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1079 December 9th, 2015

Slender Man (Assistant Trophy) by StupidMarioFan1, Iwvi
[Item - Import - Assist Trophy]



A lot of you guys have asked what the code was that I used in the video and where to put the files, I made a Text file that answers those questions.
Okay so so far Slendy doesn't appear on Riivo for somebody, PM if you don't get him for you and weither or not you use Riivo or Gecko.
(Please collaborate if you make retextures or something, Credit is fine for using in a project.)
Slender Man behaving a bit more like The Eight Pages and The Arrival, mainly the part where he gets you.
A Troll Face import was made before, but this takes it to a whole new level since you can barely see where you are through the static (it is possible mind you), and Slendy takes up a third of so of the screen. >:D
Comes in all three of iwvi's textures: Classy, where Slendy's body is solid white, Shadow, where he has shading on his body and is used in the video, and Bloody where his body is smear with blood obviously.
Because Nintendog has two models, one for when he pops out of the trophy and one for when he's infront of the camera, you can mix and match the textures so you can have say the classy break out of the trophy and yet the bloody one appear infront of the camera. You can give a few scares if you're having friends over and have the textures mixed. ;D
Now the sound effects, I included a smashbros_sound.brsar that already has the sounds in them, but I included two sawnd files to use on your smashbros_sound.brsar if you have other custom sounds like say a Vegeta voice pack or Melee Mario sounds pack. The first is the Slender Man sounds that go over Nintendog's sounds, the second is an edited Garden sound pack that replaces two pointless and ear-damning sounds to a 11 millisecond sound. You won't notice the difference ingame, but it gets rid of a lot of file memory since those two sounds are 18 seconds and 7 seconds long, plus the Slendy sounds make the file go over the limit if you don't replace the sounds.

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