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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2341800 times)
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diedhammer98
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    « Reply #3210 on: August 19, 2011, 01:36:06 PM »


    .....N-B Air......can be Changed as........On.....Ground....?
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    DoctorFlux(Mariodk)
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    « Reply #3211 on: August 19, 2011, 01:37:08 PM »


    .....N-B Air......can be Changed as........On.....Ground....?
    yes also needing to know how to get N-B air to fall slowly Down instand falling normal Speed
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    diedhammer98
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    « Reply #3212 on: August 19, 2011, 01:37:47 PM »


    yes also needing to know how to get N-B air to fall slowly Down instand falling normal Speed
    Same as
    Tabuu over Ganondrof's N-B in Air?
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    DoctorFlux(Mariodk)
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    « Reply #3213 on: August 19, 2011, 01:39:45 PM »


    Same as Tabuu over Ganondrof's N-B in Air?
    i dont know but fall slowly down is almost the last thing that is left on N-B air
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    diedhammer98
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    « Reply #3214 on: August 19, 2011, 01:44:44 PM »


    i dont know but fall slowly down is almost the last thing that is left on N-B air
    i dont know but fall slowly down is almost the last thing that is left on N-B air

    Same me for My Super Mario 64 (and DS) PSA.
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    Lucifer_Gale
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    « Reply #3215 on: August 19, 2011, 02:07:11 PM »


    Yes, take damage while in ssj form is kinda balanced, but not much DBZ style... Can't you make a FS that is like:
    - He become Super Sayan
    - Launch the Spirit Bomb
    - He remain ssj for a short time
    For balance maybe he can take some damage at the end of the attack, for fatigue for example... I don't know if this is even possible, but at least I try to suggest =/
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    Dot
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    « Reply #3216 on: August 19, 2011, 02:09:00 PM »


    Yes, take damage while in ssj form is kinda balanced, but not much DBZ style... Can't you make a FS that is like:
    - He become Super Sayan
    - Launch the Spirit Bomb
    - He remain ssj for a short time
    For balance maybe he can take some damage at the end of the attack, for fatigue for example... I don't know if this is even possible, but at least I try to suggest =/

    how about
    -launch spirit bomb
    -go ssj  and then boost the spirit bomb
    - remain ssj  for a short period of time
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    Lucifer_Gale
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    « Reply #3217 on: August 19, 2011, 02:15:33 PM »


    how about
    -launch spirit bomb
    -go ssj  and then boost the spirit bomb
    - remain ssj  for a short period of time
    Like when he use it versus Buu, much better in this order.
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    Dot
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    « Reply #3218 on: August 19, 2011, 02:16:00 PM »


    yeah, like that
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    DoctorFlux(Mariodk)
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    « Reply #3219 on: August 19, 2011, 02:48:58 PM »


    if it was possible to replace Blue falcon (FS) to a SSJ goku vertex and use it like a GFX i can do that for Big  Spirit Bomb

    SSJ transform on that attack

    thats the only way to get SSJ transform on Big spirit Bomb
    but thats beyond my Skills in PSA and i think it needs hardcore PSAing/hexing for that
    « Last Edit: August 19, 2011, 02:50:40 PM by Mariodk » Logged

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    Herculeswill22
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    « Reply #3220 on: August 19, 2011, 05:56:35 PM »


    How about SSJ can only be activated when he reaches 100% damage, then just makes him awesome(Roll Eyes, like CoN Naruto's 9 tail fox?
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    AnImAiNe
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    « Reply #3221 on: August 19, 2011, 07:21:46 PM »


    maybe he could say something like "Time to get serious" when he transforms or just have the ssj transform sound
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    SmashClash
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    « Reply #3222 on: August 19, 2011, 07:35:24 PM »


    But what if you are using a SSJ3 or SSJ4 vertex and SSJ1 hair comes? That'll be odd.
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    Royal_Blade
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    « Reply #3223 on: August 19, 2011, 08:38:07 PM »


    ^ It'll then act as a downgrade XD
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    DoctorFlux(Mariodk)
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    « Reply #3224 on: August 19, 2011, 09:48:07 PM »


    But what if you are using a SSJ3 or SSJ4 vertex and SSJ1 hair comes? That'll be odd.
    that the good thing if my plans works with replace pit´s bow inside the FItpitXX.pac Cheesy
    they are oneslot so SSJ4 Goku can get SSJ4 GFX head and i also got a other idea
    since Goku dont got a hurtface but CF falcon model got it do you thing it will be possible to do if Goku got hurtface Goku model get removed head? (by vertex)
    so i can use hurt face code in PSA to remove GOku´s head at same time to add a SSJ1,2,3,4 head(over Pit´s bow) in PSA
    « Last Edit: August 19, 2011, 09:49:35 PM by Mariodk » Logged

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