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« Reply #15 on: August 12, 2011, 04:21:28 PM » |
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Yep. I found a conversor from PMD to DAE by... guess what... MarioKart64n.
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« Reply #16 on: August 12, 2011, 04:27:27 PM » |
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I found a conversor from PMD to DAE by... guess what... MarioKart64n. there's only one I know of, and it's written in Py, and it doesn't work >_>
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« Reply #17 on: August 12, 2011, 04:43:56 PM » |
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there's only one I know of, and it's written in Py, and it doesn't work >_> His is a 3DSMax script.
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« Reply #19 on: August 17, 2011, 08:47:03 AM » |
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What about the XMODEL format? It's commonly used in the Call of Duty games. I have made an extractor based off of 404's brres seperator that extracts XMODELs from the .PAK file they are in.
I could send you a few samples if you need them.
And IMO, work on BMD0 and XMODEL next.
EDIT: Now that i think about it deeper, we can already convert .obj and .dae to and from .3ds........So for now i say .BMD0 and .Blend, unless you add XMODEL then Ill change my vote
EDIT2: Shiiit....can't change my vote, can I?
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« Last Edit: August 17, 2011, 08:51:13 AM by xxmasal22xx »
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #20 on: August 17, 2011, 10:00:35 AM » |
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what file type does melee use? is that already a choice?
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #21 on: August 17, 2011, 10:11:54 AM » |
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what file type does melee use? is that already a choice?
It's .dat. BUT there are many places to get those exact models in other formats, which can be converted to 3ds blend, obj, dae, etc. Once dae is done were good to go for that.
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #22 on: August 17, 2011, 11:04:35 AM » |
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I found a conversor from PMD to DAE by... guess what...
MarioKart64n.
Late response, but that's what I used to get Flandre and Yoko into 3ds Max way back ...because the Blender PMD scripts suck
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« Reply #23 on: August 17, 2011, 11:48:41 AM » |
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.kmy models. so that MGS2 models finally have bones and rigging.
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« Reply #25 on: August 17, 2011, 04:35:07 PM » |
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Late response, but that's what I used to get Flandre and Yoko into 3ds Max way back ...because the Blender PMD scripts suck Yeah, I also used it to get Serge's model from Chrono Cross (I found it in PMD).
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« Reply #26 on: August 28, 2011, 04:38:18 PM » |
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added KMY and XMODEL...
XX... you can change your vote
Nice! How do i change it?
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By the way, I think every active hacker in this forum could use less distractions.MEMORABLE QUOTES: Tcll: I <3 69 xxmasal22xx: Hey, you should probably go to the hop[censored]al BlackJax96: everything is so ROUND [SPOILERED. Reason: Whole signature size must be under 250px.] Join my website, Brawl Imports, a gathering place for importers!http://brawlimports.proboards.com/index.cgiSupport Project Darkrai? Put the official Project Darkrai banner in your siggy![PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #27 on: September 08, 2011, 12:56:55 PM » |
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Nice! How do i change it? tbh, I thought it gave you the option I can't for some reason... and I did set the option before clicking OK... :\
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