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« Reply #600 on: July 16, 2014, 04:03:48 PM » |
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This is great! Keep it up
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« Reply #601 on: July 17, 2014, 09:31:12 PM » |
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Why have I not found you guys earlier!? I love all the work you've done here. Keep it up!
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« Reply #602 on: July 17, 2014, 11:59:00 PM » |
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You know your project is good when someone registers a new account just to compliment your work.
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« Reply #603 on: July 19, 2014, 01:34:09 AM » |
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Woah, those near completed Dedede, Mewtwo and Ice Climbers look great!
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« Last Edit: July 19, 2014, 01:37:16 AM by NinfanNanz »
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« Reply #604 on: July 22, 2014, 10:50:31 PM » |
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Woah, those near completed Dedede, Mewtwo and Ice Climbers look great!
Where's that at?
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« Reply #605 on: July 23, 2014, 11:19:33 AM » |
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Classic Show Time!As some already know, this is the old Bowser from the old S3 perspective. He's unofficial, and yet he's smash 3 material, all interfaces and menu stuff included. As any other entry we have DLC's... And a Wallpaper... And another... And a render!
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« Last Edit: July 23, 2014, 03:01:56 PM by Scout »
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« Reply #606 on: July 23, 2014, 07:36:45 PM » |
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OMG! This is awesome!!!
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« Reply #607 on: July 29, 2014, 11:39:29 PM » |
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So guys, the team is currently deciding which character to release next, and we'd like to get some feedback from our fans and followers as well. The following link leads to a poll that has characters that are just about ready for either release or an update. Cast your vote here ---> http://strawpoll.me/2223385This also might become a standard in the near future for whenever we are deciding on who to release first, but we'll see. For now, we want to know what you think.
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« Reply #608 on: July 30, 2014, 05:06:26 AM » |
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...Ridley?
And I assume Bowser's on the list for his update, yes?
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Super Smash Brothers: All Stars is currently looking for new recruits! SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!
We need: Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!
*All applicants must come equipped with their own pair of nostalgia goggles
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« Reply #609 on: July 30, 2014, 07:40:42 AM » |
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...Ridley?
And I assume Bowser's on the list for his update, yes?
nope, hes unoficial
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« Reply #610 on: July 30, 2014, 10:10:20 AM » |
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Dual release today, Ice Climbers and King Dedede! These renders were both done by our new team member Tailsmiles249, as well as this extra costume: You can expect more from him in the future!
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« Reply #611 on: July 30, 2014, 10:16:36 AM » |
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And a little something to help set the mood.
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« Reply #612 on: July 30, 2014, 10:38:14 AM » |
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And here's the "Unbreakable Bond" Ice Climbers wallpaper as an added bonus!
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« Last Edit: July 30, 2014, 11:14:43 AM by Tailsmiles249 »
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« Reply #613 on: July 30, 2014, 11:25:28 AM » |
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This might just be me, but I personally don't like how you guys use Brawls or Smash 4s poses for your renders. I'd love to see some "original" poses I guess, but ehhh might just be me.
I can kinda see why you'd use them, becouse you know, "Bringing Smash 4s artstyle to Brawl". But either way, great job on ICs and especially Dedede. Both look amazing.
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« Reply #614 on: July 30, 2014, 11:38:38 AM » |
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This might just be me, but I personally don't like how you guys use Brawls or Smash 4s poses for your renders. I'd love to see some "original" poses I guess, but ehhh might just be me.
I can kinda see why you'd use them, becouse you know, "Bringing Smash 4s artstyle to Brawl". But either way, great job on ICs and especially Dedede. Both look amazing.
To be honest it's because making a good believable pose for the character takes time, as well as making sure it fits into the CSP frame properly and all that, so by reusing Smash poses it's guaranteed to fit the frame well, and we don't need to spend a lot of time making sure it fits the character. Sometimes we have an idea that just works well and we go with it (ex. Sonic) but for the most part we would end up spending way too much time brainstorming for pose ideas when we could be doing other things.
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