Oh...
So the dress is rigged to the LegJ bones.
Looks like you can't use Zelda's dress physics without adding bones and re-rigging the dress. :\
Yeah... but the problem is... her model is completly [censored]ed up in 3DS Max... Dunno why though...
Yeah, that's some extra work that I don't know how to do. Also is there a way to make this moveset compatible with BrawlBox? I'm not too good with the SmashAttacks lingo, especially considering that that program uses numbers and letters to the damage variables. It's very confusing to me.
Well I can do the bone adding and rigging.
As for making the current PSA compatible with BrawlBox, I'm afraid you'll have to start with a fresh Link.pac.
I didn't do it because... yea... that would be really long time to do that... 2lazy4dis...
God damn it. Oh well. I guess I could try that. But like I said, I don't completely understand the SA lingo yet. At least where damage is concerned. Is there a place to learn all that? Noob question I know, but I don't know where to look for that.
That's Hex numbers. You need an Hex calculator to help you... just type hexcalculator on google and you'll find it easily.
Well, you could always use a calculator to convert hex to decimal.
Although, it just goes 1-9 then A-F
A = 10
B = 11
C = 12
D = 13
E = 14
F = 15
Then it goes to 10, which is 16.
...
Erm.
I'm not helping am I?
You're helping, there... you do...