I've updated the OP with a more comprehensive startup guide on how everything works. Hopefully that will alleviate some of the confusion so far.
Another GFX question...
Can we use a Clone character's ID for GFX, so there won't be conflicts?
Also, what could we do for SFX?
I have a bug report as well.
Sometimes after leaving Training Mode, the controller goes unresponsive. With the exception of the Gamecube C Stick, no other controller part will respond, so you'll have to exit the game with the Wiimote and go to Home to start again.
Can anyone else confirm the bug with the Gamecube controller? I never actually tested BrawlEx with anything besides a WiiRemote...
GFX are stored in graphics banks similar to sound banks. The issue lies in the fact that a single moveset file has the effect bank reference coded into the moveset data. So even if you changed which bank the effects are loaded into, the moveset itself will still try to load the effects from the old bank.
I got an issue too. I tested that CSS code just for kicks, and when I try to leave the results screen after a match, the game silent freezes before going back to the CSS.
Sometimes if you mess up the CSS configuration, you will get a crash when returning from the match. This is most commonly due to having either a None(28) icon in your CSS or a Random(29) icon that is not the very last icon.
Just a little bug to report. The css fix for giga and company V2 wont work with this, it will clone marth, but anyone else added will just be mario. it wont even crash. it just loads mario's files.
I have also tested this with Brawl Minus, the only code needed to be changed is the File patch code and remove the giga and company css fix V2. replace that with the 3.5.1b that phantom wings made for this, then move all the stuff that was in minusery to the private/wii/app/rsbe/ directory and its golden.
Though, i have no idea whether it will work with PM
The GigaBowser and Alloys fix code messes with the character ids before and after the match starts, so it is expected that it would cause BrawlEx to work strangely with the ExSlots. It's good to know that BrawlEx is mostly compatible with Brawl Minus though.
From what I understand of ProjectM, it modifies quite a bit of sora_melee which is also modified by BrawlEx, so at the very least, there's going to be some code merging required if they are going to be used together. I briefly discussed the topic with Dantarion, but I don't know enough about ProjectM to build a compatible sora_melee module.
yea, articles seem to be crashing for me too
I'll look into it then. I tested the new ft_lucas ExModule in an ExSlot and it worked just fine despite him having tons of articles. Make sure you're configuring the BX module properly with the correct id.