oh hi PW! nice to see you and great updating! :3
also, I have a question! how do you port a "fully character" to brawlex?
I know how to port a character that doesnt have any articles like Marth, Jigglypuff and Metaknight, but how do you port a character with articles example Ganondorf or Luigi?
Hi Pikazz, it's good to see that you've got transforming characters up and running - you're pretty amazing when it comes to figuring these things out.
Patching articles involves two main tasks. The first is finding the sections of assembly code that will cause issues for a clone character. The second is determining what to patch those sections with to make them function generically regardless of the character's underlying id.
The first part is fairly easy and usually done with the aid of a debugger like WiiRD or Dolphin Debug (
set in Interpreter mode). They'll usually give you the address of the assembly code that was responsible for causing the crash. The second part is a little harder as you're limited in the amount of space you can use and if you change a function too much, it might break existing functionality of the code. I've been talking with Sammi-Husky about it a little bit, so I'll send you a copy of a few of the messages we've been exchanging.
This may sound crazy, but would it ever be possible to link multiple characters to one modified copy ability?
Perhaps Mario, Roy, and Charizard would create fire Kirby or something similar.
That's actually a really cool idea - and it just might work in a feasible manner. Doing it this way would also make it possible to give each character unique hats and just keep the actual ability the same between them.
It would probably take some time to implement, but it might be something to consider for when I get to the next major version of BrawlEx.
Nope I was just using the modlauncher.xml, not sure how to edit that much yet!
Off topic from Riivolution, I tried to turn a clone Link into Zero, but I get the freezing when I leave CSS or start a match. The Zero didn't come with a FitLinkFinal/Dark/Spy so I threw in Link's originals, is that the problem?
That kind of crash indicates that one of Zero's resource files aren't being loaded. Double check the names of the files to make there's no issue in the file names.
There's actually a pretty detailed troubleshooting list in the OP that lists a lot of the common issues and provides explanations for the bugs that people have been experiencing lately.