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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 816111 times)
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    « Reply #555 on: April 24, 2011, 06:34:53 AM »


    Well, with the kill moves, I was just saying what can happen, I actually like that he's left extremely wide open, this makes him unsafe to spam with.

    Also... If he sends foes flying downward with Hell's Gate... Well, if you use it as a spike, he dies too, I just think it needs start up, and end lag, since at the moment it's a bit too fast for one of his kill moves.

    And... Why not trade his knock back on Heartless Angel for damage? Have it not kill, but do high damage?

    And alright, maybe the jab doesn't need more knock back...

    And yeah Pride, it's just brain storming, we need more feedback honestly... Having only one voice of opinion isn't normally enough to make something perfect, one must listen to the voice of many... And use their words as guide lines for progress.

    ...

    Also, DO? You didn't credit me for that slash effect. :'(
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    « Reply #556 on: April 24, 2011, 06:37:55 AM »


    Following SDOOMs quote:::

    You know what has been bugging me with this project so far?  It's nothing too major, because it's great at the moment.  Great work on giving Sephy a unique playstyle, but the main thing that's been annoying me is the presentational flaws all over the place.  And they all will take about 5 seconds each to fix.  Here are the main ones:

    - AA combo makes him teleport back rather than moving him forward if you don't cancel it.  All you have to do is check the "Moves Character" flag on the Animation Flags for subactions 48 and 49.

    ----->ok got it.


    - I think you need to loop the Button Press for the F Tilt.  It seems that you can either make it work when you hit the opponent or if you time the button press with crazy precision.  I just think it needs to be a bit more accessible and the player should have more control over when the second hit comes out.

    - --->I had it work that way, unless you guys prefer it to be always a two hit combo type of move?


    - The Up B is also really weird.  Not only does the flight still feel rather stiff (though better than it was before) but also, when you land if you do it off the ground, you teleport back to where you did the move from.  Again, it's just a matter of checking the "Moves Character" animation flag.

    Hmm not sure about this one. its already on move character.

    - As DataDrain said, the Down B for some reason does slash hits despite it being fire.  Just a matter of changing an 02 (or 11 or whatever it is) to 05.

    ------>wrong advice -  I would have to change the sound effects of the flag. its already set to 05 for fire flags.


    I think there was something else, but I don't remember it right now.  Great work nonetheless DO Wink







    -about about to release v2.7 with better fixes and such.





    @_Data_Drain_ -  I'm gonna add you as a collaborator, I just got done doing what you advised and it turns out really well. I suppose without your contiguous flawless testing, this psa wouldn't be turning out so well. Grin
    « Last Edit: April 24, 2011, 06:41:12 AM by DivineOverlord » Logged

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    « Reply #557 on: April 24, 2011, 07:01:45 AM »


    O_O

    Really? Thank you!

    Anyway, yeah, I believe thinking about it, this is indeed very, VERY close to how he should play, even in version 2.6, since he's very hard to land kill moves with, and now that I think about it, forward air doesn't need lag, he has to have a few moves to keep foes like Meta Knight off of him.

    So... Yeah, he's very well done, sorry for not stating this sooner.
    XD
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    « Reply #558 on: April 24, 2011, 07:19:57 AM »


    O_O

    Really? Thank you!

    Anyway, yeah, I believe thinking about it, this is indeed very, VERY close to how he should play, even in version 2.6, since he's very hard to land kill moves with, and now that I think about it, forward air doesn't need lag, he has to have a few moves to keep foes like Meta Knight off of him.

    So... Yeah, he's very well done, sorry for not stating this sooner.
    XD

    Thanks. I'm about to upload v.2.7. but for heartless angel, should there be a dark graphic instead of a light graphic?
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    « Reply #559 on: April 24, 2011, 07:23:07 AM »


    Wait, why is the UPB weird? It shouldn't have been changed. I'm thinking of changing it anyway for the CPU's sake.
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    « Reply #560 on: April 24, 2011, 07:23:36 AM »


    Wait, why is the UPB weird? It shouldn't have been changed. I'm thinking of changing it anyway for the CPU's sake.

    I havent touched up B lol
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    « Reply #561 on: April 24, 2011, 07:25:44 AM »


    Thanks. I'm about to upload v.2.7. but for heartless angel, should there be a dark graphic instead of a light graphic?
    Hm... Nah, I think the one you have now is fine, the "heartless" part is already represented by the darkness in his hand, and I feel the "angelic" part is represented by the light that hits you.

    Wait, why is the UPB weird? It shouldn't have been changed. I'm thinking of changing it anyway for the CPU's sake.
    How so? And to what move?
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    « Reply #562 on: April 24, 2011, 08:09:48 AM »


    SDoom said UpB returns to the spot where you started. It never did that for me, and I never checked "moves Character."
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    « Reply #563 on: April 24, 2011, 08:14:11 AM »


    The only thing I notice is, he sometimes jerks down a bit when he does up B in the air...

    Anyway... It will be a little bit before I test the new version, since I'm gonna go to bed... But, I'll be sure to review version 2.7 when I wake up, I look forward to this. Smiley
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    « Reply #564 on: April 24, 2011, 08:24:59 AM »


    SDoom said UpB returns to the spot where you started. It never did that for me, and I never checked "moves Character."

    it works fine for me.

    anyways it took me awhile to update to v2.8 because It was a little confusing to have side B work exactly like zelda's but i did it Awesome Face

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    +Added more balance
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    +Play to find out!
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    « Reply #565 on: April 24, 2011, 08:29:24 AM »


    it works fine for me.

    anyways it took me awhile to update to v2.8 because It was a little confusing to have side B work exactly like zelda's but i did it Awesome Face

    New 4-24-2011 @ 7:00Am updates by DivineOverlord

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    +Added more balance
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    +Play to find out!

    Cool.

    I think it doesn't work for Sdoom because he uses PAL. That's the most prominent problem I see, at least.
    Man, I haven't played hacked brawl in months. Undecided I should start again.
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    « Reply #566 on: April 24, 2011, 08:31:45 AM »


    Feedback time. First of all I LOVE the updates. It's super impressive but there's a few things I think are off..

    Heartless Angel: I agree with data it should be high damage and low knock back.

    Side Tilt: So it's impossible to add more hits? That would be nice. A few more hits and less damage.
    The second hit also rarely ever hits...

    Down Air: I also agree with data here. It should have a longer start up. I think the end lag is fine though personally.

    Win animation where he holds his sword in front of his face: His shoulder snaps back to the start of the animation at the end of the animation. It looks bad.

    Entry animation: It's a good idea but shouldn't his pose in the last frame be the pose in the start of his idle animation? It looks weird how one second he's facing one way and all of a sudden he's in a completely different pose. It looks really bad.

    -------------

    But other then those I think like.... EVERYTHING else is amazing so... Kudos!
    « Last Edit: April 24, 2011, 08:33:48 AM by Apprentice Of Death » Logged

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    « Reply #567 on: April 24, 2011, 08:33:36 AM »


    Cool.

    I think it doesn't work for Sdoom because he uses PAL. That's the most prominent problem I see, at least.
    Man, I haven't played hacked brawl in months. Undecided I should start again.

    lol thats true. I haven't seen you make a PSA for awhile.


    Feedback time. First of all I LOVE the updates. It's super impressive but there's a few things I think are off..

    Heartless Angel: I agree with data it should be high damage and low knock back.

    Side Tilt: So it's impossible to add more hits? That would be nice. A few more hits and less damage.
    The second hit also rarely ever hits...

    Down Air: I also agree with data here. It should have a longer start up. I think the end lag is fine though personally.

    Win animation where he holds his sword in front of his face: His shoulder snaps back to the start of the animation at the end of the animation. It looks bad.

    Entry animation: It's a good idea but shouldn't his pose in the last frame be the pose in the start of his idle animation? It looks weird how one second he's facing one way and all of a sudden he's in a completely different pose. It looks really bad.

    -------------

    But other then those I think like.... EVERYTHING else is amazing so... Kudos!

    there's another entry animation that I made in the motion file that I haven't tested yet. maybe I'll try to use that one.

    I just reuploaded the main file - but its just to change the trajectory of the attack lw air..

    If i have something to refrence for win animations, it will turn out better.
    « Last Edit: April 24, 2011, 08:35:56 AM by DivineOverlord » Logged

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    « Reply #568 on: April 24, 2011, 08:43:40 AM »


    <a href="http://www.youtube.com/watch?v=9Yh0Dn7SsZM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=9Yh0Dn7SsZM</a>


    Where you trying to make that? (The first few seconds)
    It doesn't look too bad, he just needs to face the opponent instead of you, and it should end with the start of his idle animation. Y'know what I mean?
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    « Reply #569 on: April 24, 2011, 09:11:22 AM »


    http://www.youtube.com/watch?v=9Yh0Dn7SsZM

    Where you trying to make that? (The first few seconds)
    It doesn't look too bad, he just needs to face the opponent instead of you, and it should end with the start of his idle animation. Y'know what I mean?


    yup that's it. I just didn't finish it all the way. I'll do it once I get passed midterms. XD
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