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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1797484 times)
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SiLeNtDo0m
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    « Reply #4065 on: July 16, 2011, 05:22:05 PM »


    ....

    Crawler....

    ASSAAAAUUUUUULT!!



    HAVIN' FUN YET?!

    Oh and before you say anything, the move is supposed to be stiff looking
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    Eternal Yoshi
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    « Reply #4066 on: July 16, 2011, 05:32:08 PM »


    Stiff?

    Well you DID get it from a 2D game.........

    Looks faithful to the source material.
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    Kagemaru
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    « Reply #4067 on: July 16, 2011, 06:01:25 PM »


    Yes, it looks very faithful to the source material. Good job. Can't say I'll be seeing it much though (We don't play with smash ball often here) But good work none the less.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

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    « Reply #4068 on: July 16, 2011, 07:43:16 PM »


    Final smash animation looks awesome. Not even just compared to the source material, but in general the quick moves with pauses in between really work for the move. It reminds me of how Ike's Great Aether is animated.

    The only thing I can say is that it looks like he's supposed to be springing backwards before the last move, but he keeps moving forward. I'm not sure if it's supposed to be like that or not, but seriously all of your animations on Spider-Man look fantastic. I'll have to take him for a spin when I'm not buried underneath finishing Scott Pilgrim.

    Now, if someone would just make Zelda into the Black suit, or even make her into Venom, so you could tag out like Maximum Carnage...
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    « Reply #4069 on: July 16, 2011, 11:42:35 PM »


    That final smash wins the award for most personality of any move. Like haloed said it looks like he should spring backwards, but still just awesome.

    What is coming after Spidey is all done?
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    I am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.

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    « Reply #4070 on: July 16, 2011, 11:47:54 PM »


    Hopefully The Black Knight (Epic Ganon Vertex is Epic.)
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    Kagemaru
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    « Reply #4071 on: July 16, 2011, 11:52:50 PM »


    Question, what will happen if he runs out of land? For example: you use that and he's only half way done with the final by the time he gets to the edge of final...

    Does he keep going off into the air?

    Second question: What about an air FS? Will it be the same thing?

    Third question:  If Sheik and Zelda share a file size, how much bigger/smaller is it then ZSS/Samus? Because I'm going to eventually learn how to do animation hacks, and my first one is going to be Cammy from Street Fighter since ZSS has a VERY nice texture of her and I only want to animate a few moves so I'd like to have a small look into how much I may be able to do in comparison to Sheik/Zelda
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #4072 on: July 17, 2011, 12:55:17 AM »


    Question, what will happen if he runs out of land? For example: you use that and he's only half way done with the final by the time he gets to the edge of final...

    Does he keep going off into the air?

    Second question: What about an air FS? Will it be the same thing?

    Third question:  If Sheik and Zelda share a file size, how much bigger/smaller is it then ZSS/Samus? Because I'm going to eventually learn how to do animation hacks, and my first one is going to be Cammy from Street Fighter since ZSS has a VERY nice texture of her and I only want to animate a few moves so I'd like to have a small look into how much I may be able to do in comparison to Sheik/Zelda
    his air final smash is maximum spider
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    DoctorFlux(Mariodk)
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    « Reply #4073 on: July 17, 2011, 02:45:18 AM »


    Sdo0m i needing abit your´s help with Gotenks moveset just his FS

    Final Smash: Super Ghost Kamikaze Attack - Gotenks summons four of his cheeky ghosts that reflect his appearance and personality.  These ghosts then rush forward simultaneously.  The ghosts can be controlled in the same way as PK Thunder, however if they hit the ground, an enemy or go around for a certain amount of time, they will explode.  20% each ghost

    after all this is  your´s idea from SSj3 Gotenks idea and i was wonding how to make PK thunder like this and used in a FS? i know it is possible or you will not have that idea Cheesy
    also where do you think you can get a model of Ghosts from?
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    SiLeNtDo0m
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    « Reply #4074 on: July 17, 2011, 03:46:12 AM »


    Final smash animation looks awesome. Not even just compared to the source material, but in general the quick moves with pauses in between really work for the move. It reminds me of how Ike's Great Aether is animated.

    The only thing I can say is that it looks like he's supposed to be springing backwards before the last move, but he keeps moving forward. I'm not sure if it's supposed to be like that or not, but seriously all of your animations on Spider-Man look fantastic. I'll have to take him for a spin when I'm not buried underneath finishing Scott Pilgrim.

    Now, if someone would just make Zelda into the Black suit, or even make her into Venom, so you could tag out like Maximum Carnage...

    Thanks a lot man ^^  I've tweaked the animation now so that he goes back a bit when he does the flip.  It does look better definitely Smiley

    Hopefully The Black Knight (Epic Ganon Vertex is Epic.)

    It will be Zero, then Black Knight.

    Question, what will happen if he runs out of land? For example: you use that and he's only half way done with the final by the time he gets to the edge of final...

    Does he keep going off into the air?

    Yes.  But obviously when he ends it he'll end in a falling animation.

    Quote
    Third question:  If Sheik and Zelda share a file size, how much bigger/smaller is it then ZSS/Samus? Because I'm going to eventually learn how to do animation hacks, and my first one is going to be Cammy from Street Fighter since ZSS has a VERY nice texture of her and I only want to animate a few moves so I'd like to have a small look into how much I may be able to do in comparison to Sheik/Zelda

    Yeah Zelda/Sheik's combined file limit is MUCH better than Samus/ZSS'.  It's more based upon how much they can increase from their original size rather.  Both Samus and ZSS can only go up between about 5-10KB for their Fitcharacter.pac file size limits.  Whereas Zelda and Sheik have a much larger amount of room.


    Sdo0m i needing abit your´s help with Gotenks moveset just his FS

    Final Smash: Super Ghost Kamikaze Attack - Gotenks summons four of his cheeky ghosts that reflect his appearance and personality.  These ghosts then rush forward simultaneously.  The ghosts can be controlled in the same way as PK Thunder, however if they hit the ground, an enemy or go around for a certain amount of time, they will explode.  20% each ghost

    after all this is  your´s idea from SSj3 Gotenks idea and i was wonding how to make PK thunder like this and used in a FS? i know it is possible or you will not have that idea Cheesy
    also where do you think you can get a model of Ghosts from?

    Well since it functions almost exactly the same as PK Thunder, the only thing you'll really need to edit are the hitboxes (which is easy).  The graphics though, dunno.  Are there any games you can import the model for it from?
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    DoctorFlux(Mariodk)
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    « Reply #4075 on: July 17, 2011, 03:48:05 AM »


    unless we got .dae import or a vertex from a GFX to Ghost and can´t vertex becoz of 3ds max 8 dont working anymore 
    but i was more thinking 4 ghosts for FS and then it hit ground it explode
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    Carnage
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    « Reply #4076 on: July 17, 2011, 03:52:07 AM »


    unless we got .dae import or a vertex from a GFX to Ghost and can´t vertex becoz of 3ds max 8 dont working anymore 
    but i was more thinking 4 ghosts for FS and then it hit ground it explode
    would be easy just use the ghosth kth made and just vertext the legs into that ghost thingy tail
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    DoctorFlux(Mariodk)
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    « Reply #4077 on: July 17, 2011, 03:53:20 AM »


    would be easy just use the ghosth kth made and just vertext the legs into that ghost thingy tail
    can´t (filesize) even if low filesize texture still too high filesize
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    « Reply #4078 on: July 17, 2011, 04:21:12 AM »


    Oh my Xana, Zero is next? O: Rekkoha!
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    « Reply #4079 on: July 17, 2011, 04:55:08 AM »


    Zero, then Black Knight.

    i can live with that. Zero needs an Update anyway. After the Black Knight you'll do Roy =D???

    i mean if your going to do Fire emblem after Megaman, you might as well chain it (and help me complete my fire emblem team MWUAHAHAHAH
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