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« Reply #1245 on: July 21, 2010, 10:13:54 AM » |
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Just observation xD
I know that editing lights does not edit shadows. I had some stages such as Dusk Fourside with improper shadows on them (light comes from background and shadow goes to background) and I needed to figure out what controls shadows. One of my conclusions is that battlefield has an animated shadow direction that seems to be uneditable. But that's not a final conclusion, I need more testing with it.
I've lost much time today because I was testing lights on a battlefield stage, and nothing was changing and I was getting mad. When I made new tests in the results screen stage, I started to get results. And now I'm sure to be able to edit any standard shadow set, something I was not able to do before because of lack of knowledge.
I like to learn xDDD
Very interesting finds dude When you figure this out let me know as i'm interested in it
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« Reply #1246 on: July 21, 2010, 10:20:31 AM » |
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me too, I need to edit lighting for mah next release of stages
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« Reply #1247 on: July 21, 2010, 10:40:57 AM » |
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Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o About shadows, I guess I know everything now, except what is different in battlefield. Just to tell, the shadow direction (as well as fixed camera boundaries and other things) is inside miscdata[10]. Using miscdata[10] from other stages, you will be able to change the direction of the shadows. Miscdata[10] is very interesting, it's the thing I edited when I first made my Mario Villains stage to make the background visible all the time. A normal stage doesn't show the stage, they follow the characters, and the background would be visible only sometimes. Also, new pics of the new battlefield stage I'm making. I started it some time ago, and I decided continuing it yesterday. It's almost finished now.
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« Last Edit: July 21, 2010, 10:44:42 AM by Mewtwo2000 »
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« Reply #1248 on: July 21, 2010, 10:47:54 AM » |
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Interesting Think you should write up a guide about the scene data and shadows as that's pretty interesting makes me wonder what misc data 30 does
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« Reply #1249 on: July 21, 2010, 11:09:43 AM » |
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Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o
Oops yeah I meant shadows, I've edited lighting and had no problems
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« Reply #1250 on: July 21, 2010, 03:31:58 PM » |
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Interesting Think you should write up a guide about the scene data and shadows as that's pretty interesting makes me wonder what misc data 30 does
YES!! please write a guide, i am so lost when it comes to scenedata and i REALLY want my stage to look good!
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« Reply #1251 on: July 21, 2010, 08:09:40 PM » |
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hey mewtwo, does ball kirby not have ANY glitches like the stretchage from the last one?
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I DONT TAKE REQUESTS.
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« Reply #1252 on: July 25, 2010, 10:02:08 PM » |
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I hate to hop on and not read through 84 pages of posts (read through about 10, why isn't there an in-topic search, anyways), but both "What Is _____" stages are lagging for me pretty bad, not sure if this is my Wii, stage selection, or whatever. Any idea?
I have both on Mushroomy Kingdom, Villain on 1-1 and Earthbound on 1-2.
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« Reply #1253 on: July 25, 2010, 11:11:22 PM » |
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Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o About shadows, I guess I know everything now, except what is different in battlefield. Just to tell, the shadow direction (as well as fixed camera boundaries and other things) is inside miscdata[10]. Using miscdata[10] from other stages, you will be able to change the direction of the shadows. Miscdata[10] is very interesting, it's the thing I edited when I first made my Mario Villains stage to make the background visible all the time. A normal stage doesn't show the stage, they follow the characters, and the background would be visible only sometimes. Also, new pics of the new battlefield stage I'm making. I started it some time ago, and I decided continuing it yesterday. It's almost finished now. Can you put the Mewtwo Model There....That would be Awesome a Epic Detail
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« Reply #1254 on: July 26, 2010, 08:00:59 AM » |
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hey mewtwo, does ball kirby not have ANY glitches like the stretchage from the last one?
I hate to hop on and not read through 84 pages of posts (read through about 10, why isn't there an in-topic search, anyways), but both "What Is _____" stages are lagging for me pretty bad, not sure if this is my Wii, stage selection, or whatever. Any idea?
I have both on Mushroomy Kingdom, Villain on 1-1 and Earthbound on 1-2.
If you're using 75m rel files, get Final Destination rel files instead, this should do it. Also, for anyone having trouble with What Is Love slowdowns over 75m, switch modeldatas 1 and 0 (change the indexes for both of them, 1 to 0 and 0 to 1) and they won't be lagging anymore. They are not working for FD when this is done anyway. Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o About shadows, I guess I know everything now, except what is different in battlefield. Just to tell, the shadow direction (as well as fixed camera boundaries and other things) is inside miscdata[10]. Using miscdata[10] from other stages, you will be able to change the direction of the shadows. Miscdata[10] is very interesting, it's the thing I edited when I first made my Mario Villains stage to make the background visible all the time. A normal stage doesn't show the stage, they follow the characters, and the background would be visible only sometimes. Also, new pics of the new battlefield stage I'm making. I started it some time ago, and I decided continuing it yesterday. It's almost finished now. Can you put the Mewtwo Model There....That would be Awesome a Epic Detail Well, I guess I could add him on there as an extra item xD But you mean the trophy? Or the lucario vertex hack? ---- About the guide, I will write a quick one when I get some time to, I would like to test miscdata10 a little more before I do it. About PMs, if someone feels ignored or something, it's not on purpose, so send me again what you meant to tell me, as I have not much time and I sometimes read a message but I forget to answer it. Be patient with me please ^^U
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« Reply #1255 on: July 26, 2010, 08:11:59 AM » |
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Nice to see you back man, any news on Facility?
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« Reply #1256 on: July 26, 2010, 08:45:35 AM » |
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No news. I've been working for 4 days in a row, I just came back home u_u
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« Reply #1257 on: July 26, 2010, 01:34:20 PM » |
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Mewtwo2000, Please respond to the message I sent you regarding a stage I need help with.
Help me Mewtwo2000, You're my only hope.
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« Reply #1258 on: July 26, 2010, 01:39:53 PM » |
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I think that he went on holiday
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« Reply #1259 on: July 26, 2010, 01:57:58 PM » |
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I don't know if you decided on how to do boundaries and collisions for Facility, but I'll go ahead and give a little visual demonstration of how I think it could work: Black areas are walls. Blue floor is pass through. Red areas are death zones. Yes, the only way to die would be off the sides, but I think that would be really fun Especially with the wall and ceiling in the second floor area. The pass-through floor makes things a bit more dynamic as well. This also avoids issues on how to make it look when people die off the top of the screen (which... would just look odd). Anyhow, my two cents. I look forward to any new progress by you!
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