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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 820149 times)
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DivineOverlord
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    « Reply #2535 on: July 22, 2011, 05:42:26 AM »


    Lol, i'd probably pwn Pit anyway xD
    He's easy to counter.

    cool...I think i'm just used to playing as an Overpowered characters that I lost all my skills. lol
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    « Reply #2536 on: July 22, 2011, 05:43:12 AM »


    I think he means the latter.
    Yeah, pretty much, he rams them into the ground with his sword.

    Also... Maybe the balanced version can also have this throw change, and the overpowered and up versions can impale into the ground, this is a nice boss like move this way...

    So yeah, just edit the balanced and under.


    I guess you can call him

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    DERPIROTH!
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    « Last Edit: July 22, 2011, 05:44:12 AM by _Data_Drain_ » Logged


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    « Reply #2537 on: July 22, 2011, 05:43:46 AM »


    cool...I think i'm just used to playing as an Overpowered characters that I lost all my skills. lol
    Lol, i hear you. I had to adapt to normal again xD

    Also, about Sephy. I'm beginning to feel like he'll be harder to control then Bowser, combo-wise. Is there a version that makes him more like.. Link, tech-wise? (if i'm mistaken disregard this comment)
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    « Reply #2538 on: July 22, 2011, 05:44:56 AM »


    Lol, i hear you. I had to adapt to normal again xD

    Also, about Sephy. I'm beginning to feel like he'll be harder to control then Bowser, combo-wise. Is there a version that makes him more like.. Link, tech-wise? (if i'm mistaken disregard this comment)
    Nah, he doesn't need a lot of combos, forward air to AAA sometimes works.
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    « Reply #2539 on: July 22, 2011, 05:49:40 AM »


    Lol, i hear you. I had to adapt to normal again xD

    Also, about Sephy. I'm beginning to feel like he'll be harder to control then Bowser, combo-wise. Is there a version that makes him more like.. Link, tech-wise? (if i'm mistaken disregard this comment)

    oh like being able to use more combos?


    *finally beats pit!!! XD*

    off to bead

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    « Reply #2540 on: July 22, 2011, 05:57:36 AM »


    Nah, he doesn't need a lot of combos, forward air to AAA sometimes works.
    Yeah but i'm more into combo's.

    My idea would be a version with less damage but more capability to combo, it's more my style aside OP PSA's Tongue

    oh like being able to use more combos?
    *finally beats pit!!! XD*
    off to bead
    Exactly yes.
    And what took you so long? xD

    Also, might wanna shrink your Sig. It's messy as hell XD
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    « Reply #2541 on: July 22, 2011, 06:05:36 AM »


    oh like being able to use more combos?


    *finally beats pit!!! XD*

    off to bead


    Alright, rest easy. Smiley
    Don't have nightmares of Pit beating you up. XD
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    « Reply #2542 on: July 22, 2011, 06:12:11 AM »


    Holy [censored]... it's like... perfect.
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    « Reply #2543 on: July 22, 2011, 06:29:15 AM »


    Holy [censored]... it's like... perfect.
    Not quite yet, he still needs Tormod's animations, and some final fixes in balance...

    After that though? He might be finished fully.

    Even as he is now, he seems like he might have some bad match ups... Pit and Pikachu look like they might be counter picks against Sephiroth now.

    This is a good thing though, since every character SHOULD have bad match ups.
    coughunlikeMeta Knightcough.
    « Last Edit: July 22, 2011, 06:31:10 AM by _Data_Drain_ » Logged


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    « Reply #2544 on: July 22, 2011, 06:33:09 AM »


    Hear me out on this:

    Would it be possible to make a more combo version of this PSA?

    Less damage and some knockback reduction on all his moves, less end-lagg on (some of) the moves to enable combo's and on some moves a bit less starting time. Like being able (as an example) to combo from a f-air into a f-tilt on the ground.

    Like i said, i'm more of an combo-wombo guy then a powerful slow player. Though that doesn't explain why i main Ganondorf XD - Actually.. it does, Ganon can combo-wombo if you main him good enough xP
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    « Reply #2545 on: July 22, 2011, 06:35:00 AM »


    Hear me out on this:

    Would it be possible to make a more combo version of this PSA?

    Less damage and some knockback reduction on all his moves, less end-lagg on (some of) the moves to enable combo's and on some moves a bit less starting time. Like being able (as an example) to combo from a f-air into a f-tilt on the ground.

    Like i said, i'm more of an combo-wombo guy then a powerful slow player. Though that doesn't explain why i main Ganondorf XD - Actually.. it does, Ganon can combo-wombo if you main him good enough xP
    This should be after the main PSA is done, Pride.

    After that, I guess you can have versions like that...
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    « Reply #2546 on: July 22, 2011, 06:36:01 AM »


    Not quite yet, he still needs Tormod's animations, and some final fixes in balance...

    After that though? He might be finished fully.

    Even as he is now, he seems like he might have some bad match ups... Pit and Pikachu look like they might be counter picks against Sephiroth now.

    This is a good thing though, since every character SHOULD have bad match ups.
    coughunlikeMeta Knightcough.

    Having Pit and Pika of all characters as bad match-ups = good?

    Riiiight...You keep telling yourself that. >.>

    And sheesh, how many more friggin tweaks do you guys need to make? He'll be damn 7.0 before you finish at this rate. xD

    Shenanigans aside, nice work DO. *keeps waiting for this to be completely done before donwloading*
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    « Reply #2547 on: July 22, 2011, 06:46:02 AM »


    Having Pit and Pika of all characters as bad match-ups = good?

    Riiiight...You keep telling yourself that. >.>

    And sheesh, how many more friggin tweaks do you guys need to make? He'll be damn 7.0 before you finish at this rate. xD

    Shenanigans aside, nice work DO. *keeps waiting for this to be completely done before donwloading*
    Well, so far anyway, however anyone who's not fast will have problems fighting Sephiroth.

    I'm not sure about the Pit thing, I just know Pikachu has a chain grab on Sephiroth much like he has against Fox...

    Sephiroth however, he can out space the whole cast. And Dedede's chain grab has no effect on him either.
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    « Reply #2548 on: July 22, 2011, 06:47:13 AM »


    This should be after the main PSA is done, Pride.
    After that, I guess you can have versions like that...

    That's what i meant, this is just a side idea not a main idea.
    And what's with those extra dots after "that"? You don't like idea, do you? >.>

    Don't worry, DO has done enough for now.
    I just hope Hollow will get back on already since it's been a while since he's been on.
    « Last Edit: July 22, 2011, 06:48:26 AM by Puraidou Beoulve » Logged

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    « Reply #2549 on: July 22, 2011, 06:52:07 AM »


    That's what i meant, this is just a side idea not a main idea.
    And what's with those extra dots after "that"? You don't like idea, do you? >.>

    Don't worry, DO has done enough for now.
    I just hope Hollow will get back on already since it's been a while since he's been on.
    Indeed... Hollow needs to do some more work here. It's his turn. Tongue

    And another character I think Sephiroth would have a somewhat good match up with... Mr. Game & Watch, why? Sephiroth out spaces Mr. Game & Watch, greatly, although I guess if timed right, Mr. Game % Watch COULD duck, and avoid some moves... But it would be hard to time.
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