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An update to the Molgera's Castle stage from Legacy TE and Project +
Something that was bugging me about the original release of the Stage was that Molgera's Materials didn't look right, so I went to fix that. While working on it I also noticed a bunch of unused objects in the file a lot of them coming from Break the Targets for some reason, so I went and removed all that unneeded stuff. I also decided to make a texture swap version based on the refight in Ganons Tower. Nothing about collisions, blast zones, ext were changed.
Something that was bugging me about the original release of the Stage was that Molgera's Materials didn't look right, so I went to fix that. While working on it I also noticed a bunch of unused objects in the file a lot of them coming from Break the Targets for some reason, so I went and removed all that unneeded stuff. I also decided to make a texture swap version based on the refight in Ganons Tower. Nothing about collisions, blast zones, ext were changed.









Another one of Skeleton's amazing stages getting a 1:1, this time of the P+ Castle Siege, which if you can't tell already, I really dig. Uses a BF rel.
The stage has received some awesome touchups by mawwwk. He redid shadows, shrunk and adjusted the glow of the torches, adjusted the platform texture to contrast more, and adjusted the bottom of the stage.
The stage has received some awesome touchups by mawwwk. He redid shadows, shrunk and adjusted the glow of the torches, adjusted the platform texture to contrast more, and adjusted the bottom of the stage.



Clock town is a 1:1 reskin of Smashville with a little \"terrible fate\" mixed in. Complete with a full 3 day/night cycle, rain on the second day, lit torches, skull kid, and moon that crushes Clock Town, you're counting down the minutes before Termina's impending doom. Also comes with a SSF2-inspired version that is not tourney legal.
Includes a night-only version with slowed down time! Since there's no day-night cycle, Skull Kid does not appear on this version, and other lighting edits have been made.
Importing for Brawl by Dranakar, custom base stage model by Dranakar.
Day/night cycle lights, torches, rain by Scout.
Texture fixes and working SFX for Smashville 1:1 (Legacy TE only) by DukeItOut.
Flag textures, further stage model and lighting adjustments, and night-only variant by mawwwk.
Stage opitimization and balloon sprite by Layell.
Model optimizations, shadows, clock animations, Skull Kid animations, Moon animations, moon fire animation, and base stage modifications by davidvkimball.
Credit to KTH for the Clock Town import, Lunoz for the Skull Kid model import, and the PMDT for the Mewtwo animations used for Skull Kid.
Includes a night-only version with slowed down time! Since there's no day-night cycle, Skull Kid does not appear on this version, and other lighting edits have been made.
Importing for Brawl by Dranakar, custom base stage model by Dranakar.
Day/night cycle lights, torches, rain by Scout.
Texture fixes and working SFX for Smashville 1:1 (Legacy TE only) by DukeItOut.
Flag textures, further stage model and lighting adjustments, and night-only variant by mawwwk.
Stage opitimization and balloon sprite by Layell.
Model optimizations, shadows, clock animations, Skull Kid animations, Moon animations, moon fire animation, and base stage modifications by davidvkimball.
Credit to KTH for the Clock Town import, Lunoz for the Skull Kid model import, and the PMDT for the Mewtwo animations used for Skull Kid.






\"Where are we going captain?\" \"UP!\"
LXP's new update added some new stages like this one, though it had some simple issues, and i fixed them. Including new stuff like: 3 different variants, a better internal layout (the one before was like incredibly painful to work with), better item spawn zones, more tornado effects, removed unused files and merged stuff togheter for easy viewing pleasure.
They use a Jungle Japes rel.
Enjoy.
LXP's new update added some new stages like this one, though it had some simple issues, and i fixed them. Including new stuff like: 3 different variants, a better internal layout (the one before was like incredibly painful to work with), better item spawn zones, more tornado effects, removed unused files and merged stuff togheter for easy viewing pleasure.
They use a Jungle Japes rel.
Enjoy.












The next portion of the Mystic Temple has been unlocked! Now, in addition to the main stage and the Northeastern Gate, the Southern Gate is available! Keep the battle close at the main area, or go for a showdown up top or down below - or if you're really daring, play a game of chance with the platforms with the penalty for failure being a long, long fall...



As a Final Destination based stage, you can use any FD .rel to port it elsewhere. I personally have this one as a button alternate for Pirate Ship.
This is the first of several versions of Mystic Temple. As of now, there is a main area where you spawn in, and there are glass platforms to go up to a second battle zone on the far upper right.
This stage is far from finished from what I actually intend for it to be, but I decided that, like a video game, more of the stage will open up and become available over time. And, this plays really well in its current state. The CPU AI will actually follow you anywhere across the stage too. So right now, the main stage and the \"Northeast Gate\" are open, but the other ones will come later in what will be a massive stage in the future. That's why the camera's got a lot of breathing room underneath the main stage.
Included is the normal dark version and the bright version. In the future, I'm gonna combine the lighting from the dark and the bright version together.
This is the first of several versions of Mystic Temple. As of now, there is a main area where you spawn in, and there are glass platforms to go up to a second battle zone on the far upper right.
This stage is far from finished from what I actually intend for it to be, but I decided that, like a video game, more of the stage will open up and become available over time. And, this plays really well in its current state. The CPU AI will actually follow you anywhere across the stage too. So right now, the main stage and the \"Northeast Gate\" are open, but the other ones will come later in what will be a massive stage in the future. That's why the camera's got a lot of breathing room underneath the main stage.
Included is the normal dark version and the bright version. In the future, I'm gonna combine the lighting from the dark and the bright version together.



This is basically the \"OceanRuinsDestination+\" stage that is also on here, albeit with texture files to insert into your modded Brawl to be able to find the stage easier. This time around, it also comes with an included \".rel\" file that fixes stage crashing. This was not included in the original version so now you can actually play the stage.
Also comes complete with display picture, icon and series logo. Instructions for installation are included for newbies.
This is more specifically converted for Project M, as I believe this is the most well known mod of Brawl and I took it upon myself to begin converting most of my own stages for the mod.
However, for inserting what I added to the original stage, be sure that you have downloaded the \"Brawl Stage Manager\" first. That is the only tool that you will need to assist in the installation of this stage.
Also comes complete with display picture, icon and series logo. Instructions for installation are included for newbies.
This is more specifically converted for Project M, as I believe this is the most well known mod of Brawl and I took it upon myself to begin converting most of my own stages for the mod.
However, for inserting what I added to the original stage, be sure that you have downloaded the \"Brawl Stage Manager\" first. That is the only tool that you will need to assist in the installation of this stage.






EVERYONE! JUMP INTO THE BRAWL!
The ship that traveled to the sky and back, Going Merry joins the Brawl!
*Edit: In addition to the Pokemon T-Pose issue, it has come to my attention that some characters are still spawning inside the Merry Head and being met with immediate death. Once my computer is back up and running this will be remedied and I'll re-release.
I have to thank DSX8 and Chuy for the great help they gave me in getting it so that the stage was playable. More pictures are to come. I also plan to replace the Bomb Platform with a Marine Ship or something later.
Known Issues:
The King of Red Lions still shows up and clips into the back of Merry.
The catapult still shows up and can hit you if you're standing on the deck near the Merry head.
Sometimes a player will spawn in the air over the Merry head rather than on it. When this happens it will only be an issue if you're playing the Pokemon Trainer, in which case the Pokemon will T-Pose until they are hit.
If you'd like to repair the issues above and release, go ahead, just remember to collab me.
The ship that traveled to the sky and back, Going Merry joins the Brawl!
*Edit: In addition to the Pokemon T-Pose issue, it has come to my attention that some characters are still spawning inside the Merry Head and being met with immediate death. Once my computer is back up and running this will be remedied and I'll re-release.
I have to thank DSX8 and Chuy for the great help they gave me in getting it so that the stage was playable. More pictures are to come. I also plan to replace the Bomb Platform with a Marine Ship or something later.
Known Issues:
The King of Red Lions still shows up and clips into the back of Merry.
The catapult still shows up and can hit you if you're standing on the deck near the Merry head.
Sometimes a player will spawn in the air over the Merry head rather than on it. When this happens it will only be an issue if you're playing the Pokemon Trainer, in which case the Pokemon will T-Pose until they are hit.
If you'd like to repair the issues above and release, go ahead, just remember to collab me.






---Project m players! read this!---
This is not my hack, this is all -S-Queen's- and I only edited the collisions.
Rel included so you can use this over Pirate Ship (I use this for project m [read the "read me"] within)
SSP's included.
Custom brstm witch fits this stage.
As you can see from pic two, you will not be stuck under the stage when doing up-b, instead you'll slide up, making this stage balanced enough to be playable competitively.
Original here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32820
This is not my hack, this is all -S-Queen's- and I only edited the collisions.
Rel included so you can use this over Pirate Ship (I use this for project m [read the "read me"] within)
SSP's included.
Custom brstm witch fits this stage.
As you can see from pic two, you will not be stuck under the stage when doing up-b, instead you'll slide up, making this stage balanced enough to be playable competitively.
Original here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32820



I don't want anymore idiots reporting this hack because ledges can't be grabbed... You aren't supposed to grab the ledges on this level.
This level is designed to go with Project Sacred's Hero of Termina. Which can be found here. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33456&Moderated=All&facebook=true
It is a Brawl Styled texture for Great Bay from Melee with a night time twist. We have also had Tingle removed.
It works over Pirate Ship with the rel but originally goes over Jungle Japes.
The video showcases the level in action in a Wifi battle.
Do not use our textures without permission from all three of us. If you do, your hack will be reported.
This level is designed to go with Project Sacred's Hero of Termina. Which can be found here. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33456&Moderated=All&facebook=true
It is a Brawl Styled texture for Great Bay from Melee with a night time twist. We have also had Tingle removed.
It works over Pirate Ship with the rel but originally goes over Jungle Japes.
The video showcases the level in action in a Wifi battle.
Do not use our textures without permission from all three of us. If you do, your hack will be reported.






Hey guys this time i made a stage that replace the pirate ship
Edit: Fixed stage. because its have a model. called MSHADOW and is incompatible and i removed it. so it should work now :)
needs the included .rel in your module
i made this stage specially dedicated to my infinity toon link psa :D
ganondorf appears defeated by demise
And
Infinity Toon Link gone out of control with the power of the triforce
i hope you enjoy :D
Edit: Fixed stage. because its have a model. called MSHADOW and is incompatible and i removed it. so it should work now :)
needs the included .rel in your module
i made this stage specially dedicated to my infinity toon link psa :D
ganondorf appears defeated by demise
And
Infinity Toon Link gone out of control with the power of the triforce
i hope you enjoy :D






In the water based racing game, Hydro Thunder, there is a hovercraft boat called blowfish. This texture is based entirely after that boat. It's nothing special, but it can be carried into other hacks with careful use of BrawlBox.
Here is a reference picture: http://www.habosarcade.com/images/HydroThunder/HydroThunderBlowfish.png
This is retextured using the ORIGINAL STGPIRATES.pac from the BRAWL ISO. So, it should not desync as long as they are using this exact texture pack or the original Brawl STGPIRATES.PAC.
IMPORTANT: In game pictures will be coming soon.
If anybody would be willing to help me make a fuller stage hack, please PM me.
Here is a reference picture: http://www.habosarcade.com/images/HydroThunder/HydroThunderBlowfish.png
This is retextured using the ORIGINAL STGPIRATES.pac from the BRAWL ISO. So, it should not desync as long as they are using this exact texture pack or the original Brawl STGPIRATES.PAC.
IMPORTANT: In game pictures will be coming soon.
If anybody would be willing to help me make a fuller stage hack, please PM me.



I probably wont be updating this stage until a better base is created.
Anyway took me a good while to get this stage where I wanted it to be.
There were many glitches that I fixed that had to do with the turtle(Shader problem still there).
There are still platfroms under the stage that i will remove when I learn 3ds max somemore(The collision on them is removed though).
I removed tingle's collision because of camping attemps and some characters not being able to jump that high
I will add the moon's animation and birds soon.
This stage works with PM Demo 2.1. Updates to this stage will be made later. DO NOT PUT THIS STAGE OVER JUNGLE JAPES OR SKYWORLD THE CPU WILL ACT UP.
Anyway took me a good while to get this stage where I wanted it to be.
There were many glitches that I fixed that had to do with the turtle(Shader problem still there).
There are still platfroms under the stage that i will remove when I learn 3ds max somemore(The collision on them is removed though).
I removed tingle's collision because of camping attemps and some characters not being able to jump that high
I will add the moon's animation and birds soon.
This stage works with PM Demo 2.1. Updates to this stage will be made later. DO NOT PUT THIS STAGE OVER JUNGLE JAPES OR SKYWORLD THE CPU WILL ACT UP.
Some things to remember before reporting:
Past Reports:
- Please read the rules regarding Brawl Vault and reporting.
- The following are examples of things that should be reported:
- Broken downloads
- Broken previews
- Credit issues (e.g. using someone else's work without credit)
- Usability issues (e.g. doesn't work).
- Censored nudity does not need to be reported.
- Reports should be clear. Don't write just "Sandbag"; explain the issue in full.
- Please do not report an already reported issue. The list of current reports on this hack is below.
Past Reports:
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Original functionality by picano (Anthony Ianacone), original design and graphics by Jack Harvest.
Redesign by Vyse, new graphics by SJS.
KittyCorp: MeowMix © 2010