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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 816112 times)
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Albafika
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    « Reply #1740 on: June 20, 2011, 08:05:38 PM »


    Okay, all fixed. (hopefully)

    http://www.mediafire.com/?gyq0fapni18l4d6


    Amazing, really, amazing.

    Though, some things:

    Aerial Side B
    should make him not be able to use another "B" move, same with Aerial Down B, I still can spam 'em both, but that wouldn't be a problem if you achieve making them disable the rest of "B" attacks.

    Wouldn't it be possible to keep the old falling speed, BUT, make him fall slower after doing Up B? Right now, Fair is back to being spammed 2 times per shorthop, it was awesome as it was on the first release of 3.0.

    Fsmash is now Octaslash completely, make it so that Octaslash is only casted when the Fsmash is fully charged, and 1 second to the charge, if possible. Add the old "normal" Fsmash that it had on the first 3.0, but add it more starting lag, it came out too fast and ended too quick.

    The idea is to have Octaslash only as the full charged Fsmash, and the normal one as the Fsmash.

    For Down B aerial, add the effects and fix the hitboxes, like, going and hitting only diagonally down (Like in Dissidia).

    Some minor fixes:

    The grab dashes when grabbing, like, he advances a few inches.
    Fair makes him advance too.

    This is turning out amazing, I think these would be the last edits for a real 3.0 release. I LOVE how the Side B works now, but it does 21% when it fully hits, it could be lowered to 15% if possible. XD but still, great job on it!
    « Last Edit: June 20, 2011, 08:08:55 PM by Cloudy » Logged


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    « Reply #1741 on: June 20, 2011, 08:24:22 PM »


    I hope that Dante PSA gets uploaded tonight,
    It's 9:53PM EST here.

    yeah so i can whoop sephiroth's ass with dante (who is better then sephiroth by the way ahem)
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    « Reply #1742 on: June 20, 2011, 08:37:21 PM »


    Okay, all fixed. (hopefully)

    http://www.mediafire.com/?gyq0fapni18l4d6


    NICE work hollow, feel free to replace the main file.

    I hope that Dante PSA gets uploaded tonight,
    It's 9:53PM EST here.


    I hope so too. I finished up crystal animation just now xD it took me awhile to make it smooth.
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    « Reply #1743 on: June 20, 2011, 08:49:18 PM »


    NICE work hollow, feel free to replace the main file.

    I hope so too. I finished up crystal animation just now xD it took me awhile to make it smooth.

    can you show some screenshots ?
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    « Reply #1744 on: June 20, 2011, 09:09:33 PM »


    Amazing, really, amazing. Though, some things: Aerial Side B should make him not be able to use another "B" move, same with Aerial Down B, I still can spam 'em both, but that wouldn't be a problem if you achieve making them disable the rest of "B" attacks. Wouldn't it be possible to keep the old falling speed, BUT, make him fall slower after doing Up B? Right now, Fair is back to being spammed 2 times per shorthop, it was awesome as it was on the first release of 3.0. Fsmash is now Octaslash completely, make it so that Octaslash is only casted when the Fsmash is fully charged, and 1 second to the charge, if possible. Add the old "normal" Fsmash that it had on the first 3.0, but add it more starting lag, it came out too fast and ended too quick. The idea is to have Octaslash only as the full charged Fsmash, and the normal one as the Fsmash. For Down B aerial, add the effects and fix the hitboxes, like, going and hitting only diagonally down (Like in Dissidia). Some minor fixes: The grab dashes when grabbing, like, he advances a few inches. Fair makes him advance too. This is turning out amazing, I think these would be the last edits for a real 3.0 release. I LOVE how the Side B works now, but it does 21% when it fully hits, it could be lowered to 15% if possible. XD but still, great job on it!
    Eesh, making it unable to use specials won't turn out pretty. But I'll try.
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    Albafika
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    « Reply #1745 on: June 20, 2011, 09:12:09 PM »


    Eesh, making it unable to use specials won't turn out pretty. But I'll try.

    I think it'd fit more than making it special fall, but if it's too much trouble, just make it so that both special fall, it'd be good, too.
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    « Reply #1746 on: June 20, 2011, 09:41:57 PM »


    I think it'd fit more than making it special fall, but if it's too much trouble, just make it so that both special fall, it'd be good, too.

    No, I think I got it.

    http://www.mediafire.com/?95t9892zq62pvk0
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    Albafika
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    « Reply #1747 on: June 20, 2011, 09:43:32 PM »




    o_o Every change is in there?
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    « Reply #1748 on: June 20, 2011, 09:44:21 PM »


    o_o Every change is in there?
    I think so. Except for the falling problem, which I don't know what to do about anymore. @_@
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    « Reply #1749 on: June 20, 2011, 09:52:12 PM »


    I think so. Except for the falling problem, which I don't know what to do about anymore. @_@

    Octaslash reaches FD from corner to corner and Side B aerial freezed the game. XD
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    « Reply #1750 on: June 20, 2011, 09:53:07 PM »


    Octaslash reaches FD from corner to corner and Side B aerial freezed the game. XD
    wut.
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    Albafika
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    « Reply #1751 on: June 20, 2011, 09:56:27 PM »


    wut.

    Yush, now Down B froze it. XD

    Edit: Perhaps the file size?
    « Last Edit: June 20, 2011, 09:59:35 PM by Cloudy » Logged


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    « Reply #1752 on: June 20, 2011, 10:12:55 PM »


    Yush, now Down B froze it. XD Edit: Perhaps the file size?

    wut the hell.
    Lemme try again.

    http://www.mediafire.com/?2sb6eegvgk6o86f
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    Albafika
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    « Reply #1753 on: June 20, 2011, 10:18:32 PM »


    wut the hell.
    Lemme try again.

    http://www.mediafire.com/?2sb6eegvgk6o86f


    Yep, froze when using Down B Aerial
    « Last Edit: June 20, 2011, 10:19:46 PM by Cloudy » Logged


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    « Reply #1754 on: June 20, 2011, 10:19:36 PM »


    Yep, froze.
    I don't get it. It should work fine.
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