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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1796592 times)
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SiLeNtDo0m
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    « Reply #1095 on: February 10, 2011, 10:43:30 PM »


    Sheesh you guys are impatient ¬_¬

    It's been less than 2 WEEKS since I released the beta and I've been working my ass of on this at every opportunity I can everyday.  So just wait and be patient.  I only need a few more days. 
    « Last Edit: February 10, 2011, 10:48:33 PM by SDo0m InCaRnAti0n » Logged


    KingJigglypuff
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    « Reply #1096 on: February 11, 2011, 04:50:57 AM »


    ...SO WHEN IS THIS OUT!!!








    ...I want it. The beta is awesome but I need the final version.
    This...for all ppl who posted in this thread.
    Mario Facepalm No offense, but just give him his time.
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    « Reply #1097 on: February 11, 2011, 08:01:16 AM »


    Yeah, guys. We can wait. Most of us are mature enough to understand that better things come with time. Just shut up and let him do his work.
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    « Reply #1098 on: February 11, 2011, 08:04:30 AM »


    SSJPika: I agree with you, but it is not the only problem. SilentDoom has also a life, he can't work all the time on this Psa and even all his free time. So it takes more time, but this is absolutely normal, all hacks that are made are made like that.
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    « Reply #1099 on: February 11, 2011, 08:20:07 AM »


    Yeah, you all are being whiny, like what Philia said, he has life work to deal with, school is I bet one of them, so this takes time... Plus, rushing him isn't a good idea, pressure is not a good thing to build up... Sakurai got rushed with Brawl... What happened?

    It wasn't as good as it could have been, so give SDoom time to work on Cloud... Rather then, where's the new episo-- I mean uh, "when's the next version gonna be out!? I can't wait any longer!!!1!"

    ...The one we have now is a perfectly good PSA as it is... So let the man work at his own pace.


    *Rant mode disengaged*
    « Last Edit: February 11, 2011, 08:21:10 AM by _Data_Drain_ » Logged


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    « Reply #1100 on: February 11, 2011, 08:30:30 AM »


    another example is hollow's first sephiroth PSA, he rushed through it and damn, it looks nothing like seph other than the grab ¬¬
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    « Reply #1101 on: February 11, 2011, 08:48:34 AM »


    Well... That might be a little harsh, but yes, that's another good example, due to the lack of time to polish him up, he didn't turn out as good as he could have, lack of balance, and animations... But enough about Cloud's number one enemy.
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    SiLeNtDo0m
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    « Reply #1102 on: February 11, 2011, 09:55:41 AM »


    SSJPika: I agree with you, but it is not the only problem. SilentDoom has also a life, he can't work all the time on this Psa and even all his free time.

    What is this "life" you speak of XD

    Nah I'm just kidding, but yeah PSAs take long to do, especially with all the animations and stuff.  But I'm now doing the Limit Break and tinkering with how to incorporate the Ultima weapon.
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    « Reply #1103 on: February 11, 2011, 10:12:05 AM »


    Use Ike`s external sword graphic.

    and when you limit break make that appear.
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    SiLeNtDo0m
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    « Reply #1104 on: February 11, 2011, 10:19:41 AM »


    Use Ike`s external sword graphic.

    and when you limit break make that appear.

    It's actually not an external graphic, but an article that is strangely attached to his costumes.  I know exactly how to do it, so don't worry Wink
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    « Reply #1105 on: February 11, 2011, 02:03:17 PM »


    Hmmm....I'm having some problems as regards to the Ultima Weapon.  Since it's an article from the Ike COSTUME rather than the Ike MotionEtc.pac, I'd have to make it so that there is an animation for the Ultima weapon for literally every attack which would no only be laborious but would also massacre Ike's file space.

    The other alternative was to make the sword an external graphic effect but that won't work either again due to file size constraints and animation stuff (in some animations, the normal sword is rotated at both the RHaveN and the SwordN, meaning that the rotation will look strange).

    So the point is, there's no Ultima weapon.  Sorry guys Sad  However, there be a cool aura Smiley
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    « Reply #1106 on: February 11, 2011, 02:05:04 PM »


    Hmmm....I'm having some problems as regards to the Ultima Weapon.  Since it's an article from the Ike COSTUME rather than the Ike MotionEtc.pac, I'd have to make it so that there is an animation for the Ultima weapon for literally every attack which would no only be laborious but would also massacre Ike's file space.

    The other alternative was to make the sword an external graphic effect but that won't work either again due to file size constraints and animation stuff (in some animations, the normal sword is rotated at both the RHaveN and the SwordN, meaning that the rotation will look strange).

    So the point is, there's no Ultima weapon.  Sorry guys Sad  However, there be a cool aura Smiley
    Cool, can't wait.
    I see what you did there ... Don't double post. Tongue
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    « Reply #1107 on: February 11, 2011, 02:09:58 PM »


    Hmmm....I'm having some problems as regards to the Ultima Weapon.  Since it's an article from the Ike COSTUME rather than the Ike MotionEtc.pac, I'd have to make it so that there is an animation for the Ultima weapon for literally every attack which would no only be laborious but would also massacre Ike's file space.

    The other alternative was to make the sword an external graphic effect but that won't work either again due to file size constraints and animation stuff (in some animations, the normal sword is rotated at both the RHaveN and the SwordN, meaning that the rotation will look strange).

    So the point is, there's no Ultima weapon.  Sorry guys Sad  However, there be a cool aura Smiley
    Cool, can't wait.
    I see what you did there ... Don't double post. Tongue

    I'll do what I want in my topic XD

    Nah, my mistake.  I forgot to put my usual "apologies for double posting".  And besides, it was to inform y'all of a current state and change.
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    KingJigglypuff
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    « Reply #1108 on: February 11, 2011, 02:11:31 PM »


    Hmmm....I'm having some problems as regards to the Ultima Weapon.  Since it's an article from the Ike COSTUME rather than the Ike MotionEtc.pac, I'd have to make it so that there is an animation for the Ultima weapon for literally every attack which would no only be laborious but would also massacre Ike's file space.

    The other alternative was to make the sword an external graphic effect but that won't work either again due to file size constraints and animation stuff (in some animations, the normal sword is rotated at both the RHaveN and the SwordN, meaning that the rotation will look strange).

    So the point is, there's no Ultima weapon.  Sorry guys Sad  However, there be a cool aura Smiley
    Cool, can't wait.
    I see what you did there ... Don't double post. Tongue

    I'll do what I want in my topic XD

    Nah, my mistake.  I forgot to put my usual "apologies for double posting".  And besides, it was to inform y'all of a current state and change.
    You could of edited your post. Awesome Face
    You need any help on anything, or do you have everything covered?
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    « Reply #1109 on: February 11, 2011, 02:18:43 PM »


    Hey SD, imma make the wallrun over the weekend. Would you want it for Cloud when I'm done?
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