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Author Topic: Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :)  (Read 74385 times)
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DivineOverlord
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    « Reply #75 on: January 31, 2011, 04:20:44 PM »


    @ Hollow  -  Well the ones I made are the ones he asked me to fix for him.


    @ BigBadBooya- wow you did really good!...what else do you think we should fix or change? should we keep his current up Smash?

    @ data_drain--I plan to weaken the meteor final smash and have super nova as the strong one, since a super nova is the end of life for all beings around a star.

    Yeah, I was thinking Super Nova should be the killer one... Oh yeah...
    http://www.mediafire.com/?a41m557zmi2c2xs
    I'm not sure if this will help, I made it out of boredom... Although it looks like BBB made the animation too... This is a wait animation, not sure if it's as good as BBB's, but you can look at it... Although Rydia might fix this one... She said it had some problems, but you all can look it over.

    Anyway, I'm really looking forward to this. Smiley



    Cool cool. I checked it out, looks like we have all 3 custom wait animations. Grin....I gave mines more life too. XD.....so you'll be helping out with the sperioth project too?


    you guys might need one very important thing that hollow did for his sephiroth. the attack range. like he was able to change marths normal size sword attack range to a longer sword attacking range to match sephiroths sword. cuz i noticed that in THIS psa. that the attack range was still marth like. so yeah


    hmm are you sure? I thought I increased the range in version 1.3 hehe
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    « Reply #76 on: January 31, 2011, 04:21:27 PM »


    and when did you do that divine?
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    DivineOverlord
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    « Reply #77 on: January 31, 2011, 04:28:07 PM »


    and when did you do that divine?

    I'll double check the file. All issues will be fixed with version 2.0 Grin

    or if you want it now, I can replace the main file with the collisoin bubble reaching to the tip of the sword, yet, I often make the tip damage be less than closer to the sword.
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    « Reply #78 on: January 31, 2011, 04:30:29 PM »


    cool. and might i ask, how close is kh sephiroth 2.0's completion? (SORRY! ANXIOUS! XD)
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    DivineOverlord
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    « Reply #79 on: January 31, 2011, 04:34:41 PM »


    cool. and might i ask, how close is kh sephiroth 2.0's completion? (SORRY! ANXIOUS! XD)

    We're around 80% done, It's really just creating new animations. Like OctoSlash, back air attack, down tilt, side tilt, back throw, forward throw. and that's all. All the code work can be done really fast (if I do it).
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    « Reply #80 on: January 31, 2011, 04:37:39 PM »


    one more suggestion move. that awesome sephiroth stab grab hollow made. EPIC IT WOULD BE!
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    « Reply #81 on: January 31, 2011, 04:43:32 PM »


    one more suggestion move. that awesome sephiroth stab grab hollow made. EPIC IT WOULD BE!
    Down Air you mean? He added that as Down B in the air.
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    DivineOverlord
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    « Reply #82 on: January 31, 2011, 04:58:03 PM »


    one more suggestion move. that awesome sephiroth stab grab hollow made. EPIC IT WOULD BE!

    Oh I actually already put that into the main motion file we'll be using.

    about his down tilt A, it just doesnt seem sephy like does it?
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    « Reply #83 on: January 31, 2011, 05:02:25 PM »


    Hm... I wonder if Reaper can be put in somehow... It's a multi hitting attack that has some end lag... Although it might be over powered for Brawl, I don't know, I'm playing Dissidia right now, and it has a lot of hits...
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    « Reply #84 on: January 31, 2011, 10:29:43 PM »


    what you could do for final smash like the kingdom hearts game 1&2 his move sinful harvest which in the game knocks sora into a 1hit kill  of life left and could do that to any of the brawl charas who come contact to him or near you know like metaknights fs or ikes hit contact fs and use sinful harvest on the brawl character and then ko them just a thought thats all Awesome Face
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    Hollow
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    « Reply #85 on: February 01, 2011, 05:29:33 AM »


    Hey, should we start out with my PSA then add all the moves?

    Because mine has the perfect hitbox length on the sword.
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    « Reply #86 on: February 01, 2011, 06:35:00 AM »


    Hey, should we start out with my PSA then add all the moves?

    Because mine has the perfect hitbox length on the sword.

    that would work too. what do you think divine?
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    Hollow
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    « Reply #87 on: February 01, 2011, 11:47:52 AM »


    I also have the grab, the flying, the dodges, the gliding, and the wallcling and jump, although it gets rid of a Final Smash fo some reason nobody knows.
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    SiLeNtDo0m
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    « Reply #88 on: February 01, 2011, 11:53:44 AM »


    The two PSAs combined could make something phenomenal.  If this collaboration happens I'll be expecting big things Wink
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    DivineOverlord
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    « Reply #89 on: February 01, 2011, 12:19:45 PM »


    Hey, should we start out with my PSA then add all the moves?

    Because mine has the perfect hitbox length on the sword.

    oh i already fixed the hitbox length. just adding the move heartless angel now XD
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