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75 December 24th, 2019

[PM 3.6] Infinite Glacierware by MarioDox with credit to PMDT
[Stage - Vertex - Summit]

You know what time it is.

Enjoy your holidays with this new ice themed reskin of Warioware, coming with animated background, ice path for your character landing position and of course, solid ice platforms! These will never change huh?

Uses a FD module like Warioland does in PM.


107 November 28th, 2019

Press Garden WW by Electropolitan with credit to MarioDox with credit to AlGeorgeRomo, Smash 2 Dev Team, WorseDoughnut, Nezha the Scout, LenSho PMDT
[Stage - Texture, Import, 2D - Summit]

An animated 1024 texture, oh yeah baby. The flames in the back flicker. Comes with the normal and encore night mode theme. I redid nearly every texture for the night one, however the castle brick. The Encore one almost made me need a barf bag, so I instead darkened it myself. Looks pretty snazzy if I do say so myself. Also sports P+ and PM 3.6 versions of WarioWare. Comes with 4 sonic winter theme songs, and some UI. FD base.

54 November 18th, 2019

Mercury Lighthouse WW by Electropolitan with credit to LlamaJuice, Mewtwo2000, mckayr12, DSX8, Syvkal, Segtendo, Eternal Yoshi, Shin F., Theytah, PMDT
[Stage - Vertex, Import - Summit]

A very easy to apply, yet stunning texture swap by Sandfall, but really changes up the tone of the stage. Comes with PM 3.6 and P+ versions, uses an FD rel and 4 very different songs.

51 November 16th, 2019

[PM 3.6] Summitfield by MarioDox with credit to PMDT
[Stage - Vertex - Summit]

This battlefield reskin is cold as ice...

Cool off with Summit's battlefield variant, with animated background and non-icey platforms. Echo is really hearable here!

Uses a Battlefield module, use the one in TE for correct shadows.


38 November 12th, 2019

[PM 3.6] Infinite Glacier of Dreams by MarioDox with credit to soopercool101, PMDT
[Stage - Vertex - Summit]

Infinite Glacier comes up!

This originally was the first version of Glacier FoD in TE, but cause the model sucked, it was re-done with the cooler models. It features the same platforms and main road path, animated background and of course, balloon fighter swooping here and there sometimes during the match.

Uses a FD module like FoD in PM.


15 February 3rd, 2021

Summer Themed Mount Summit by windhunter7 with credit to MarioDox, Hallow @ The Models Resource
[Stage - Texture, Vertex - Summit]

Also, check out my website: http://dragongames7.wixsite.com/mainpage

This was an entry to a contest, so I didn't have time to remove the sliding effect because of the deadline I had, but it's a summer themed version of Mount Summit! With a GRIZZLY change! (Sorry, couldn't resist the pun!)

Help with Removing Effects -> MarioDox
Base Grass/Dirt Texture -> Hallow @ The Models Resource

102 June 23rd, 2019

Summit Omega + Balanced alt by MarioDox with credit to jlclpepe, Syvkal, Gravity, PMDT
[Stage - Vertex - Summit]

Summit is now flat!

Summit was always a really weird stage in modding: it got some cool competitive stuff but nothing was really perfect. All omegas were uncentered and the platformed ones weren't... good.

I fixed most of the issues present in the BBrawl version of the Omega, with a better mountain, finally a centered and symmetrical stage and PM FD sized for your pleasure. Included also a smaller version with two platforms.

They both use a Summit module.


96 March 18th, 2018

Ice Spikes Land by MarioDox
[Stage - Vertex, Import - Summit]

Try saying that name multiple times quickly without messing up.
Wait you can?
We're not here for that however.

Ice Spikes land, if you didn't understand from the name, it has ton of spikes!
Try to abuse this to kill your enemy.
Also watch out: The platforms at the side break!

Goes over Summit with a Target Break Rel.
Has PM Camera and Cosmetics.
Enjoy being spiked from spikes

116 March 16th, 2018

Glacial Ware by Electropolitan with credit to MarioDox, WorseDoughnut
[Stage - Vertex, Import - Summit]

Big shoutouts for MarioDox informing me what Vertexing is!

FD Base, comes with 4 versions, that differ with a base and the skybox.

Well, one must keep in mind that, just because black ice looks different than white ice, it doesn’t make it any more dangerous. Also, one must remember how hard it is for black ice to survive, what with the authorities trying to destroy it with the snow plows and salt trucks, but black ice perseveres.

119 October 27th, 2016

Suoer Mario Advance: World 4 -2 by POKE MASTER with credit to Chuy
[Stage - Texture, Import, 2D - Summit]

Video here: https://www.youtube.com/watch?v=JacP-4Hel6g

A stage requested by BKupa666
Goes over Battlefield with no rel.

& be sure to check out my thread! :)

97 September 26th, 2016

Sonic Advanced 3 Twinkle Snow Zone by POKE MASTER with credit to Chuy for the snow
[Stage - Texture, Import, 2D - Summit]

Video here: https://www.youtube.com/watch?v=GeERG0hpb-k

Stage goes over Battlefield with no rel.

& be sure to check out my thread! :)

200 October 21st, 2016

Def Jam Fight For NY Club stage by CaliKingz01
[Stage - Texture, Import - Summit]

Hey everyone!
I meant to release this stage some years ago. Forgot people really wanted it. Sorry for the Slow Release. Been really busy.

This stage can also go over Final Destination by renaming it STGFINAL and deleting the stg_ice.rel file.


325 August 4th, 2016

Summit [BBrawl] by jlclpepe with credit to Syvkal & Gravity
[Stage - Import - Summit]

(Update 08/04/2016)
*Added this new version.
*Older versions are included in the download.


65 September 9th, 2015

Angeline's Room (Super Smash Sisters Final Conflict) by Tyshy with credit to Legend of Jesse, Mewtwo2000, Shinobu Nyan!, szadeck, Unkown Kokiri, Akeno Archer Vergil, Super Smash Bros., iwantgames, Rage83(Xenov) with credit to Bluebreon
[Stage - Texture, Vertex, Import - Summit]

this is angeline's huge room where she is at peace, its surrounded by water too

447 September 10th, 2020

Infinite Glacier M by soopercool101 with credit to PMDT
[Stage - Texture, Vertex, Import - Summit]

A basic edit of Project M's Infinite Glacier stage. The middle platform doesn't drop, the moving platform is unbreakable, and the stage transition is removed. There are four versions included, versions with or without the slippery ice effect on the stage and versions with or without the cloud platforms present in the original version of the stage.

Check out all my other balanced stages (and give me feedback) here: http://smashboards.com/threads/6-16-14-balanced-stages-by-soopercool101.349556/

251 July 13th, 2015

Icicle Mountain over Summit by Ebola16 with credit to DSX8
[Stage - Vertex, Import - Summit]

Rel-less port. The camera moves in some unusual ways, which can make this stage even more hectic. Also, vegetables will spawn on this stage since it uses Summit's .rel. Original stage was made by DSX8. Enjoy!

1600 March 2nd, 2015

Omega Coliseum (SmashU) by DSX8
[Stage - Texture, Vertex, Import - Summit]

Was unable to fix the flags, but a fix will come later in the following weeks with it showing properly. Has animated flames.

Comes with SSS icons, rel port, and stage. Will cause a 5-8fps drop in 4p matches, and 2-3 fps drop in 3p matches.

191 December 25th, 2014

Yaranaika Stage by Kyouma
[Stage - Import - Summit]

Please re-download my Senbonzakura stage, I have finally fixed the freezing problem it had before, for this I remade the collisions and now it has walls and there is no way to die on sides, but I doubt you guys should mind that
This stage was suposed to be Abe Takakazu's stage for project KAI, but since Im giving out all the KAI related stuff, Im releasing this here now
The base rel is over FD but I incluided everything to have it over summit because reasons
Incluides highly testosteronic brstms n stuff

834 July 10th, 2014

PM Summit by Syvkal, Gamma Ridley with credit to Sandfall for testing and Mewtwo2000 for fixing a graphical bug
[Stage - Texture, Vertex - Summit]

My attempt at balancing Summit while still keeping some of its unique features.

On one side of the stage is a platform that drops if you remain standing on it for too long and on the other is a block of ice that you can break. Together these make for some interesting edge-guarding tactics!

All other Summit related hazards removed.

And finally, a big thanks to Gravity for reshaping the Summit mountain model =]

[11/7/14] Hopefully final minor update. Fixed the off-screen visibility of the clouds
[29/6/14] Another minor update to fix a bug where the mountain was shaking after winning a match
[28/6/14] Just a minor update to reduce file size and also to fix item spawning

357 July 10th, 2014

Calm Summit by Syvkal
[Stage - Vertex, Import - Summit]

:Update: Fixed issues with the camera and cloud spawn rate.

Calm Summit stage now with no hazards.

Full list of Stage Changes:
* Grab-able edges
* No slipping anywhere on the stage
* Icicle Hazard removed
* Stage remains fixed at all times (meaning no gravity changes, fish hazard etc.)

112 December 7th, 2013

Alternate Balanced Summit V1 by Szasz with credit to Mccdbz5
[Stage - Vertex - Summit]

*this stage doesn't work with pokemon trainer, I forgot to change one of the spawn points.*

Through the magic of .rel files, Mccdbz5 has provided us with a version of summit similar to Frozenhobo's summit+, but free of codes. This is still a collaborative wip, but this version is playable. There is no "cave of life" as the stone has been pushed back into the mountain. The top platform is gone, leaving us with a stage that is more functional for smashing. The final version will probably have the top platform but will also have every platform positioned lower. It may or may not have the sky abruptly change to the second phase's.

364 February 4th, 2013

Wild Canyon by secretchaos1
[Stage - Texture - Summit]

A reupload of an old texture hack I did. Apparently I had only uploaded it to MegaUpload but I found it on my Mediafire account so Idk.
Just a retexture of Summit to look like Wild Canyon, nothing special. Used Sa2 textures in it. Enjoy.

Got a report but both the download link and preview images are loading fine on my end... so perhaps check your internet connection?

2624 July 23rd, 2014

Project M: The Summit by Hope4NeWDaY with credit to N0ah
[Stage - Texture, Vertex, Import - Summit]

7/9/14 After seeing the downloads this stage has Im going to finally finish it for Project M 3.0 (I will give the main stage design a overhaul)
People are so quick to report things. Image shows the stage working in Project M 3.0+

9/21/13 Who ever said this stage doesnt work with 2.6/B must of not replaced the correct files.
STGICE.PAC = PF-Stage-Melee Folder
STGICE.REL - Modules Folder
Stages like these are designed to work with brawl and every version of Project M to be released. Since they are only replacing the core brawl stage or another banned stage that PMBR has not balanced.

Fixed Blast Zones
Animated Platforms
Fixed Collision Data
Polar Bear now has animation (Hard to see kind of)
Snow has been removed
.Pac File now made cleaner.
I will add different platfroms in the future.

This was a complete re-image of Summit. I had to find a main base paltfrom to be the main stage.
I moved the top of Brawl summit to the bg so it didnt lose it feel.(This was easy for some reason)
The polarBear and Platfroms are now added to the stage.
Blast Zones and spawn points were hard to get correct but it should be good to be played in singles and doubles.

1307 August 30th, 2012

KC-MM Club (Neutral w/ Platform) by kafeix with credit to Ls777, Robzdablades
[Stage - Texture, Vertex - Summit]

KC-MM Club, now with ashiba.

Just an edit I did because I really liked the stage, but I wanted a little bit more depth. Thanks to Ls777 for the neutral edition, which inspired me to do this. I've included a .rel file to port it over WarioWare if you're so inclined.

Oh, and I did push the upper blast zone up a bit to account for the addition of the platform.

Also, I added a st_ice.rel to use on The Summit, because apparently it was freezing. It should work properly with this.


919 July 29th, 2013

Cool Cool Mountain by LegacyWolf
[Stage - Texture, Vertex, Import - Summit]

Cool Cool Mountain, imported directly from Super Mario 64.

Goes over Summit with the included .rel. Otherwise, it goes over battlefield.

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