Stage Slot you'll have to use the included rel files.
Hope you all enjoy this stage as much as I do!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0
-----------------------------------------
http://www.youtube.com/watch?v=BjwDX17Ytw0
Here it is guys, the Ocarina Song posted in my stage thread resulted in this, the Deku Palace! It is not fair to give Ocarina of Time all of the lightspots, Majora's Mask deserve some love too! Prepare to travel through Hyrule's paralel universe, the palace of all Deku Scrubs, just be careful not to know the
wrath of a king whose darling princess was taken away from him! So, the stage comes with a Music Pack, 2 rel files, one to use over Onett and over a Custom Stage Slot, and also includes all the SSS Stuff you guys will need.
The stage goes over Jungle Japes without rel files but if you want it over Onett or a Custom Stage Slot you'll have to use the included rel files.
Hope you all enjoy this stage as much as I do!
If you like this stage please support my thread:
http://forums.kc-mm.com/index.php?topic=18656.0



New collisions and a new background. As soon as the ball crosses the line (or the cage's entrance), it will roll towards the boundary. The boundary is right behind the wall, and there are wall collisions in place to prevent the ball from bouncing out of the net, so don't linger in the net as you will be an easy target. If you have trouble getting out of the net, simply roll. Includes battlefield's lighting.
The stage probably works over the wifi room, but as with Yorsh's original, a rel file is included to put over Onett.
Download includes the stage, the rel file, stage icon, stage screen preview picture, stage screen name, and random stage screen preview picture.
*Warnings*
Fox's reflector is incredibly potent. So much that you might want to ban him, or reserve him for fox-pong, where everyone is fox and down-special is the only move.
DDD and Kirby's inhale make their defensive capabilities a little overpowered.
The stage probably works over the wifi room, but as with Yorsh's original, a rel file is included to put over Onett.
Download includes the stage, the rel file, stage icon, stage screen preview picture, stage screen name, and random stage screen preview picture.
*Warnings*
Fox's reflector is incredibly potent. So much that you might want to ban him, or reserve him for fox-pong, where everyone is fox and down-special is the only move.
DDD and Kirby's inhale make their defensive capabilities a little overpowered.



*Updated 11/18/12! You should re-download if you have the old version, check below for info on changes to understand why!
*Slashandz & Mewtwo2000's original ~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17747
*If you play online, AVOID THIS HACK! This stage is for local play only!
*Alright, I know this isn't actually a Brawl+ stage, I merely made it more competitive IMO, which is what Brawl+ players want.
Name says it all! The original was made by Slashandz & Mewtwo2000, I merely took their stage and modified it to act just like it would if it was on Brawl+. This version is for those like me that play Brawl+ competitively but still would like to have extra competitive stages to replace the banned ones.
I did the best I could to show that players won't get stuck underneath the stage corner in images 1 & 2, you'll just have to take my word for it and try it out. Image 3 shows Dry Bowser and Dry Bones flying high in the air, showing that the two ramps in the air are gone as well. Though I didn't show it, you can also grab the ledges of the moving bottom platform.
*Update info: I realized a fatal flaw with the moving bottom platform: you could go through it from the side and underneath!!! I fixed it and now it's completely solid. I also realized the shadows of the ramps I removed were still there (even though I thought I'd removed those too) so now they're gone. If any other issues are found, please let me know! Also there's two different versions of the stage. One is merely updated, the other with "small" in the name has the death boundaries shrunk, meaning the distance you can be sent flying in any direction is shortened for those that feel lives lasted too long.
Download contains a folder with both PAC files and all SSPs. (select icon x2, display image, nameplate x2, random switch image) The two nameplates are "Mushroom Kingdom Castle" and "Peach Castle". Sorry, but the font I used on all of my Brawl hacks doesn't have an apostrophe to make it "Peach's Castle". But of course if you know what you're doing you could just make your own to say that.
It ALSO comes with it's original brstm track, "SSB - Peach's Castle"!
It ALSO comes with its REL file so you can port it to whatever stage you want with the Stage Switcher. Without a REL file it can go on Final Destination.
If you don't understand how to port stages, just accept the stage where it is or avoid it altogether.
*Slashandz & Mewtwo2000's original ~ http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17747
*If you play online, AVOID THIS HACK! This stage is for local play only!
*Alright, I know this isn't actually a Brawl+ stage, I merely made it more competitive IMO, which is what Brawl+ players want.
Name says it all! The original was made by Slashandz & Mewtwo2000, I merely took their stage and modified it to act just like it would if it was on Brawl+. This version is for those like me that play Brawl+ competitively but still would like to have extra competitive stages to replace the banned ones.
I did the best I could to show that players won't get stuck underneath the stage corner in images 1 & 2, you'll just have to take my word for it and try it out. Image 3 shows Dry Bowser and Dry Bones flying high in the air, showing that the two ramps in the air are gone as well. Though I didn't show it, you can also grab the ledges of the moving bottom platform.
*Update info: I realized a fatal flaw with the moving bottom platform: you could go through it from the side and underneath!!! I fixed it and now it's completely solid. I also realized the shadows of the ramps I removed were still there (even though I thought I'd removed those too) so now they're gone. If any other issues are found, please let me know! Also there's two different versions of the stage. One is merely updated, the other with "small" in the name has the death boundaries shrunk, meaning the distance you can be sent flying in any direction is shortened for those that feel lives lasted too long.
Download contains a folder with both PAC files and all SSPs. (select icon x2, display image, nameplate x2, random switch image) The two nameplates are "Mushroom Kingdom Castle" and "Peach Castle". Sorry, but the font I used on all of my Brawl hacks doesn't have an apostrophe to make it "Peach's Castle". But of course if you know what you're doing you could just make your own to say that.
It ALSO comes with it's original brstm track, "SSB - Peach's Castle"!
It ALSO comes with its REL file so you can port it to whatever stage you want with the Stage Switcher. Without a REL file it can go on Final Destination.
If you don't understand how to port stages, just accept the stage where it is or avoid it altogether.



This stage is now compatible with Project M 3.02+ [Any version of Project M].
There is no longer sliding effects on the left and right sides of the stages(.rel caused the problem)
*Video coming soon*
*Note* this stage can go over other stages with .rel editing. It's simple people learn the tool.
Stages it can go over without a .rel
Final Destination
Poke Stadium 1 -Probably
Pokes Stadium 2 -Probably
And others with proper rel testing
--------------------------------------------------------------
Changes from first version
Stage is now longer (Vertical, goes past the death boundary)
-You no longer can go under Mewtwo Stadium when recovery (kills you early)
The stage is now horizontally scaled down.
-Players can reach the other side of the stage faster as well as move more fluently
Platforms lowered and better spaced now
-Characters can easily combo on platforms now.
Mewtwo in BG remains unchanged...sorta
Collision on the no longer makes people slide to the end of the stage to their death.
-Stepping on to the middle of the stage slide the player off the stage.
Death boundaries and blast zones are now fixed
-Players dont live to crazy precents anymore.
-No longer benefits characters with long horizontal recoveries when knocked off the stage. Example: Bowser/Snake living at 180 when hit by a smash attack
The stage has been decreased in length and increased in height to fit singles and double competitive play.
-The stage was mostly doubles only because of how long the stage Death boundaries and blast zone were.
Credit goes out to Mewtwo2000 for creating the original stage.
There is no longer sliding effects on the left and right sides of the stages(.rel caused the problem)
*Video coming soon*
*Note* this stage can go over other stages with .rel editing. It's simple people learn the tool.
Stages it can go over without a .rel
Final Destination
Poke Stadium 1 -Probably
Pokes Stadium 2 -Probably
And others with proper rel testing
--------------------------------------------------------------
Changes from first version
Stage is now longer (Vertical, goes past the death boundary)
-You no longer can go under Mewtwo Stadium when recovery (kills you early)
The stage is now horizontally scaled down.
-Players can reach the other side of the stage faster as well as move more fluently
Platforms lowered and better spaced now
-Characters can easily combo on platforms now.
Mewtwo in BG remains unchanged...sorta
Collision on the no longer makes people slide to the end of the stage to their death.
-Stepping on to the middle of the stage slide the player off the stage.
Death boundaries and blast zones are now fixed
-Players dont live to crazy precents anymore.
-No longer benefits characters with long horizontal recoveries when knocked off the stage. Example: Bowser/Snake living at 180 when hit by a smash attack
The stage has been decreased in length and increased in height to fit singles and double competitive play.
-The stage was mostly doubles only because of how long the stage Death boundaries and blast zone were.
Credit goes out to Mewtwo2000 for creating the original stage.






- LegendarySMASHteam -
http://www.youtube.com/watch?v=mUawWp_qUso
Tanetane Island after the effects. It even has the purple mushrooms in the back!
One of my favorite and also most memorable moments of Mother 3. They literally eat the shrooms and trip out.
Water on the left side is swimmable. Check the video.
Everything is 3D. Water and sky are animated.
Shadow system added by DemonSlayer!
Goes over Jungle Japes. Can also go over Onett with a rel file included.
Here is a reference video of Tanetane Island in Mother 3: http://www.youtube.com/watch?v=YXeY9kpc0ds
Thanks to DataDrain for the video!
Perfectly looped brstm from the video by DataDrain can be found here:
http://unotaku.com/kcmm/forums.kc-mm.com/Gallery/BrawlView.php?Number=16506&Vault=audio
http://www.youtube.com/watch?v=mUawWp_qUso
Tanetane Island after the effects. It even has the purple mushrooms in the back!
One of my favorite and also most memorable moments of Mother 3. They literally eat the shrooms and trip out.
Water on the left side is swimmable. Check the video.
Everything is 3D. Water and sky are animated.
Shadow system added by DemonSlayer!
Goes over Jungle Japes. Can also go over Onett with a rel file included.
Here is a reference video of Tanetane Island in Mother 3: http://www.youtube.com/watch?v=YXeY9kpc0ds
Thanks to DataDrain for the video!
Perfectly looped brstm from the video by DataDrain can be found here:
http://unotaku.com/kcmm/forums.kc-mm.com/Gallery/BrawlView.php?Number=16506&Vault=audio



This is the stage I made to go with my Scott Pilgrim hack. It's the first level Frozen Suburbs from the game. It didn't come out exactly the way I wanted, but I still think it looks neat. Oh, and a brstm of the song Another Winter (Chiptune) is included as well.
Credit goes to Wrath for his stadiumless Pokemon Stadium 2 hack.
Credit goes to Wrath for his stadiumless Pokemon Stadium 2 hack.



READ :
YOU CAN USE IT WITH THE STGCUSTOM.PAC
THERE'S NO GLITCH ^^
CONTINUE READING : >:
I CANNOT FIX THE BUG TILL MEWTWO'LL BE IN HERE !
YOU CAN PLAY WITH THIS LEVEL OVER FD AND BF AND NEWPORK CITY (has perhaps the same glitch)
huge thanks to mewtwo2000 that helped me alot and ported it over Onett.
It works without rels :]
Thanks to Data_Drain for making the perfect brstm !
goes also over FD and BF and Newpork City.
YOU CAN USE IT WITH THE STGCUSTOM.PAC
THERE'S NO GLITCH ^^
CONTINUE READING : >:
I CANNOT FIX THE BUG TILL MEWTWO'LL BE IN HERE !
YOU CAN PLAY WITH THIS LEVEL OVER FD AND BF AND NEWPORK CITY (has perhaps the same glitch)
huge thanks to mewtwo2000 that helped me alot and ported it over Onett.
It works without rels :]
Thanks to Data_Drain for making the perfect brstm !
goes also over FD and BF and Newpork City.



Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010