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« Reply #630 on: February 21, 2012, 12:09:46 PM » |
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Again? what was the first time? :d
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« Reply #631 on: February 21, 2012, 12:17:03 PM » |
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Loving that texture so much! That was literally the only thing stopping me from downloading her initially.
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« Reply #632 on: March 12, 2012, 12:20:20 PM » |
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Well, I actually started remodeling Ikaros' hair. It's nowhere near how I want it to look yet, but I'm workin on it. ;O I'd say it's pretty good progress so far, considering I started out with a sphere.
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« Reply #633 on: March 13, 2012, 07:17:54 PM » |
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That looks pretty good so far, especially considering all you had was a sphere to work with
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Pokemon Black 2 FC: 0648 3646 9521
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« Reply #634 on: March 14, 2012, 01:28:56 PM » |
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you are a nice modeller ^^
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« Reply #635 on: March 15, 2012, 09:55:50 PM » |
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why dont you port flan over lucas or something like that meanwhile theres a psa maker for her?
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« Reply #636 on: March 15, 2012, 10:58:27 PM » |
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That looks pretty good so far, especially considering all you had was a sphere to work with you are a nice modeller ^^
Thanks XD So far all I've modeled are the general symmetrical parts :O why dont you port flan over lucas or something like that meanwhile theres a psa maker for her?
I have to stick to my priorities. :|
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« Reply #637 on: March 16, 2012, 05:37:37 PM » |
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r u working on the uv's also for the hair?
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« Reply #638 on: March 16, 2012, 05:54:47 PM » |
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r u working on the uv's also for the hair?
Yeah, I'm gonna make an entirely new texture and spec map for the hair, and attach the back hair object to the back of the hair I'm modeling.
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« Reply #639 on: March 16, 2012, 05:58:22 PM » |
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good luck. is it true that uvs for exisisting brawl characters cannot be replaced ? is it true that they can only be altered in 3ds max?
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« Reply #640 on: March 16, 2012, 06:01:12 PM » |
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good luck. is it true that uvs for exisisting brawl characters cannot be replaced ? is it true that they can only be altered in 3ds max?
Thanks and it's technically possible, but there'd need to be some way to import the new UVs to link to the object and then the object would have to be rebuilt.
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« Reply #641 on: March 16, 2012, 06:16:39 PM » |
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oh ok. this possibilities could help reduce the tedious rigging if you know what im talking about.
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« Reply #642 on: March 28, 2012, 10:59:33 PM » |
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Konata, Swag version: Done by the end of this week.
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« Reply #643 on: March 28, 2012, 11:36:29 PM » |
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Konata, Swag version: Done by the end of this week. no way
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