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Author Topic: Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :)  (Read 74240 times)
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DivineOverlord
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    « Reply #60 on: January 29, 2011, 10:02:31 PM »


    Box modset 4.2 is more than just helpful, but be careful when you make animations, the file will want to attack you if you edit it wrong....



    really? I'll keep a weary eye out. lol
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    « Reply #61 on: January 29, 2011, 10:25:08 PM »


    I have a question, do you have an issue with a motion file gettin unnecessarily huge even though it can be 50-100 frames? I will explain exactly why if you want.
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    « Reply #62 on: January 29, 2011, 10:26:51 PM »


    I have a question, do you have an issue with a motion file gettin unnecessarily huge even though it can be 50-100 frames? I will explain exactly why if you want.

    oh its fine, I can adjust the motion file and delete animations we don't use.  so its cool Grin
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    « Reply #63 on: January 30, 2011, 11:50:25 AM »


    Hey, i have a chat room where we can discuss this collaboration.

    http://sdstudios.servegame.com/forum/index.php

    Join up and go to chat on the menu bar.
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    « Reply #64 on: January 30, 2011, 05:30:11 PM »


    Hey, i have a chat room where we can discuss this collaboration.

    http://sdstudios.servegame.com/forum/index.php

    Join up and go to chat on the menu bar.


    so you do agree with the merging of my version 2 of KH sep and your version 2 of FF7 sep?
    for the final version of 3?
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    « Reply #65 on: January 31, 2011, 05:36:01 AM »


    I have some ideas of the moves to include.

    For specials:

    B: I was working on a diagonal shot Meteor, so we could use your or mine.

    Side B: Definitely the Shadow Flare

    Down B: Your fire, my fire, or something completely different

    Up B:  made a new flying up B, where he rises upward if you don't do anything, so CPUs ca recover, but we could use something else.

    Up tilt: Yours.

    Down tilt: I made a new animation for my down tilt, now it perfectly goes back into a crouch.

    That's all I have right now.
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    « Reply #66 on: January 31, 2011, 06:21:42 AM »


    I have some ideas of the moves to include.

    For specials:

    B: I was working on a diagonal shot Meteor, so we could use your or mine.

    Side B: Definitely the Shadow Flare

    Down B: Your fire, my fire, or something completely different

    Up B:  made a new flying up B, where he rises upward if you don't do anything, so CPUs ca recover, but we could use something else.

    Up tilt: Yours.

    Down tilt: I made a new animation for my down tilt, now it perfectly goes back into a crouch.

    That's all I have right now.

    Oh I see. Well that can be done. BBB is working on fixing my run, walk, wait, animations. I'm working on his octaslash attack for a Forward Smash attack. we can use your ariel attacks.


    The moves that I want to keep are:

    -Side B special (shadow flare) - Improved it already

    -Neutral B special (meteor) -  I have improved mines. Cheesy

    -We can probably keep his down B but change it with your fire graphic?

    -I fixed up his down Smash animation so that'll be a good one to keep.

    -Seperioth will have two final smashs, BigBadBooya's and your super nova. which will vary depending on how much damage seperitoh has.

    we still don't have a good down tilt A attack.

    UP B in air will be heavens light or yours.

    - I added your hells gate move as a down B in air with improved graphics XD

    _ I also changed other things that make him more seperitoh like.

    Here are the collaborators for a new version 2.0...
    1. Divineoverlord
    2. Hollow
    3. BigBadBooya

    All three of us will have to approve the moveset after we're done reconciling the moveset. After, its approved, then we can release it.   Wink


    « Last Edit: January 31, 2011, 06:25:13 AM by DivineOverlord » Logged

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    « Reply #67 on: January 31, 2011, 02:58:39 PM »


    Hm... It sounds like you made some good progress, although, DO, did you make Hell's Gate more like it was in Dissidia? He rises up for enough time to say, "to the Promise Land", after that time, the hit box should appear, also, it should drag the foe down on his sword if he hits them in the air... Unless you already did that. Tongue

    Also, about the final smash... Did you weaken one of them? It would be silly to have two instakills, when it's damage based.
    « Last Edit: January 31, 2011, 03:02:54 PM by _Data_Drain_ » Logged


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    « Reply #68 on: January 31, 2011, 03:11:24 PM »


    Well, you could have Supernova be a damage-based move that has no knock back.

    I have a few updates for the Sephiroth and here are some pics

    Here is his running


    I am also working on a Dessidia running for Sephiroth, but for now the running I made is the best for now.

    A new waiting pose (I need to fix the knees still)



    And two others that I just finished today!


    Also a new taunt that I made out of nowhere, and also I fixed the sword issue with the down smash and made it so that he won't float when he uses the attack.



    Would you be needing anything else DivineOverlord ?
    « Last Edit: January 31, 2011, 03:14:32 PM by BigBadBooya » Logged

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    « Reply #69 on: January 31, 2011, 03:21:37 PM »


    I already had waiting and running and dodging animations.
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    « Reply #70 on: January 31, 2011, 03:46:45 PM »


    @ Hollow  -  Well the ones I made are the ones he asked me to fix for him.
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    « Reply #71 on: January 31, 2011, 04:05:01 PM »


    @ Hollow  -  Well the ones I made are the ones he asked me to fix for him.

    @ BigBadBooya- wow you did really good!...what else do you think we should fix or change? should we keep his current up Smash?

    @ data_drain--I plan to weaken the meteor final smash and have super nova as the strong one, since a super nova is the end of life for all beings around a star.
    « Last Edit: January 31, 2011, 04:07:32 PM by DivineOverlord » Logged

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    « Reply #72 on: January 31, 2011, 04:14:40 PM »


    @ Hollow  -  Well the ones I made are the ones he asked me to fix for him.


    @ BigBadBooya- wow you did really good!...what else do you think we should fix or change? should we keep his current up Smash?

    @ data_drain--I plan to weaken the meteor final smash and have super nova as the strong one, since a super nova is the end of life for all beings around a star.

    Yeah, I was thinking Super Nova should be the killer one... Oh yeah...
    http://www.mediafire.com/?a41m557zmi2c2xs
    I'm not sure if this will help, I made it out of boredom... Although it looks like BBB made the animation too... This is a wait animation, not sure if it's as good as BBB's, but you can look at it... Although Rydia might fix this one... She said it had some problems, but you all can look it over.

    Anyway, I'm really looking forward to this. Smiley
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    « Reply #73 on: January 31, 2011, 04:15:34 PM »


    you guys might need one very important thing that hollow did for his sephiroth. the attack range. like he was able to change marths normal size sword attack range to a longer sword attacking range to match sephiroths sword. cuz i noticed that in THIS psa. that the attack range was still marth like. so yeah
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    « Reply #74 on: January 31, 2011, 04:19:29 PM »


    Well, but see, some moves do have the altered hit box, but yeah, I did notice some attacks having shorter range then they should.
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