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« Reply #90 on: October 28, 2011, 08:08:58 AM » |
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well you should export it and convert it to .png then try it out. Sometimes that works .png format is more compatible than any others.
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« Reply #91 on: October 28, 2011, 08:21:01 AM » |
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well you should export it and convert it to .png then try it out. Sometimes that works .png format is more compatible than any others. it's already .png xD
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« Reply #92 on: October 28, 2011, 08:26:02 AM » |
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it's already .png xD
XD okay well haha I don't have any other ideas for the ingame texture issue for now...
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« Reply #93 on: October 28, 2011, 08:36:55 AM » |
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Make sure all non-working textures are formatted so that length and height are a number in this pattern: 8, 16, 32, 64, 128, 256, 512, 1024, and so on (double the last number).
Otherwise the texture won't load. I doubt that's the issue here, as it usually looks different when this error occurs, but it won't hurt to try.
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« Reply #94 on: October 28, 2011, 09:27:00 AM » |
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Make sure all non-working textures are formatted so that length and height are a number in this pattern: 8, 16, 32, 64, 128, 256, 512, 1024, and so on (double the last number).
Otherwise the texture won't load. I doubt that's the issue here, as it usually looks different when this error occurs, but it won't hurt to try.
but it's double from the last D: it's something about it's materials/ texture forat
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« Reply #95 on: October 28, 2011, 09:28:13 AM » |
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but it's double from the last D:
it's something about it's materials/ texture forat
shame that mewtwo is having so many texture problems :S but how about bones? is he cooperating or you havent tryed yet?
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« Reply #96 on: October 28, 2011, 12:30:54 PM » |
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shame that mewtwo is having so many texture problems :S but how about bones? is he cooperating or you havent tryed yet?
that's bad but I am sure it will fix soon :3 also, the bone rigging is slow but safe!
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« Reply #97 on: October 28, 2011, 01:31:57 PM » |
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To me, it looks like you got some UV, Materials, and Normals editing to do.
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« Reply #98 on: October 28, 2011, 03:16:03 PM » |
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doing some rigging :] it gets good, soon every head is complete! even the thing behind his head :3 but I still haven't do the jaw D: should I do it or not? To me, it looks like you got some UV, Materials, and Normals editing to do.
it might be those things too :/ but I will ask RTB about that texture, he maybe have conque this texture error too
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« Reply #99 on: October 28, 2011, 03:25:09 PM » |
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doing some rigging :] it gets good, soon every head is complete! even the thing behind his head :3 but I still haven't do the jaw D: should I do it or not? If you want to.
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« Reply #100 on: October 28, 2011, 03:26:05 PM » |
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well you could let the jaw bone to the end since i actually prefer a mouth shutted mewtwo xD since hes telepathic but thats just me.
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« Reply #101 on: October 28, 2011, 03:38:01 PM » |
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If you want to.
I want it shut but I want it open cause even if mewtwo NEVER use his mouth to talk, he using it when hurted and eating and stunned D: it would be more prettier if I rig it too
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« Reply #102 on: October 28, 2011, 03:48:27 PM » |
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I want it shut but I want it open cause even if mewtwo NEVER use his mouth to talk, he using it when hurted and eating and stunned D: it would be more prettier if I rig it too
well since you want it rig it xD some bodywise whats rigged? almost all head for now? any other body part is rigged besides the head? i know you had the right arm but it was in the previus mewtwo model right?
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« Reply #103 on: October 28, 2011, 04:10:16 PM » |
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teaser pic on how much is rigged! it's head, neck, bust and waist! everything is perfect <3 now for the arms!
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« Reply #104 on: October 28, 2011, 04:14:16 PM » |
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nice i hope you can make some good progress on him this weekend and lol those lucario hair thing bones lol i hope they are invisible and without texture so they dont get in the way xD
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