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« Reply #180 on: September 22, 2013, 04:16:40 PM » |
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Both of you owe it to yourselves to go play Donkey Kong Country 2: Diddy's Kong Quest. One of the best DK games and a wonderful platformer.
(and does nobody read the first post?)
You could say that about most classic games ever; I only played so many as a kid, and even though I've touched on DKC2, I certainly never played any portion that involved a gigantic crocodile airship. Were my school loans and standard-of-living costs not consuming each paycheck at every opportunity, I would have already dowloaded every VC game available on the eShop and instead of being here, I'd be holed up with a fancy TV and soft sofa engrossed in them.
But I probably should have looked at the OP. Completely forgot that you keep everything there with whatever it comes from.(For the record, though, the first thing I thought of was a Kremlin when I saw it. But I also thought it looked too badass to have come from Donkey Kong.)
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« Reply #181 on: September 22, 2013, 05:33:25 PM » |
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To those who don't know where this is...
It's the final battle arena in DKC2... Well, the outside of it. You see the Flying Krock on the last area's overworld (not counting the secret world).
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« Reply #182 on: September 22, 2013, 07:03:34 PM » |
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Subscribing. Amazing custom models.
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« Reply #183 on: September 23, 2013, 12:26:20 AM » |
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[/img] Just thought I'd leave this here. Her rig is done, more or less. She's double Pit's filesize right now though. Bone mod works, but I need to add the weapons and SERIOUSLY cut down on texture size. Gotta say, I've learned that when custom modeling for Brawl, less is more!
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« Reply #184 on: September 23, 2013, 02:07:52 AM » |
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[/img] Just thought I'd leave this here. Her rig is done, more or less. She's double Pit's filesize right now though. Bone mod works, but I need to add the weapons and SERIOUSLY cut down on texture size. Gotta say, I've learned that when custom modeling for Brawl, less is more! sorry to burst your bubble, but you kinda failed at the "paste" part of you posting...
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« Reply #185 on: September 23, 2013, 09:58:38 AM » |
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sorry to burst your bubble, but you kinda failed at the "paste" part of you posting...
It was 2:30 AM, cut me some slack, haha.
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« Reply #186 on: September 24, 2013, 01:53:56 PM » |
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The Flying Crock looks so awesome. I'm looking forward to the stage. Will it be competitive oriented or more scenic? Either way, I'm hype for it.
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« Reply #187 on: September 24, 2013, 04:59:38 PM » |
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Thanks, everyone.
@Spex: I am afraid.
@Moblin: It will be fun, and something befitting both a Brawl stage and an homage to DKC2. (Hopefully.)
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« Reply #188 on: September 25, 2013, 12:44:25 AM » |
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Someon should tweak Halberd and use that instead.
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« Reply #189 on: September 25, 2013, 07:12:23 PM » |
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Peardian, what do you want collaborators for?
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« Reply #190 on: September 25, 2013, 08:02:49 PM » |
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Peardian, what do you want collaborators for?
Importing of any kind. As I mention in the first post, I only create the models, and have no means or know-how (yet) to import them into Brawl. The importing is also not for my sake, since I don't use Brawl hacks at all, but for the sake of the people who like my creations and want to see them in the game. Why, is that an offer?
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« Reply #191 on: September 25, 2013, 08:18:25 PM » |
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Importing of any kind. As I mention in the first post, I only create the models, and have no means or know-how (yet) to import them into Brawl. The importing is also not for my sake, since I don't use Brawl hacks at all, but for the sake of the people who like my creations and want to see them in the game.
Why, is that an offer? Oh, so that's the case.
It is almost an offer. I'm not able to do model imports as of yet, since I've gotten errors on my 3DSMAX. So unless it has to do with stage building (which is what I focus on, hacking-wise) or texturing, I can't be of much help.
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« Reply #192 on: September 25, 2013, 09:49:07 PM » |
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I would offer to make some stages for you, but I don't have that much experience with stage hacking, and I am totally not worthy enough to make a stage out of your epic models. O_O
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #193 on: September 25, 2013, 10:03:11 PM » |
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Well, when I make stages, I put together everything on my own, so the only help with stages I'd need would be importing and copying over all the animation details I provide. Without model importing or your 3DS Max working (for vertex coloring) I'm afraid you won't be able to do much on that end.
That all said, DSX8 is still working on Bowser's Keep, and has all of the importing taken care of already. I can't say I know how he prefers to work, but I bet he would probably like some assistance in getting the thing animated. If you think you're up to entering a bunch of keyframe numbers, send me a PM and I'll get you details and such.
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« Reply #194 on: September 26, 2013, 09:09:40 AM » |
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I still keep my offer open to do textures for you sometime, if only to take some of the workload off of you (and more meaningful pseudo-experience for being in the industry).
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3DS Friend Code: 2895-6640-9302
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