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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 816132 times)
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    « Reply #3240 on: August 26, 2011, 09:36:07 PM »


    I want a Tidus's model perfected more.
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    « Reply #3241 on: August 26, 2011, 10:15:38 PM »


    Oh!? Wow Tormod, I think Aafyre will be happy about this. Since I bet it also works on normal Marth too. XD
    He was, I pm'd it to him in case he wanted to use it Wink

    Give it time, someday he'll be done. <_<
    I'm not sure if he will ever stop changing lol

    I want a Tidus's model perfected more.
    Maybe Apprentice Of Death should go ahead and do his vertex on this? Aafyre might have one in progress but it's probably on the backburner.
    « Last Edit: August 26, 2011, 10:21:31 PM by Tormod » Logged

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    « Reply #3242 on: August 26, 2011, 11:20:27 PM »


    I'll see what I can do. Unless I can't find my computer or I forget. Or I'm lazy.
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    « Reply #3243 on: August 27, 2011, 05:14:24 AM »


    hey guys, im done with tidus (I gave him haste mode and some badass water spells XD) but I still haven't changed his UP B. ugh I don't know how UP B is gonna work. I made that dash animation that tidus does in dissidia but how will I incorporate that with a UP B special that goes up? should it work like wolf's but different animation?
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    « Reply #3244 on: August 27, 2011, 05:16:56 AM »


    hey guys, im done with tidus (I gave him haste mode and some badass water spells XD) but I still haven't changed his UP B. ugh I don't know how UP B is gonna work. I made that dash animation that tidus does in dissidia but how will I incorporate that with a UP B special that goes up? should it work like wolf's but different animation?
    Yeah, something like that should work.

    Since the dash in Dissidia works a bit like that when you're not locked onto a foe.
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    « Reply #3245 on: August 27, 2011, 06:03:08 AM »


    Yeah, something like that should work.

    Since the dash in Dissidia works a bit like that when you're not locked onto a foe.


    I see. I managed to transfer wolf's UP B to Ike. looks interesting hehe
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    « Reply #3246 on: August 27, 2011, 01:05:00 PM »


    Sweet. Looking forward to this.
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    « Reply #3247 on: August 27, 2011, 09:19:14 PM »


    Sweet. Looking forward to this.


    Wolf's up B didn't go so well. So, I decided to go with this starting at 0.13 for up B special

    <a href="http://www.youtube.com/watch?v=DjKfnPPi3jo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=DjKfnPPi3jo</a>
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    « Reply #3248 on: August 27, 2011, 09:29:02 PM »


    The spin?
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    « Reply #3249 on: August 27, 2011, 09:31:42 PM »


    why didn't i think of that? XD
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    « Reply #3250 on: August 27, 2011, 09:44:34 PM »


    The spin?

    its gonna start with the kick animation to kick the ball up then he'll spin up and kick another ball XD....wolf's up B was working but Ike's pac file didn't have the inherit coding that allows up down left and right movement.  

    lol I just realized I've been lagging on this project because of the gym   Kirby Dance
    « Last Edit: August 27, 2011, 09:45:29 PM by DivineOverlord » Logged

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    « Reply #3251 on: August 27, 2011, 10:02:28 PM »


    so basically it's "Jecht Shot"? XD
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    « Reply #3252 on: August 27, 2011, 10:06:32 PM »


    so basically it's "Jecht Shot"? XD

    yeah kinda its a combo of S3Lw and Attack Air F lol...I had no other choice but to put this as UP B lol
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    « Reply #3253 on: August 27, 2011, 10:12:05 PM »


    yep. so anything more to add? (besides his voice which i may or may not mostly may do)
    « Last Edit: August 27, 2011, 10:13:08 PM by Hackingstar » Logged

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    « Reply #3254 on: August 27, 2011, 10:15:37 PM »


    yep. so anything more to add? (besides his voice which i may or may not mostly may do)

    nah, its just his UP B that needed to be done. I'm making the animations now as we speak. Hopefully it all turns out well for a release of version 1 tomorrow.
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