My internet has been wonky lately... I didn't even get to see all of the new posts until tonight, heh. Which I must say, "WOW! Lot's of new posts!" xp
Big response post incoming...
First of all, thank you very much Revenant for all of the feedback on the test run. I'm glad you enjoy the playstyle! I can definitely understand liking the older version's simplicity. I mainly made all of these changes to differentiate her style from Marth completely, even if it may be a bit overboard lol.
Yes, the Dash and Up Tilt attacks are among my favorite additions to her moveset. The Dash helps her follow up on her throws very well and the Up Tilt is REALLY fast, but as a result it never gets all that strong for KOs. If it hits, it manages to knock the opponent away from her to make it difficult to retaliate though! The Side Tilt took me forever to come up with as for how it should look, but I think I finally found an ideal change for it, haha. Even looking back at V1 and V1.5, notice how that move has been different in all of them!
I admit that although I like the Down Tilt too, it will probably change. It will still be a kick, but I want to change up how it works, haha. Also, referencing the Down Smash. Indeed, that is one of her moves I am flat out not satisfied with. I know what I want it to look like, but I just can't animate it >.<
Duly noted though. I'll consider changing it to not moving her forward slightly as I was kind of on the fence about that.
Ditto on the A, A combo! I will change that to have more lag at the end
How can I edit that FitMarth.pac file again though if I can't open it in PSA anymore though?
I have never used BrawlBox to edit those before. Not to mention that I want to be able to edit her for an eventual unofficial P:M version.
Anyway back to the other attacks. I love the Up Smash the same way too xp. The Side Smash had to be a strong stab *nods*. It shows her tendency to use more
brute, yet focused force in her attacks compared to Marth. (You've seen her in Awakening's cutscenes I'm sure xp. Risen impaled from behind and ripped out of the top of its head comes to mind). Definitely looking forward to the animation tweaks as well!
I like all of her aerials too. They're all effective I think. Of course I still want the Up Aerial to have a unique animation, but I'm not sure what to give it.
All of her Specials were a main concern for me when making this. They are the hardest for me to edit because, well... I don't know how to edit them fully, haha. The N Specials work fine, so that's good. Her Side Specials for example though, NONE of them work the way I want them too! The SpecialS1 needs more startup allowance, I agree. She needs to MOVE for the follow ups though, hahaha. I also want to give her a new SpecialS2Lw separate from her SpecialS2S (as you probably saw in the OP).
Her Up Special, I'm still kind of set on making it be a non-damaging move that enables follow-up aerials afterward (Like Mewtwo in P:M), but that may be difficult... I may just have to tweak it from Marth's/Roy's version of the move if need be. And then her Down Special, I also think it was a bit fast on startup. Sure, I can make it a bit slower at the beginning there ^^
Thanks again for the feedback! That always helps! I am equally stoked to have you helping me out with this, haha.
Let me see if I can address some other things!
Also I had an idea for Lucina's Neutral B. I used PM Roy's Side B 4th hit as her N B.
Believe it or not, I was thinking of the same animation for that! If it works better to have it be a custom animation, then perhaps it should remain the same for ease of use? I already have you and RG working on a lot of stuff here. I don't want to overload you guys with constant stuff. In this case, RG specifically, since he will have to loop it back to Wait1.
This is what I was gonna do, got some pics to help me out here.
She'll keep the FinalStart to Dash that Marth has, and then once she reaches an enemy, or you press B, she'll initiate the FinalEnd part of it just like Marth would. The FinalDashEnd I'm not going to do too much to. Maybe just change the first frame to match her new dashing position.
Also I might need some help coding the first hit to only heal if she strikes an enemy. So an If Hitbox Connects statement kinda thing.
That was my idea but feel free to critique it as much as you want.
Looks really promising! I think the hitbox connecting thing is something that needs to be done as well. I wish I were more experienced with coding in
that area, but like Zack Fair said... those RA bits... heh.
Poppin in to drop some .gifs
Here's the original Side Smash.
And here's what i've done. I made it transition to the wait correctly, changed the timing of the attack, and did some other minor adjustments.
Here's an updated Up Smash, I wasn't happy with the original, so I made some changes.
Here's Lucina's Attack Dash as well.
Wow. You work really quickly on those! Just fantastic
The dash attack (at least the pull back) looks a lot like P:M Roy's side tilt ._.
Nice job, though.
Lol. It did start out as that move xp. Definitely a bigger offender of a Roy emulating move is her Back Aerial, haha.
Anywho, it is really great to see so much interest in this project! Lucina's the first PSA anything I've ever really done, so this is just all the more awesome to me!