I'm having problems getting Grunty's Lair to work in Project M D.I.Y. I downloaded it and renamed all 10 files STGCUSTOM06... I even got a FD and Luigi's Mansion rel to see if either of them would work, but every time I try to load the stage PM freezes. Can anyone helpme with this?
No idea, I've never used BrawlEx before, maybe the codes conflict somehow with the stage expansion. Have you tried over another slot? Maybe STGCUSTOM07 works or something O.o
nicely done mewtwo lol
you choose one stage i did a wile back and made your own even better version XD
how do you get such good n64 render
I suppose you're joking. I mean, I "selected" this place way before you even arrived in the Smash community. The 'Gruntilda Head' stage you made, which uses the sky from my Grunty's Tower Top stage can't be something I've had an idea from, because as maybe somebody could still remember, it was my first Banjo-Kazooie planned stage, way before I even started doing the Grunty's Tower Top stage you got the sky from, whose first preview video dates from 2 years before it got released. So, I really hope you're joking and you're not thinking seriously you thought about this stage before than me.
With this said, about 'how I get such good n64 render', I'd like you to remember that Bongo Bongo stage you once made, and I revamped in a try to teach you how stages should be done. I didn't rip those models again back then, I colored the model you used, and animated it. My model rips aren't better than yours, I'm sure we're using the same graphics plugin to get them. The difference is the work between the rip and the actual stage working in game. Firstly, I didn't just rip the lair, the Spiral Mountain and the surroundings. I ripped all the area. That means several rips that need to be ordered and put together in a single file. Then we got the colors, which I've colored vertex by vertex. And there are thousands of vertices in this stage. Of course taking care not only about the color, but about the transparency too. With a decently colored model (not perfect, I've found there's still some vertices to color yet), I've made exact collisions. Not nearby collisions, but collisions that fit the exact models. And finally I animated the water, there's still work to do with it, but I didn't want to show the stage with non-moving water in it.
I don't release stages once in ages just because I'm lazy (which I am, too, no lies), I release so few stages because I take care about every single detail. I could have copy-pasted the face and mountain and have a stage in an hour. But that would not satisfy me. I need them to look as if they really came from their original games. And that takes effort, patience and, of course, time.
I wanted to clarify all this because you've told me the same thing twice (one here, one in youtube), and even if it's just a joke, I want to make clear that I don't base my work on what I see from others. I base my work on what I played in my childhood and what I want to play again in a Smash game.
Peace