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Question: Should the Miiverse stage in this pack have the pics in the background?
Yes, even though they're the same every time - 6 (100%)
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Author Topic: Classic Exp. Pack for Brawl - 8.0s  (Read 253738 times)
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libertyernie
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    « on: February 12, 2011, 02:11:29 PM »


    Classic Expansion Pack 8.0s - June 26, 2016 - for vBrawl



    Downloads:

    Classic Expansion Pack 8.0s - no ASRL.7z.exe (Gecko/Riivolution + Brawl. From Mediafire; 178 MB download / 209 MB when uncompressed)
    Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/8.0s/with-asrl.html
    Classic Expansion Pack 8.0s - with ASRL.7z.exe (Gecko/Riivolution + Brawl. From Mediafire; 274 MB download / 499 MB when uncompressed)
    The download is also a 7-zip archive - you should be able to use 7-zip or WinRAR to extract it without opening it as an executable.
    Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/8.0s/no-asrl.html

    Differences between the two versions:
    • The "with ASRL" version contains alternate stages, which can be loaded by holding L, R, Z, or (on Battlefield) X. (These alternate stages don't work with Riivolution, so the Riivolution menu will give you the option to use just the default stages or just the omega stages.) The "no ASRL" version does not contain any alternate stages.
    • The "with ASRL" version uses versions of Castle Siege and Lylat Cruise ported to STGFINAL that do not include the phase shifts. The "no ASRL" version contains the regular versions.
    • The "with ASRL" version includes Target Smash, and has Venom as an alternate to Corneria. The "no ASRL" version gives Venom its own icon and excludes Target Smash.

    Classic Expansion Pack 7.0s - August 30, 2015 - for vBrawl



    Classic Expansion Pack 7.0.exe (Gecko + Brawl. From Mediafire; 188 MB download / 265 MB when uncompressed)
    The download is also a 7-zip archive - you should be able to use 7-zip or WinRAR to extract it without opening it as an executable.

    Updates since 6.0s:
    • The pack now uses sc_selmap.pac instead of common5.pac. If you want to use common5.pac, just replace the sc_selmap_en inside of it with this sc_selmap.pac.
    • All of the stages have been rearranged
    • Project M / Brawl- / fangame stages have been removed, to make room for 12 SSB4 stages by DSX8, Taigiry, and others
    • The alternate Stage Loader is now included, so every stage (except Flat Zone 2) can have an alternate by holding L+A. Battlefield and Final Destination have two alternates (R+A is the other.) See the documentation for details.

    Click here to see the documentation/stage list: http://www.lakora.us/brawl/cep/7.0s/brawl.html

    Or, if you want the framework to put your own stages in for PM 3.6 final, you can use this stage expansion template.
    « Last Edit: June 26, 2016, 10:56:58 AM by libertyernie » Logged


    libertyernie
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    « Reply #1 on: February 12, 2011, 02:15:56 PM »


    How to replace MiscData[80] in your own sc_selmap or common5:
    If you already have customized common5 (with custom character portraits, etc.), follow these steps to add the extra stage icons to it. If you don't do this, you have to use mine, or all the expansion icons will be Hanenbow or Pokemon Stadium.
    • Open my version of sc_selmap.pac and extract MiscData[20] and MiscData[80] from the sc_selmap_en section (right-click --> Export).
    • Open your common5.pac or sc_selmap.pac, find MiscData[80] - in common5 it's in in sc_selmap_en (NOT sc_selcharacter_en). Right-click --> Replace and find the file you saved in the previous step. Do the same with MiscData[20] if you've got Project M.
    • (Not as important but still recommended) Open your mu_menumain.pac. Replace MiscData[0] with the same MiscData[80] file, and MiscData[7] with the MiscData[140] file.
    « Last Edit: August 30, 2015, 10:39:44 AM by libertyernie » Logged


    PPXEXE
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    « Reply #2 on: February 12, 2011, 02:27:01 PM »


    THX!! XD
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    SSJCerious
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    « Reply #3 on: February 12, 2011, 02:27:51 PM »


    I LOVE YOU!
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    Thanks to soul for this sexy siggy!
    Central Thread:
    http://forums.kc-mm.com/index.php?topic=21501.msg402601#msg402601

    KTH
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    « Reply #4 on: February 12, 2011, 03:34:34 PM »


    Good job with Yoshi's Island 64.

    Oh, a council about the stage 64 look :



    ---------------------------------

    Man, i have download you're pack, the game don't start (i have delete the info.pac, because he freeze my game for unknown reason : http://forums.kc-mm.com/index.php?topic=20301.new#new) and the GCT do a Green-Screen when i select the game. :s
    « Last Edit: February 12, 2011, 04:45:24 PM by KTH » Logged


    libertyernie
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    « Reply #5 on: February 12, 2011, 06:49:30 PM »


    Strange. I haven't had that issue using Gecko OS or Riivolution. You might want to ask in a more general help thread.

    Also, is there an N64 Final Destination stage?
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    « Reply #6 on: February 12, 2011, 07:25:13 PM »


    Not, yet. But hey, if all the remaining stages left out from brawl were to be remade, would you update this?
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    libertyernie
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    « Reply #7 on: February 12, 2011, 08:35:56 PM »


    Yep. I'd reorganize the SSS a bit too.
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    KTH
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    « Reply #8 on: February 13, 2011, 05:38:51 AM »


    Mewtwo2000 should be do this stage.

    Maybe because you're GCT are the file Code for Project:M that right?

    --------------------------------

    I found for why that glitch. I'm over USB Loader GX, he can't read a code file over 4 Ko, only 2 Ko.

    EDIT : It's worked Im srs here
    « Last Edit: February 13, 2011, 08:59:56 AM by KTH » Logged


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    « Reply #9 on: February 13, 2011, 10:57:37 AM »


    I have a few links to some past stages. Some aren't exactly complete but:
    Planet Zebes: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1994 It's 2D, but I think Mewtwo2000 plans on making this.
    Flat Zone: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10571 2D, but I don't think anyone has plans on making it...
    Kingdom II: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7108 This one's pretty good but it doesn't have the enemies.
    Melee Peach's Castle: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6966 It doesn't have Bullet Bill or the blocks.
    Not sure if you're looking for these, but: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7153 Wifi Room
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9863 Goomba
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9864 Entei
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9865 Majora
    And you missed a few Subspace stages:
    Tabuu Destination: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7058
    Fallen Masterhand: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7101 where D3 and Bowser face off.
    Falcon Flier: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3717 Vs. Meta Ridley.
    Lab: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7903
    Rayquaza's Lake: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11139
    Most of the remake stages aren't complete, but if you plan on updating this then I hope this helps!
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    KTH
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    « Reply #10 on: February 13, 2011, 11:17:43 AM »


    Planet Zebes : Razanak7 work on this
    Flat Zone : I work on this
    Mushroom Kingdom II : I work on this
    Melee Peach Castle : It's impossible to put the Bullet Bill.

    I work on Final Destination too.

    You can replace Goldeneye by Mushroom Kingdom II or another.

    --------

    You have Icicle Moutain by BigSharkz (i think O.o), he don't have put the texture on BrawlVault but i have the link.
    « Last Edit: February 13, 2011, 05:05:35 PM by KTH » Logged


    libertyernie
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    « Reply #11 on: February 13, 2011, 06:36:52 PM »


    Thanks for all the suggestions!
    My plan was never to include all of the SSE stages, just some of the best ones. But I think I might add some more when I update.
    I'm not including the version of Peach's Castle currently on the Vault because it's not quite the same (it's the Mario Kart castle, which is higher in the middle) and the Zebes 2D stage also isn't included because the platform doesn't move. I suppose I could change my mind in the future, though.
    And I would like to include Trophy Tussle. I completely forgot about that. With the ASL code I can put all three in one icon.
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    « Reply #12 on: February 13, 2011, 07:04:45 PM »


    Trophy Tussle 3 was my favorite training spot when playing alone, it'd be pretty sw33t to have it back.
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    libertyernie
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    « Reply #13 on: February 13, 2011, 08:32:39 PM »


    I think I'll have 3 separate icons for the Trophy Tussle stages:



    Half-height icons! Now I'm getting crafty Wink I can get them to show up that height on the SSS by editing MenSelchrPos animations. I just have to make sure the words "Trophy Tussle" are readable in-game.
    Of course, they'll have their own MenSelmapPrevbase preview images.
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    KTH
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    « Reply #14 on: February 15, 2011, 07:12:14 AM »


    Let's go :

    Icicle Moutain

    Download

    Peach Castle

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6966

    Mushroom Kingdom II : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7108
    Music : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16048

    Battlefield Melee

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6102

    Great Bay : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4670
    Music : http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5050

    Flat Zone

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10571
    « Last Edit: February 15, 2011, 08:16:45 AM by KTH » Logged


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