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« Reply #2820 on: August 01, 2011, 10:13:43 PM » |
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what was that side-B again?
dunno what its called, but he rushes towards and if the first hit conects it follows into an uppercut and then an attack and then you can choose if you want to do another attack or spike them down
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« Reply #2821 on: August 01, 2011, 10:15:05 PM » |
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or what about making it like sdo0m´s dissidia cloud side-B?
Nah, we only need combos for ground and as SDo0m said: Goku needed to be more diverse, so it should Kai Blasts... I think that would be fun. Make it appear from RHand Bone and LHand Bones. If you press it once in the air two or one would come out... If you hold it it could be 4 or 5 bunched togethet, but it would be slow if bunched together. Also, it should have lag after the 5th Ki Blast is shot.
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« Reply #2822 on: August 01, 2011, 10:16:06 PM » |
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why you forgeting Cp. falcon only got 2x GFX and they are already used
We have to find a way D: Sorry for dbl post. I'm on my 3DS and I can't copy and paste your quote to modify my post...
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« Last Edit: August 01, 2011, 10:17:18 PM by SmashClash »
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« Reply #2823 on: August 01, 2011, 10:17:11 PM » |
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Nah, we only need combos for ground and as SDo0m said: Goku needed to be more diverse, so it should Kai Blasts... I think that would be fun. Make it appear from RHand Bone and LHand Bones. If you press it once in the air two or one would come out... If you hold it it could be 4 or 5 bunched togethet, but it would be slow if bunched together. Also, it should have lag after the 5th Ki Blast is shot.
i didint said make it for air too, thats a ground side-B idea
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« Reply #2824 on: August 01, 2011, 10:18:56 PM » |
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i didint said make it for air too, thats a ground side-B idea Ok, yeah. It needs more combos for a DBZ feel.
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« Reply #2825 on: August 01, 2011, 10:19:47 PM » |
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We have to find a way D: i think we can do so Spirit Bomb only use Lucario´s aura GFX and not that ball but i have tried that it dont look so good thats why i will port Goku over Pit or MK (what working best) they got many GFX+if over Pit i can replace bow with Goku vertex (SSJ ) and get him as SSJ on some tranforms i just have to do so the head dont use same texture as the normal goku (easy just rename afew thing on brawlbox) so we got a SSJ with 5x animations
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« Reply #2826 on: August 01, 2011, 10:21:40 PM » |
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i think we can do so Spirit Bomb only use Lucario´s aura GFX and not that ball but i have tried that it dont look so good thats why i will port Goku over Pit or MK (what working best) they got many GFX+if over Pit i can replace bow with Goku vertex (SSJ ) and get him as SSJ on some tranforms i just have to do so the head dont use same texture as the normal goku (easy just rename afew thing on brawlbox) so we got a SSJ with 5x animations DONT, the spirit bomb graphic is fine, maybe add kiblasts in pit or MK version Ok, yeah. It needs more combos for a DBZ feel.
so, what graphic do you think could be used for ki blast?
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« Reply #2827 on: August 01, 2011, 10:21:56 PM » |
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i think we can do so Spirit Bomb only use Lucario´s aura GFX and not that ball but i have tried that it dont look so good thats why i will port Goku over Pit or MK (what working best) they got many GFX+if over Pit i can replace bow with Goku vertex (SSJ ) and get him as SSJ on some tranforms i just have to do so the head dont use same texture as the normal goku (easy just rename afew thing on brawlbox) so we got a SSJ with 5x animations I can hexing rename for SSJ Goku head over Pit.....
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« Reply #2828 on: August 01, 2011, 10:23:20 PM » |
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i think we can do so Spirit Bomb only use Lucario´s aura GFX and not that ball but i have tried that it dont look so good thats why i will port Goku over Pit or MK (what working best) they got many GFX+if over Pit i can replace bow with Goku vertex (SSJ ) and get him as SSJ on some tranforms i just have to do so the head dont use same texture as the normal goku (easy just rename afew thing on brawlbox) so we got a SSJ with 5x animations Ok, I think you should port it over Meta Knight, though for keeping Spirit Bomb, make SSJ transformation, and Ki Blasts. I barely use Meta Knight. I'll also be able to keep V. Joe, so I'm really looking forward to that port.
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« Reply #2829 on: August 01, 2011, 10:25:04 PM » |
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DONT, the spirit bomb graphic is fine, maybe add kiblasts in pit or MK version so, what graphic do you think could be used for ki blast?
Look @ reply 2826
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« Reply #2830 on: August 01, 2011, 10:25:51 PM » |
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Ok, I think you should port it over Meta Knight, though for keeping Spirit Bomb, make SSJ transformation, and Ki Blasts. I barely use Meta Knight. I'll also be able to keep V. Joe, so I'm really looking forward to that port. that why and more extra models for my Hammer Bro over Meta Knight...
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« Reply #2831 on: August 01, 2011, 10:26:39 PM » |
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Look @ reply 2826
that may work fine
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« Reply #2832 on: August 01, 2011, 10:28:24 PM » |
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that may work fine
Yes. Can't wait for SSJ transformation, Side-B better combo on ground, Ki Blasts...
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« Reply #2833 on: August 01, 2011, 10:29:30 PM » |
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but we´ll have to wait to finish c.falcon version so then he can port it to pit/Mk, i will be awesome! i want ssj mode
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« Reply #2834 on: August 01, 2011, 10:30:19 PM » |
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I can hexing rename for SSJ Goku head over Pit..... not needing since i have tested it before i can just rename afew thing so goku vertex head dont use normal goku texture then put SSJ goku texture in the pcs/pac rename the files to a other name and done but that if it is over Pit if over Metaknight we have to do so there is only the head and removed anything else for save filesize
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