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« Reply #6990 on: August 14, 2014, 02:45:07 PM » |
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You should release your pack man that'd be cool
I would like to, but I want to make sure everything works just fine before I do so. there are a few graphical issues that need to be fixed. I think Nebulon had a tutorial on non-colliding graphics between characters? I need to find that. XD
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« Reply #6991 on: August 14, 2014, 04:53:02 PM » |
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I would like to, but I want to make sure everything works just fine before I do so. there are a few graphical issues that need to be fixed. I think Nebulon had a tutorial on non-colliding graphics between characters? I need to find that. XD
Yes, he has one. However, it is really hard. ASF1nk made one too, but too short. I can't understand what to do.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #6992 on: August 14, 2014, 09:24:23 PM » |
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Yes, he has one.
However, it is really hard.
ASF1nk made one too, but too short. I can't understand what to do.
Oh, jeez, really? Guess if I can't understand it, there's nothing I can do. :/
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« Reply #6993 on: August 14, 2014, 09:42:51 PM » |
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Oh, jeez, really? Guess if I can't understand it, there's nothing I can do. :/
There's a video tutorial made by SonicBrawler. I haven't seen it, but you should check it out.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #6994 on: August 14, 2014, 09:56:17 PM » |
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #6995 on: August 14, 2014, 10:03:50 PM » |
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definitely gonna check this out. thanks!
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« Reply #6997 on: August 15, 2014, 03:18:18 AM » |
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This from the top of my head and I didn't really get to test much with gfx. Maybe you could try the unused/nulled ef_files?
Already tried them, they just don't work. Although it's good if your character doesn't use GFX stuff.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #6998 on: August 15, 2014, 03:40:23 AM » |
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Now I know. lol
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Skype: ASF1nk
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« Reply #6999 on: August 15, 2014, 08:29:15 AM » |
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Now I know. lol
I couldn't resist. Also has anyone gotten a Zelda clone to work? Cause I am having some weird stuff happening with having the Spiderman and Pheonix PSA's on the original Sheik & Zelda. And I want to know if splitting them into different clones would be better.
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« Reply #7000 on: August 15, 2014, 09:36:36 AM » |
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Can someone please give me a link to download the BrawlEx Clone Tool. The link on this page doesn't work anymore and I cannot find it anywhere else. Anyone willing to help a new BrawlEx user?
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« Reply #7001 on: August 15, 2014, 09:40:15 AM » |
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Can someone please give me a link to download the BrawlEx Clone Tool. The link on this page doesn't work anymore and I cannot find it anywhere else. Anyone willing to help a new BrawlEx user?
Here: http://forums.kc-mm.com/index.php?topic=70217.0
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« Reply #7002 on: August 15, 2014, 10:41:00 AM » |
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Jaja Yeah, SonicBrawler pretty much got it. You might also want to find the original file from where the enemy/trophy ef_file is loaded and rename that ef_file too and put it in your sd card to avoid any possible conflict.
Also clones with traces/sword traces might be a bit more complicated. From what I recall the sub ef_file needs to also have traces/zanzou and there is an extra parameter that needs to be edited for the swordglow on the PSA. I think I posted a list of the Trace/Zanzou IDs somewhere some one might have it.
This from the top of my head and I didn't really get to test much with gfx. Maybe you could try the unused/nulled ef_files?
Anyways, good work! jaja
That must explain why I keep getting weird textures happening with a cloned Goku over Pit. When I have normal Pit and Goku fighting, Pit will start to shoot Goku's cloud and his Kamehameha wave appears when, I believe, he flies. I'm still unsure how the second one happens since a computer is doing this. On a side note, is it possible to expand Stages as clones too? I looked through the thread below abit and it got me thinking if anyone knew a method to increase stage slots. http://forums.kc-mm.com/index.php?topic=20291.0
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« Reply #7003 on: August 15, 2014, 07:18:57 PM » |
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Hi I have an issue with BrawlEx.. when it's activated the game freezes upon selecting a stage. I have BrawlEx's core files "sc_selcharacter" & the stage expansion's "sc_selmap" together in one Common5 but still getting freezing. Here are my codes & if other info is needed let me know.. appreciated. Codefile: http://1drv.ms/1sKq9Dh
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La Vida Loca
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« Reply #7004 on: August 15, 2014, 07:57:11 PM » |
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Brawlex is currently not compatible with common5 that's why sc_character and sc_selmap are separate files in various packs.
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