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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1802302 times)
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nanobuds
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    « Reply #5445 on: October 23, 2011, 01:15:55 PM »


    playin wih buu alot.. only one complaint.

    the finalsmash is easily avoidable. there needs to be some more control for it. maybe as hes charging up, right bfore he shoots the ball thing, you can angle him a big to the direction he shoots
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    SiLeNtDo0m
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    « Reply #5446 on: October 23, 2011, 01:36:29 PM »


    playin wih buu alot.. only one complaint.

    the finalsmash is easily avoidable. there needs to be some more control for it. maybe as hes charging up, right bfore he shoots the ball thing, you can angle him a big to the direction he shoots

    Not possible unfortunately.  There aren't enough subactions.  I tried to use Time Manipulation so that it's difficult for your opponent to get away if they are in the general radius of it before he throws it.  Also, it's partially dependent on the stage (which really applies to a lot of Final Smashes).  On tiny stages, it's basically instant death for all the opponents there unless they are crafty.
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    nanobuds
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    « Reply #5447 on: October 23, 2011, 01:53:58 PM »


    darn Undecided oh well. still my favorite PSA yet Tongue
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    Pervyman Trigger
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    « Reply #5448 on: October 23, 2011, 01:56:16 PM »


    I find it takes skill to kill on a big stage, so it's more fun that way. Do it right and you'll KO all 3 even on the biggest SSE expansion stage
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    GabbaGhoul
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    « Reply #5449 on: October 24, 2011, 06:04:09 AM »


    I still get a freeze whenever I use kid buu, which I've redownloaded in an tempt to fix.
    Removed my common files to see if that would fix it. It didn't.
    So im not entirely sure what's wrong with it.
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    AangNaruto
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    « Reply #5450 on: October 24, 2011, 05:53:29 PM »


    Kid Buu is extremely op on stamina mode Tongue. His combos get even better when the opponent doesn't fly very far!
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    SiLeNtDo0m
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    « Reply #5451 on: October 24, 2011, 06:05:40 PM »


    To be honest, it's a mode that's sparingly played and really doesn't matter sooooooooo....yeah
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    Albafika
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    « Reply #5452 on: October 24, 2011, 06:07:27 PM »


    Kid Buu is extremely op on stamina mode Tongue. His combos get even better when the opponent doesn't fly very far!
    Eh, many Brawl Characters are unbeatable on Stamina Mode, say, Falco with his chaingrab, and sometimes Sheik with her Ftilt. Stamina Mode is broken without hacks, so deal with it.
    « Last Edit: October 24, 2011, 06:10:31 PM by Albafika » Logged


    sp147
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    « Reply #5453 on: October 24, 2011, 06:17:32 PM »


    So I been checking out this Kid Buu PSA, and it is sweet. I'm pulling off all types of crazy combos with him....he's definitely in a league of his own, imo and fighting against him is another story O_o

    Thanks for making this epic PSA sir Smiley
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    Master_Ryuk
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    « Reply #5454 on: October 25, 2011, 03:00:19 AM »


    Well, this PSA sure is one of your most interesting works you have done. Is pretty different for any other character i have seen, so great work, but i have a little bunch of complains in my complain bag.
    First, it freezes, constantly, it seems to be caused by strange factors like being hit and smashing a wall in an instant while using aerial taunt.
    This kind of remembers me to your VJ, when it crashed constantly because of an unknown reason.

    And kinda off topic, what is his approach move? I mean, i haven't found any way to approach an experienced opponent other than dash attack.
    Maybe i am wrong and he is a punishment aggressive based character like i am feeling him now. Anyways i hope you solve the freezing problem and continue with the PSA.
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    SiLeNtDo0m
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    « Reply #5455 on: October 25, 2011, 03:47:54 AM »


    Well V Joe's reasons for crashing weren't unknown actually.  V1 crashed due to file size problems, V2 crashed due to me putting graphics in the wrong place.  Kid Buu freezes in random places at totally random times for different people.  For me, it doesn't freeze at all in any of those situations.  For other people, it does odd freezes at times that don't make any sense at all.
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    Luna
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    « Reply #5456 on: October 26, 2011, 09:40:59 PM »


    I have not experienced any kind of freeze with Kid Buu. o-o;

    I am really loving this PSA, I felt I had to let you know. ^_^

    One question, will you be working on Black Knight now? o-o I am sorry but I really want to see him being done. xD;
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    FallenKing
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    « Reply #5457 on: October 27, 2011, 08:56:21 PM »


    I really like this hack, but I already have the Mewtwo Version 1.01 hack over Lucario. Is there anything I can do to get both Mewtwo and Kid Buu PSAs? I have AGFanProduction's PSA, and the only port I see is over Luigi, who I'd rather keep. Any suggestions?
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    ItalianStallion
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    « Reply #5458 on: October 28, 2011, 12:08:24 AM »


    Hey. Just coming by to remind you how much I [censored]ing love your Kid Buu PSA. I can't say it enough.

    Oh, and he never freezes for me. Just saying.

    ;o
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    SiLeNtDo0m
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    « Reply #5459 on: October 28, 2011, 06:37:31 AM »


    And so it begins...



    My first import model PSA....

    Why am I not doing Black Knight or Zero you say?  

    Zero because I don't want to start working on him again until we have a new model import

    Black Knight because I need to learn how to do something very specific first.

    ...So yeah, Tekkaman Blade.  Here's the moveset for him:

    Tekkaman Blade will be a slow and strong character with slow attack speed for the most part, but fantastic range thanks to his space lance.  Whilst his general movement is slow, he does have a couple of mobility options to get in, but a lot of the time you'll want to try and space your opponent with superior range

    A Infinite Loop - Tekkaman whirls his blade around his body (based off his Shamshir from TvC).  Think very much like Metaknight's A loop, except it's instantly more badass because Blade is doing it.  1% per hit.

    F Tilt (Normal) - A forward stab with amazing reach but low damage and good speed.  Think something like Dedede's F Tilt in application.  Excellent spacing tool.  7%

    F Tilt (Up) - An across the body swipe angled slightly upwards.  Think something like Pit's F Tilt in terms of knockback, but with faster startup and more endlag.  10%

    F Tilt (Down) - A slow but long reach downward angled swipe.  Amazing reach and the strongest of his tilts in terms of damage and knockback but also by far the slowest.  14%

    U Tilt - A single lunge of his space lance upwards.  Excellent for anti air due to its great reach.  10%

    D Tilt - A double sweep kick on the ground.  Knocks foes away at a low angle.  One of his faster attacks.  8%

    Dash Attack - Blade leaps forward and spins his lance around (based off his H Katzbalger attack from TvC).  Deals multiple hits and travels a considerable distance but has a lot of endlag and a fairly slow startup.  14% (if all hits connect)


    F Smash - A slow but strong overhead swipe with excellent range and power but massive endlag.  Blade's strongest knockback attack.  22-30%

    U Smash - An quick upward slash followed by a Blade whirling his lance around and above his head (based on M Katzbalger from TvC).  Deals multiple hits and does good damage and vertical reach, but a fair amount of overall startup.  18-25%

    D Smash - A double downward swipe of his lance on the ground infront and behind him.  About the speed of Ike's D Smash but the interesting thing about this move is that you can make it only do one swipe rather than two if you only press A once instead of twice.  Always sends the foe behind Blade.  19-26%


    N Air - A single spin of his lance with a very wide arc.  Very similar to Ike's N Air in function.  9%

    F Air - A forward lunge of his space lance.  Long lasting sex kick hitbox and amazing range but a lot of landing lag and fairly fast startup.  11% 8%

    B Air - A jab backwards with his space lance.  Similar to Pit's B Air aesthetically, but slower and with more reach.  11%  8%

    U Air - Blade spins his lance above his head.  Again, very similar to Pit's U Air as it deals multiple hits.  12%

    D Air - Blade rockets downwards with his lance pointing down.  The tip of the lance can do a weak meteor smash down at an angle.  The rest of it sends the opponent away.  Fast startup, but very long endlag (as with all stall and fall moves).  13%


    Neutral B: Baselard - Blade splits his lance into two blades and quickly throws them at the opponent.  A weak but extremely quick projectile.  If you hold B during startup, you can charge the projectile.  When the charged projectile hits the foe, Blade will quickly warp towards them and slash them away.  5% projectile + 10% slash

    Side B: Space Mach Dash - Using the thrusters on the back of his suit, Blade propels himself diagonally up forward on the ground, and straight forward in the air.  This deals no damage, but is Blade's fastest way to move and can be interrupted part way by aerial attacks.  If he does this in the air, he is unable to use his Up B. 0%

    Up B: Flight - Using his jet thrusters, he is able to fly momentarily.  Very much like Pit's flight, however it doesn't last for quite as long.  0%

    Down B (Ground): Falchion - A fast, invulnerable dash forward where Blade leaves his lance behind him spinning.  He then reels it in from behind, dealing multiple hits on any opponent stuck between, the final one knocking them up and away.  After he completes the dash, Blade is vulnerable to attack.  Excellent for shield pressure and cross ups.  12%

    Down B (Air): Crash Intrude - Blade does a full body dash down and forward.  If this misses, he is left in a helpless state.  If it hits, Blade will then proceed to rocket back and forth, hitting the foe numerous times and then ending with a dive downwards onto the foe, leaving him in a state where he cannot use it again.  Fairly slow to startup, but fairly easy to connect.  14%


    Final Smash: Omnidirectional Super Voltekka - Blade first readies himself to unleash his power then he releases a powerful wave of destruction, decimating anything in its way.  Similar to Samus' Final Smash in terms of appearance, only without the transforming bit at the end.  50%
    « Last Edit: October 28, 2011, 06:43:56 AM by SiLeNtDo0m » Logged


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