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« Reply #7440 on: October 21, 2014, 10:10:43 PM » |
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Been trying to figure this out, too... Doubt I'll figure it out, but if I do I'll let you know.
I see. I take it it's not as easy as editing the FF in Wario's CSSslotconfig to 2D and arranging the order of the team colors in the same way? OR have you not tried that?
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« Reply #7441 on: October 21, 2014, 10:47:08 PM » |
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I see. I take it it's not as easy as editing the FF in Wario's CSSslotconfig to 2D and arranging the order of the team colors in the same way? OR have you not tried that?
If I have tried it then I've forgotten...
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #7442 on: October 21, 2014, 11:25:37 PM » |
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If I have tried it then I've forgotten...
Didn't work for me :/ Oh well...
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« Reply #7443 on: October 21, 2014, 11:38:56 PM » |
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Okay, so I'm helping on a project that is trying to put two characters on one icon. So far it's a success.
i've been trying to get this to work for a couple days now, mind explaining how you pulled it off? If you consider it a secret/an important part of your project that you'd rather not reveal just yet, i understand.
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« Reply #7444 on: October 21, 2014, 11:41:55 PM » |
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Is the two characters sharing the same spot in the css like Zelda/Sheik or is it like Wario Where you have the standard costume colors then have the alternate costume colors?
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« Reply #7445 on: October 22, 2014, 12:50:55 AM » |
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So i tried replacing the B- CSS codes to use the roster.dat i finally got everyone added and went to test it. now it gives me the brawl minus textures but the normall CSS layout. any ideas how to fix it?
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« Reply #7446 on: October 22, 2014, 02:28:31 AM » |
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You'll have to setup your CSSRoster.dat file to be in the same order as the ID's in the CSS code. Me and our old GCT coder organized them by franchise iirc. However, that was quite some time ago...anyways...if your just talking about the order, than yea that would be it. You can re-organize them in PW's config utility
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« Reply #7447 on: October 22, 2014, 02:40:47 AM » |
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You'll have to setup your CSSRoster.dat file to be in the same order as the ID's in the CSS code. Me and our old GCT coder organized them by franchise iirc. However, that was quite some time ago...anyways...if your just talking about the order, than yea that would be it. You can re-organize them in PW's config utility
Well i did that, i have all the characters listed, it just doesn't change anything. i have them all set up like this in the roster (in this order, mostly a test so don't expect it to be "clean and organised" lol 00 Mario 09 Luigi 0D Peach 05 Yoshi 15 Wario 0C Bowser 06 Kirby 1F Dedede 16 Metaknight 01 Donkey Kong 1A Diddy Kong 02 Link 24 Toon Link 0E Zelda 0F Sheik 14 Ganondorf 0A Captain Falcon 03 Samus 04 Zero Suit Samus 43 DarkSamus 40 Roy 11 Marth 21 Ike 07 Fox 13 Falco 25 Wolf 45 Mewtwo 08 Pikachu 3F pichu 20 Lucario 23 Jigglypuff 1B Pokemon Trainer 1C Charizard 1D Squirtle 1E Venasaur 1F Dedede 0B Ness 19 Lucas 27 Sonic 47 Shadow 22 Robot 10 Ice Climbers 12 Mr. Game & Watch 17 Pit 18 Pikmin & Olimar 26 Snake 41 Zero 44 MegamanX 46 Sephiroth 42 Cloud 29 Random
basically i just loosely grouped them in order. did the same thing in random. i'll probably reconfigure it after i get it working with a better format for order. as you can see i have all the characters used listed, clones and all, but they don't show up. is there anything inparticular i'll have to delete in the minus GCT? i know the CSS code had to go, what about CSS fixes for zerousuit/samus, shiek/zelda?
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« Reply #7448 on: October 22, 2014, 05:00:28 AM » |
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i've been trying to get this to work for a couple days now, mind explaining how you pulled it off? If you consider it a secret/an important part of your project that you'd rather not reveal just yet, i understand.
LA-Bit[54] is where the current costume ID is stored. So for example, say if you wanted to combine Mario and Dr Mario. Mario is slots 0-3, Dr is slots 4 - 7 For their B attack, Mario shoots fireballs while Dr shoots pills. So where the graphic is loaded on the article, you'd say for example: *If LA-Bit[54] <= 3 *Load FireBall Graphic *Else *Load Pill Graphic It's time consuming, and there's the matter of file size, as adding new hitboxes for different damages will add extra space, but for some characters (especially Marth, since he has plenty of room), this isn't really a problem. Here is a great page that lists most of the variables that brawl uses: http://opensa.dantarion.com/wiki/Variables_(Brawl)
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« Reply #7449 on: October 22, 2014, 07:48:12 AM » |
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To use brawlex with riivo you need the proper xml. Might as well use gecko my friend.
Where us the Riivo XML then or what edits do I make to my XML to make it work? I don't want to use Gecko, which doesn't work for me anymore. I just get a black screen and Gecko never loads.
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« Reply #7450 on: October 22, 2014, 08:20:54 AM » |
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Where us the Riivo XML then or what edits do I make to my XML to make it work? I don't want to use Gecko, which doesn't work for me anymore. I just get a black screen and Gecko never loads.
make sure gecko is set to the hook "axnextframe" this project is no longer supporting riivo i don't think. i personally use cfg loader, as my wii won't play discs anymore so i know this works on loaders. it seems to have quite a few hang ups from time to time tho (sometimes seems like i have to restart it 2-3 times its usually fine after the strap menu) Well i did that, i have all the characters listed, it just doesn't change anything. i have them all set up like this in the roster (in this order, mostly a test so don't expect it to be "clean and organised" lol 00 Mario 09 Luigi 0D Peach 05 Yoshi 15 Wario 0C Bowser 06 Kirby 1F Dedede 16 Metaknight 01 Donkey Kong 1A Diddy Kong 02 Link 24 Toon Link 0E Zelda 0F Sheik 14 Ganondorf 0A Captain Falcon 03 Samus 04 Zero Suit Samus 43 DarkSamus 40 Roy 11 Marth 21 Ike 07 Fox 13 Falco 25 Wolf 45 Mewtwo 08 Pikachu 3F pichu 20 Lucario 23 Jigglypuff 1B Pokemon Trainer 1C Charizard 1D Squirtle 1E Venasaur 1F Dedede 0B Ness 19 Lucas 27 Sonic 47 Shadow 22 Robot 10 Ice Climbers 12 Mr. Game & Watch 17 Pit 18 Pikmin & Olimar 26 Snake 41 Zero 44 MegamanX 46 Sephiroth 42 Cloud 29 Random
basically i just loosely grouped them in order. did the same thing in random. i'll probably reconfigure it after i get it working with a better format for order. as you can see i have all the characters used listed, clones and all, but they don't show up. is there anything inparticular i'll have to delete in the minus GCT? i know the CSS code had to go, what about CSS fixes for zerousuit/samus, shiek/zelda? also still having this issue ^
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« Last Edit: October 22, 2014, 10:13:42 AM by Sirkura »
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« Reply #7451 on: October 22, 2014, 11:54:41 AM » |
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also still having this issue ^
You should remove anything CSS related from the GCT. However, if your having the CSSRoster.dat read by the game and it's still a vBrawl layout, it's likely that the CSS expansion isn't correctly installed. Remember you need to have all the core files from it. (including common3.pac, replacing ours.) If all that is done, than im sorry but there isn't much i can do to help :/
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« Reply #7452 on: October 22, 2014, 12:04:31 PM » |
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Oooh, ok, that should help me quite a bit, thanks. Also, i've ran into an issue where any fighters with IDs 67+ will only load the css icon/name of fighter 65, yet they will load the correct cosmetics for everything else. Is there a way to fix this? (Im using the unstable build)
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« Reply #7453 on: October 22, 2014, 01:24:56 PM » |
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Okay, so I loaded it with Gecko with the hook type set to AXNextFrame, but the character roster is the same. Is the gct that comes with Nebulon's pack missing a CSS expansion code? EDIT: I think the problem is because before the game loads, Gecko says something like "Error: Too many codes 623 Lines Found 424 Allowed"
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« Last Edit: October 22, 2014, 01:42:42 PM by Julum »
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« Reply #7454 on: October 22, 2014, 01:41:18 PM » |
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You should remove anything CSS related from the GCT. However, if your having the CSSRoster.dat read by the game and it's still a vBrawl layout, it's likely that the CSS expansion isn't correctly installed. Remember you need to have all the core files from it. (including common3.pac, replacing ours.) If all that is done, than im sorry but there isn't much i can do to help :/
wait a minute... B- didn't ahve the core files installed? xD thats not a hard fix tbh in pw's kit he gives the misc data for it, i'll just have to add it to the common 2, 3, and 5 i believe if i remember right. i assumed it was already set up since they used it for roy and pichu. i'll try adding each of the core componants and see what happens. ty ^^ Update: October 22, 2014, 03:12:52 PM
Okay, so I loaded it with Gecko with the hook type set to AXNextFrame, but the character roster is the same. Is the gct that comes with Nebulon's pack missing a CSS expansion code? EDIT: I think the problem is because before the game loads, Gecko says something like "Error: Too many codes 623 Lines Found 424 Allowed"
thats easy to fix, open up a blank notepad on the comp. and copy the following text in it RSB?01: codeliststart = 80570000 codelistend = 80580000 hooktype = 7 poke(800042B8, 60000000) pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000) pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000) pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000) save it as game config.txt, and drop it into the root directory of the sd card. also sammi thanks a lot! i managed to fix it. i'm having other issues now, i think its an error on my part tho. i have 2 rob clones side by side in the menu but only one is selectable. (actually one should have been a link Dx, gonna check the config files.)
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« Last Edit: October 22, 2014, 03:13:30 PM by Sirkura »
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