For the moment, the solution seems to be a mix from what you 3 suggested, and the 3 voted options in the poll.
These are my conclusions for the moment:
- If I get creative, and don't build exact stages, but based versions of them with a more enjoyable gameplay, I'll not run into troubles like people doing the same thing like me
- If my stages come from places/games that people would not usually think of, I wont get that problem either.
- Even with an importer, I can still make imports look better than other unexperienced stagers
- An importer may help me import models that I would need to build or vertex, my boo model would have been quicker to do.
Now, the problems of these:
- Personal satisfaction. I'm more satisfied now that I've been able to build Peach's Castle with tons of vertexed models that if I had copied the model and pasted into brawl. Same to boos, for example.
- Refusing to make stages in my plans. If a stage I'm planning is cool just because of the fact that it's from an old game, and the awesome thing is how it's built, if that's now easy and quick to do, maybe the stage doesn't even deserve to be made by me and I should leave it to others.
- Stage duplicates. If somebody makes a bad version of one stage I like most, I will end up doing that stage again. That's not new really, I've ended duplicating some stages like Kongo Jungle or Peach's Castle just because the already made ones weren't good enough for me -_-
Well, we'll see in the future... I'm a little depressed anyway, just because of the exam I have tomorrow, the nearly coming classes and the fact that I'm not gonna have much time to hack when I'm back to classes...
And realizing how old I am compared to most hackers here doesn't help either... >_<
awesome idea
make stages from 2d games (or animes
) with no models since that can´t the .dae importer get
Making stages with 2D stuff everywhere? I guess not...