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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2341809 times)
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AnImAiNe
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    « Reply #3735 on: September 15, 2011, 12:05:21 PM »


    aw man oh one more suggestion couldnt you modify wolfs down air to do the same thing as diddy's they are similar already yet not the same wolfs does a slash in almost the exact same fashion as diddy's hammer fist
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    DoctorFlux(Mariodk)
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    « Reply #3736 on: September 15, 2011, 02:02:14 PM »


    btw i 100% know whats after Gotenks it will be kid goku (DB) and i will even write down my moveset idea this time for kid goku (DB) moveset since i got idea for almost any moves
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    dpgthirteen
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    « Reply #3737 on: September 15, 2011, 02:49:10 PM »


    Still over Ness or Diddy?
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    DoctorFlux(Mariodk)
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    « Reply #3738 on: September 15, 2011, 10:41:06 PM »


    Still over Ness or Diddy?
    over Ness cuz diddykong is not kid Goku PSA friendly
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    sp147
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    « Reply #3739 on: September 15, 2011, 10:53:26 PM »


    Sir I have to say, I love your Vegeta previews so far, its gonna look so epic with the vertex Happy Face
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    Bainch
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    « Reply #3740 on: September 16, 2011, 09:56:10 AM »


    I still think it would be better for Goku to have Lucarios FS graphic

    To make it balanced, he'd have to charge it.
    Think of it like Samus' B-attack...Charge it, and be able to cancel out of the charge phase.
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    DoctorFlux(Mariodk)
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    « Reply #3741 on: September 16, 2011, 11:05:55 AM »


    I still think it would be better for Goku to have Lucarios FS graphic To make it balanced, he'd have to charge it. Think of it like Samus' B-attack...Charge it, and be able to cancel out of the charge phase.
    or maybe edit that GFX to look better since i am abit working on it

    btw i will write down my Kid goku Moveset soon so look on 2nd. post for it
    (many moves is from that import over Luigi but still some of my own ideas)
    like the import´s up-Smash will possible be up-tlit instead and the "B" moves i think will be perfect for Kid goku too (remember it is not GT i talking  about since the GT moveset of him is almost a clone of adult goku but afew GT moves like new Side-B:DragonFist and new up-B: maybe same as Gotenks since i can´t thing of something else and kid goku can´t teleport)

    for Vegeta moveset i am 70% done with now  AWESOME 2.0! maybe i can get it done today
    « Last Edit: September 16, 2011, 11:40:00 AM by Mariodk » Logged

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    DoctorFlux(Mariodk)
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    « Reply #3742 on: September 16, 2011, 12:34:58 PM »


    sry for 2x posts but here is:
    Kid Goku (DB) moveset(over ness)(images of the moves will maybe come too):
     "A" attacks (on Ground):

    -AAA Combo: two punches then Kick (like the import over luigi) 2+2+3(7% dmg total)

    -Dash Attack: a Flying Kick (abit like Adult Goku´s PSA but with other animations ofc)(8% dmg)

    -Side-Tilt: not sure yet

    -up-tilt: same as the import over luigi´s up-smash(9% dmg)

    -Down-tilt: not sure yet

    -up-Smash: not sure yet

    -Down-Smash: Spin around with powerPole(kid goku´s stick)(again like the import over luigi down-smash)(14% dmg)

    -Side-Smash: same as the import´s(16% dmg)
     "A" attacks (in air):

    -N-Air: same as Kid goku over luigi´s N-air(7% dmg)
    up-air: not 100% sure yet but i think it will be a flip kick like as Mario/Adult Goku´s up-Air(6% dmg)

    -B-Air: abit Like Sonic´s back-air (7% dmg)

    -F-air: HammerFist(like again as the import over Luigi´s Down-Air)

    -Down-Air: abit like Pit´s up-air but instead swords it is powerpole and instead upwards it is downwards(it is multi hit so 1-2% dmg each hit)

    Throws:
    needs ideas for them´

    "B" attacks:

    -N-B Kamehameha (like as ADult Goku´s but afew changes still):
    it will be 2 charging levels 10-20% dmg higher knockback then Adult Goku´s but shorter range and maybe faster charge up time

    -Side-B(ground) Rock paper Scissor:
    a combo move with 3 attacks work same way as Adult Goku´s and Con naruto´s Side-B (ground)(3 dmg on each attack= 9% dmg total but high knockback on last hit)

    -Side-B (Air): maybe same as Ground if that attack can be used good in air too

    -up-B Flying nimbus:
    Goku call his Flying Nimbus and can fly upwards/left upwards/right upwards (0% dmg) but good recovery

    Down-B Counter attack(not wildsense or afterimage):
    then kid Goku gets hit while in counter pose he will do Side-tilt(if pressing left/right or nothing) or up-tilt (if pressing up) or down-tilt (if pressing down) the tilts will get 2x Dmg/knockback more then a normal Tilt attack

    FS: that Punch Kid goku used vs. king piccolo it will work as a Rushattack from DBZ games(or SMBZ mario moveset)
    note on this attack: not sure i can add any GFX for that attack like monkey face but i think i can atleast add his kamehameha he using before the punch

    Taunts: one of his taunts (possible it will be down-taunt) will work like as Gotenks´s Finisher Sign: Next Smash or N-B is boosted in dmg but the taunt will be almost impossible to Finish
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    diedhammer98
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    « Reply #3743 on: September 16, 2011, 12:38:15 PM »


    how many frames for down-taunt (Gotenks´s Finisher Sign)?
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    DoctorFlux(Mariodk)
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    « Reply #3744 on: September 16, 2011, 12:48:02 PM »


    dont know yet but i think it is going to be as much as Kid buu´s Down-taunt: sleep
    Gotenks´s finisher sign animations is done but i am not 100% sure it needs to be faster or add more frames until i starting PSAing Gotenks

    for these attack i dont know yet i will add in the list then someone give me ideas for them or then i starting on the PSA and i am sure going to make this as a big colab. since Kid goku is more needed then Adult Goku in Brawl

    he is not overpowered i think Kid goku is about same power as mario
    so i will also make Kid goku almost same run speed/power/jump as good as Mario´s
    Kid goku is going to be one of these overall stats char. like mario/luigi is in games like mario kart/Mario sport games
    « Last Edit: September 16, 2011, 01:19:02 PM by Mariodk » Logged

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    « Reply #3745 on: September 16, 2011, 01:17:17 PM »


    To the Final smash it would be cool to add G.Bowsers roar
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    DoctorFlux(Mariodk)
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    « Reply #3746 on: September 16, 2011, 01:25:11 PM »


    To the Final smash it would be cool to add G.Bowsers roar
    yeah that will be cool but i will start on Kid goku then Gotenks is as much done as Adult Goku is right now (all his moves is done but maybe needs revamp) first then i start on Kid goku
    the only reason for Kid goku is going over Ness is Lucas vertex ports works as oneslot over Ness but the tail is not going to be oneslot Sad  if we can´t get that vertexed on kid goku vertex
     and i got nothing over Ness since not much for me over him and i dont play ness at all+ Gotenks is over Lucas so any DBZ fanboys can get Kid goku and Gotenks at same time
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    SmashClash
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    « Reply #3747 on: September 16, 2011, 01:38:41 PM »


    how many frames for down-taunt (Gotenks´s Finisher Sign)?
    Since I made it I'll tell you.
    So far it is 50 frames...ALTHOUGH...
    Frames 1-7 will be Wait1 motioning toward the beginning of Finish Sign.
    Frame 8 needs to be freeze there for 6-10 more frames.
    There needs to be 10-15 more frames after the current 50th one to add endlag. I will do all the endlag of course for each animation.
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    « Reply #3748 on: September 16, 2011, 01:57:37 PM »


    Since I made it I'll tell you. So far it is 50 frames...ALTHOUGH... Frames 1-7 will be Wait1 motioning toward the beginning of Finish Sign. Frame 8 needs to be freeze there for 6-10 more frames. There needs to be 10-15 more frames after the current 50th one to add endlag. I will do all the endlag of course for each animation.
    i dont think it is possible to let a frame freeze by PSAing it has to be ANimation but dont worry i will do it as soon i getting the Fitlucas.pac from DO
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    « Reply #3749 on: September 16, 2011, 02:09:21 PM »


    i dont think it is possible to let a frame freeze by PSAing it has to be ANimation but dont worry i will do it as soon i getting the Fitlucas.pac from DO
    I think it is possible using Async and sync timers in PSA. Either way I could just insert some frames after frame 8.
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