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Question: What would you like me to release next?
Melee Mute City - 73 (41.7%)
Gerudo Valley - 31 (17.7%)
Bowser In The Sky - 17 (9.7%)
Inside Peach's Castle - 14 (8%)
Fire Temple - 13 (7.4%)
Windmill Hut - 3 (1.7%)
Dodongo's Cavern - 3 (1.7%)
Venom - 4 (2.3%)
Pac-Man - 17 (9.7%)
Total Voters: 175

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Author Topic: Mewtwo2000's Stage Thread - [Mute City released] - (20/06/19)  (Read 1594523 times)
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BriefCasey795
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    « Reply #5760 on: December 13, 2011, 08:38:24 PM »


    Fourside will be remade too, FD64 needs to be completed, the tree in DL64 needs to be finished, Saffron needs some small tweaks related to textures and details like pokemon in the background. And I even want to make my own Yoshi and Metal stages.

    Did you say FD64?
    <a href="http://www.youtube.com/watch?v=P3ALwKeSEYs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=P3ALwKeSEYs</a>
    Man i always loved the Nostalgic BG of FD64. When it's done, i won't have to keep avoiding MH's attack on SSB64! But just a suggestion, Maybe you could release an Early Beta of the Remade FD64 with just the first background. The Shooting stars in space... well, you know what i mean if you know how the bg goes. But i shouldn't get too worked up. Also, looping the BG should be done once the bg is complete, Like after a while on the last bg, (the bg with some kind of portal and then it gets faster and faster and faster) It should like fade away right into the first bg, and then BOOM bg loop. but of course, we're not facing mh, so we should have a good amount of time on each bg. Also, if you make one for Boss Battles, you should use This vertex hack of an SSB64 Styled MH or just simply make a model import. Never mind, i'll go request that.  Undecided Not to mention we would also have to vertex hack the model for a SSb64 styled Crazy Hand. and also change the opening laughs and dying screams. for MH, use ssb64 voice, and for CH, melee voice. But go ahead and do the stages in any order you like. I'm currently enjoying the standard one and the one with Brawl's BG.
    « Last Edit: December 13, 2011, 08:39:44 PM by Redpwnage795 » Logged

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    Mewtwo2000
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    « Reply #5761 on: December 17, 2011, 08:38:00 AM »


    I'll see about all that in the future xD

    Well, today I'm just posting this picture of me playing Ocarina of Time... good times...

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    « Reply #5762 on: December 17, 2011, 09:02:36 AM »


    If you're playing OoT, then why does Link have the Mirror Shield in the Forest Temple?! :O
    You almost had me fooled; it looks perfect. How long did it take you to make that one?
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    « Reply #5763 on: December 17, 2011, 09:16:46 AM »


    What you see in the picture has been done in 1 day. Still, the stage isn't even started.

    I mean, I plan to have some animated guy in the background, and some competitive version with the walls far away from the action. Still, it already looks nice with the current set: Walls that don't allow you to die, death zones between the battle platform and the walls, and death upwards.

    Another picture by the way:

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    « Reply #5764 on: December 17, 2011, 09:59:43 AM »


    Wow. I like the sound of those collisions. I have a feeling I'm going to rely on Meteor Smashes in that stage...
    You got me thinking of other potentially competitive stage ideas, such as Twinrova's room. A big platform in the middle, with small platforms on the sides, and possibly walls. Plus, it's basically a cube-shaped room with cubes inside, so it has fairly simple design,
    Volvagia's room could have rising lava and a few custom platforms and walls, making death zones on the sides when the lava lowers enough, and on the ceiling (like Phantom Ganon's room, but with lava and platforms to avoid getting burned).
    ...I think that's it as far as potentially competitive OoT boss rooms go, since Gohma, King Dodongo, Barinade, and Bongo Bongo's rooms would all be just plain flat FD or walk-off stages.
    ...Not that I don't like flat stages. Cheesy
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    « Reply #5765 on: December 17, 2011, 04:14:18 PM »


    What you see in the picture has been done in 1 day. Still, the stage isn't even started.

    I mean, I plan to have some animated guy in the background, and some competitive version with the walls far away from the action. Still, it already looks nice with the current set: Walls that don't allow you to die, death zones between the battle platform and the walls, and death upwards.

    Another picture by the way:



    Not a walkoff!  Awesome Face


    Looking good. Will you have the phantom ganon going through the pictures? And at this point are you just going to recreate the entire map of OoT? Why not some stages inspired from other Zelda games? Wind Waker comes to mind.
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    « Reply #5766 on: December 17, 2011, 06:15:58 PM »


    Are you [censored]ing kidding me!

    I love you.

    And like was said, Link shouldn't have the Red Tunic, or the Mirror Shield at that point only by being on the second temple.

    You know that as well, that's how sneaky you are.

    Will you make a version without Ganondorf animated in the background?
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    « Reply #5767 on: December 17, 2011, 06:34:40 PM »




    Omg, I want this, can't wait until it's finished. :3
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    « Reply #5768 on: December 17, 2011, 06:43:17 PM »


    And like was said, Link shouldn't have the Red Tunic, or the Mirror Shield at that point only by being on the second temple.

    You know that as well, that's how sneaky you are.
    Technically, you can go to Goron City and get the Red Tunic before going into the Forest Temple, so that's why I only pointed out the Mirror Shield.
    ...However, in OoT3D, you get all your equipment for the Boss Battles Gauntlet, so after defeating Barinade, when you turn into an Adult to fight Phantom Ganon, you can equip the Red Tunic and Mirror Shield. Just sayin'.
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    « Reply #5769 on: December 17, 2011, 08:20:08 PM »


    Technically, you can go to Goron City and get the Red Tunic before going into the Forest Temple, so that's why I only pointed out the Mirror Shield.
    ...However, in OoT3D, you get all your equipment for the Boss Battles Gauntlet, so after defeating Barinade, when you turn into an Adult to fight Phantom Ganon, you can equip the Red Tunic and Mirror Shield. Just sayin'.
    Those graphics certainly don't look like OoT3D though.

    Still dude, this is looking so epic. I can't wait to play it.
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    « Reply #5770 on: December 18, 2011, 05:33:16 AM »


    xDD

    Well, I knew about the tunic and such... it's only that I was too lazy to change back my OoT Link hack to the standard tunic for the picture xD

    Right now, in my sd card, there are the red link with mirror shield, the blue link, the yellow one, fierce deity and shadow link. The green one isn't in there ^^U

    I don't guess I'm converting the whole OoT into brawl, it's just that there are some epic places that, in my opinion, need to be converted in playable stages. This is one of those, and I was willing to do it for a long time. Also, OoT is way too epic to me, and OoT places are always more in my mind than windwaker ones. I've played both, I've finished both, but I know every place in OoT, and I can hardly remember places in Wind Waker. Maybe the map was too big for my brain xD

    Of course there will be ganon-less versions. To be honest, it's possible I share the stage before I even start to include all the animations I want to include. Christmas is near, I have some exams after that, and the way my live is right now, I may be unable to hack from when this week ends, until february.

    And I don't guess an animated stage is NECESSARY. If somebody cares about the animated versions, or even the altered versions to make it like FD, they will download them when they come, I'll post them when the time comes.

    Right now, I have 2 versions, which could be said to be finished. One of them has no ledges, but a wall that makes a little harder to recover once you're out of bounds (the arrow thingies with the ropes surrounding the stage). The other one is rotated 30º from the other one, there's no arrow-wall (you go through the rope) and you can get the border of the stage to recover. I'll show them both in a video, maybe today.

    EDIT: Mediafire folder already created. Music and icons already there.

    http://www.mediafire.com/?1md015fes8xse

    EDIT2: Video showing both current versions:

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    « Last Edit: December 18, 2011, 08:11:27 AM by Mewtwo2000 » Logged

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    « Reply #5771 on: December 18, 2011, 08:35:22 AM »


    OMG you made my favorite room in whole game =3
    Are you going to add Phantom Ganny to it any time soon?
    Having him randomly come out of pictures and tossing hazards(Namely lightning attacks) your way during the fight would be exciting =3
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    « Reply #5772 on: December 18, 2011, 02:22:51 PM »


    EDIT2: Video showing both current versions:

    http://www.youtube.com/watch?v=xXrSIlOnTqo

    ...

    Me want, so bad. -_-
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    « Reply #5773 on: December 18, 2011, 06:25:28 PM »


    Phantom Ganon done. When the time comes, I'll use him for the stage.

    In the meanwhile, he's an awesome playable character :3

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    « Reply #5774 on: December 18, 2011, 06:38:11 PM »


    Phantom Ganon done. When the time comes, I'll use him for the stage.

    In the meanwhile, he's an awesome playable character :3



    ...

    Your right, he does make an awesome playable character.

    Pretty soon we will see Volvagia over Rayquaza. Tongue
    « Last Edit: December 18, 2011, 08:19:54 PM by Sorceress » Logged

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