Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 75 76 77 [78] 79 80 81 ... 228
Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 820176 times)
0 Members and 3 Guests are viewing this topic.
Hollow
Kitty Corp's Personal Hollow
Heroic Kitten
**
Offline Offline

Posts: 2525


  • Awards Super Saiyan Topic Heart Container KCMM Veteran Pin Collector

  • View Profile Awards
    « Reply #1155 on: May 17, 2011, 05:31:56 AM »


    Don't worry, I
    I'll pick this up soon.
    Logged

    _Data_Drain_
    Master of the Dark Matter
    Heroic Kitten
    **
    Offline Offline

    Posts: 2579


    ....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #1156 on: May 17, 2011, 06:26:37 AM »


    That's good to know Hollow, I think what Sephiroth needs now is...

    Godspeed down B air.

    Oblivion side B air.

    Heaven's Light up B for the balanced version.

    A new back and neutral air.

    And of course, balance changes... Which some I bet are already done, like Hell's Gate, and what not.

    Anyway, best of luck Hollow. Tongue
    Logged


    3DS FC: 1762-2823-8581

    Wii-U ID: Data-Drain Mii Name: Jiro

    SMM Stages: https://supermariomakerbookmark.nintendo.net/profile/Data-Drain

    Albafika
    Anti-Christ
    Administrator
    ******
    Offline Offline

    Posts: 5871


  • Awards Epic Restorer Super Saiyan Topic Star Hacker PC Core Gamer

  • View Profile Awards
    « Reply #1157 on: May 17, 2011, 07:05:30 AM »


    I have anidea for Neutral Air, we could just make a new animation and have it do this:

    Click
    Logged


    Lythro
    Advanced Kitten
    ***
    Offline Offline

    Posts: 44


    View Profile Awards
    « Reply #1158 on: May 17, 2011, 07:26:37 AM »


    I have anidea for Neutral Air, we could just make a new animation and have it do this:

    Click


    Heyyy I already suggested that exact same move and video D:
    Logged

    Puraidou
    The one and only
    Social Kitten
    *
    Offline Offline

    Posts: 4731

  • Awards Hey! Listen! PC Core Gamer Heart Container 128-bit Core Gamer

  • View Profile Awards
    « Reply #1159 on: May 17, 2011, 07:27:38 AM »


    Epic video was very epic Grin
    Logged

    Albafika
    Anti-Christ
    Administrator
    ******
    Offline Offline

    Posts: 5871


  • Awards Epic Restorer Super Saiyan Topic Star Hacker PC Core Gamer

  • View Profile Awards
    « Reply #1160 on: May 17, 2011, 07:32:15 AM »


    Epic video was very epic Grin

    yeah, Sephiroth showed him who's the "hero". XD

    Heyyy I already suggested that exact same move and video D:

    I never saw it. ._. I just remembered 'cause I am finishing the game again in Hard Mode and looked it up.
    Logged


    Puraidou
    The one and only
    Social Kitten
    *
    Offline Offline

    Posts: 4731

  • Awards Hey! Listen! PC Core Gamer Heart Container 128-bit Core Gamer

  • View Profile Awards
    « Reply #1161 on: May 17, 2011, 07:33:23 AM »


    yeah, Sephiroth showed him who's the "hero". XD
    Lol yeah indeed he did xD
    Logged

    _Data_Drain_
    Master of the Dark Matter
    Heroic Kitten
    **
    Offline Offline

    Posts: 2579


    ....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #1162 on: May 17, 2011, 07:49:28 AM »


    I have anidea for Neutral Air, we could just make a new animation and have it do this:

    Click

    Yeah, that could work, it might need some landing lag or something, but yeah, that would look cool, and add a much needed CC move.
    Logged


    3DS FC: 1762-2823-8581

    Wii-U ID: Data-Drain Mii Name: Jiro

    SMM Stages: https://supermariomakerbookmark.nintendo.net/profile/Data-Drain

    Albafika
    Anti-Christ
    Administrator
    ******
    Offline Offline

    Posts: 5871


  • Awards Epic Restorer Super Saiyan Topic Star Hacker PC Core Gamer

  • View Profile Awards
    « Reply #1163 on: May 17, 2011, 08:02:20 AM »


    Yeah, that could work, it might need some landing lag or something, but yeah, that would look cool, and add a much needed CC move.

    I think it'd be good with Marth's nair lag, totally. I mean, the attack range could be as short as Marth's neutral B too, I think, since he'd be focusing on his front, not on range.
    Logged


    _Data_Drain_
    Master of the Dark Matter
    Heroic Kitten
    **
    Offline Offline

    Posts: 2579


    ....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #1164 on: May 17, 2011, 09:43:19 AM »


    I think it'd be good with Marth's nair lag, totally. I mean, the attack range could be as short as Marth's neutral B too, I think, since he'd be focusing on his front, not on range.
    Hm... Maybe a bit of start up lag, you have to remember, while an attack may not focus on range, it will still have a lot anyway, due to the Masamune's range... So, he might have a quick bit of full range in the move...
    Logged


    3DS FC: 1762-2823-8581

    Wii-U ID: Data-Drain Mii Name: Jiro

    SMM Stages: https://supermariomakerbookmark.nintendo.net/profile/Data-Drain

    Albafika
    Anti-Christ
    Administrator
    ******
    Offline Offline

    Posts: 5871


  • Awards Epic Restorer Super Saiyan Topic Star Hacker PC Core Gamer

  • View Profile Awards
    « Reply #1165 on: May 17, 2011, 11:31:15 AM »


    Hm... Maybe a bit of start up lag, you have to remember, while an attack may not focus on range, it will still have a lot anyway, due to the Masamune's range... So, he might have a quick bit of full range in the move...

    If you look closely at the attack, he's not using Masamune's range, instead, he's just hitting his near front with it, focusing the Masamune on that. I dunno, it'd be good to have an attack as fast as Marth's Nair, and with close range. But I understand your point too, I'm just thinking of a way to have this attack made so that it becomes a close range like Marth's Nair and have its speed, which would be balanced, perhaps tweaking its knockback and damage a bit lower than Marth's due to the need of adding a bit more range? But altering the lag I disagree, I mean, Marth's Nair have a lot of end lag already, it'd work doing what I mentioned (More range in front, just a bit more, and less damage.)
    « Last Edit: May 17, 2011, 12:18:35 PM by Wolfric » Logged


    Hollow
    Kitty Corp's Personal Hollow
    Heroic Kitten
    **
    Offline Offline

    Posts: 2525


  • Awards Super Saiyan Topic Heart Container KCMM Veteran Pin Collector

  • View Profile Awards
    « Reply #1166 on: May 17, 2011, 01:55:50 PM »


    That's good to know Hollow, I think what Sephiroth needs now is...

    Godspeed down B air.

    Oblivion side B air.

    Heaven's Light up B for the balanced version.

    A new back and neutral air.

    And of course, balance changes... Which some I bet are already done, like Hell's Gate, and what not.

    Anyway, best of luck Hollow. Tongue


    Alright.

    I have anidea for Neutral Air, we could just make a new animation and have it do this:

    Click

    I'll try to find an animation from another character. If not, I'll have to make it.
    Logged

    DrKoala
    ­Tactical Disaster
    Special Access
    *****
    Offline Offline

    Posts: 1111


    ­

  • Awards Super Saiyan Topic PC Core Gamer 128-bit Core Gamer Featured

  • View Profile Awards
    « Reply #1167 on: May 17, 2011, 03:20:54 PM »


    I think I have, like, some information that'll make you most likely, like, a bit more motivated to work on this, dudes...
    Something involving, like, blog updates.
    Logged


    Hollow
    Kitty Corp's Personal Hollow
    Heroic Kitten
    **
    Offline Offline

    Posts: 2525


  • Awards Super Saiyan Topic Heart Container KCMM Veteran Pin Collector

  • View Profile Awards
    « Reply #1168 on: May 17, 2011, 03:41:18 PM »


    O_O

    *gets out Smash Attacks*

    Continue....
    Logged

    Majora787
    Intermediate Kitten
    **
    Offline Offline

    Posts: 19

    Not just a mask anymore!


    View Profile Awards
    « Reply #1169 on: May 17, 2011, 05:15:55 PM »


    I very well might have just put the files in incorrectly, but...

    - The moveset acts really fidgety and awkward.
    - There isn't a texture, even though, I thought there was one. o_O Do I need to use a different texture or something?
    - OG Sephiroth doesn't... 'become invincible'...
    - All textures assigned to Marth now use the clunky Sephiroth moveset.

    I figured this is all because I put the files in wrong. Could someone help me out?
    Logged


    Pages:  1 ... 75 76 77 [78] 79 80 81 ... 228
    Print
    Jump to: