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Question: 576861743f
53 - 34 (39.5%)
4F - 9 (10.5%)
4F - 9 (10.5%)
4E - 11 (12.8%)
2E - 9 (10.5%)
2E - 4 (4.7%)
2E - 10 (11.6%)
Total Voters: 86

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Author Topic: ASF1nk's Interface Mods *NEW 100% Tutorial for Riivolution*  (Read 857058 times)
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angelbless
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« Reply #630 on: June 06, 2010, 09:33:42 PM »


I hope you recover soon asfink Smiley
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Chuy
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    « Reply #631 on: June 06, 2010, 10:02:02 PM »


    Quick request since I lack the resources to do this, all using the new dark flaming blue icons:
    Zero character icon
    Rosalina character icon
    Shadow character icon
    Wisp character icon
    Mewtwo character icon
    Cloud character icon
    Master Chief character icon
    Vivi character icon (black mage)
    Geno character icon
    Raichu character icon

    Go here
    Hey ASF1nk i'm surprised you haven't done a custom menu to match the backgrounds i'd love to see that however it is up to you if you decide to do it or not
    But i hope you feel better dude
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    Moonshine_Graffiti
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    « Reply #632 on: June 06, 2010, 10:46:35 PM »


    Hey, can you make ASF1nk's Custom CSS V2 code for NTSC-J?
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    ASF1nk
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    « Reply #633 on: June 06, 2010, 10:59:15 PM »


    I can't I don't know how to port codes.
    I recommend you using the Normal CSS that is if ntsc-j has the file patch code.
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    RyuujinZero
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    « Reply #634 on: June 07, 2010, 02:10:56 PM »


    Could you post the dark flaming blue outline template for the SSP? And what size did you resize the small stage selection images to before pasting them in?
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    Carlton
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    « Reply #635 on: June 07, 2010, 06:21:08 PM »


    when i used your black and red css, for some reasons some of the characters overlap each other. is there something i did wrong?
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    angelbless
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    « Reply #636 on: June 07, 2010, 07:27:35 PM »


    ASF1nk.. had you had the time to check my code? Sad
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    Moonshine_Graffiti
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    « Reply #637 on: June 07, 2010, 08:34:43 PM »


    I can't I don't know how to port codes.
    I recommend you using the Normal CSS that is if ntsc-j has the file patch code.

    *sigh*
    The whole reason I was waiting for this was so I could play as Alloys/Giga/Warioman.

    Does anybody know how to port to NTSC-J?? I want this so badly.
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    Xplo
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    « Reply #638 on: June 07, 2010, 10:03:16 PM »


    Dude I love your CSS, SSS, and your Toon Link and I hope you feel better soon!

    Oh, and for some reason everytime I go as the Alloys, right after I choose a stage, the game will freeze. This happened every other time I tried to input the Alloys into the game as well. Does anyone know anything about this? And sorry if I'm asking in the wrong spot, I'm new to this >.>
    « Last Edit: June 07, 2010, 11:10:00 PM by Xplo » Logged

    ItalianStallion
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    « Reply #639 on: June 08, 2010, 02:11:24 AM »


    alright just imported by big portraits one by one for my SSS cause when i did it all together i got a freeze.

    is there a limit for how many small, big portraits and sss names u have? i know in the regular white background its not but maybe with the flashing red one that ASF1nk made there is a limit. anyone?
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    Carlton
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    « Reply #640 on: June 08, 2010, 05:19:23 AM »


    i'm sorry i seen the big red letters telling me what to do and ignored them. i got everything working its just that even though im not using the gct file to see warioman giga bowser and alloys, im still seeing them, and i know im not using the gct file that comes with everything.
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    Dirtboy345
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    « Reply #641 on: June 08, 2010, 08:43:01 AM »


    alright just imported by big portraits one by one for my SSS cause when i did it all together i got a freeze.

    is there a limit for how many small, big portraits and sss names u have? i know in the regular white background its not but maybe with the flashing red one that ASF1nk made there is a limit. anyone?
    no they both have the same file size limit, the only thing the new ones take up more space making it harder to fit the pictures, if you run out of space try to make a blank one with not much or something like that
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    ASF1nk
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    « Reply #642 on: June 08, 2010, 09:26:50 AM »


    @Angelbless
    I took a look at it and everything seems fine, are those the B+ codes? the CSS always had problems with B+, so if we cant find a solution I suggest you ask them.

    @Moonshine
    As far as I know there are no codes for Giga and company for NTSC-J.

    @Carlton
    if you Ignored the "big red letters telling you what to do" then why are you asking questions? They are there for a reason read them!

    @Italian
    I did not decrease the amount of color for the SSS like I did for the CSS your going to have to do that on your own.

    @Xplo
    Did you use my codes?
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    Xplo
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    « Reply #643 on: June 08, 2010, 01:52:16 PM »


    Every single one of them. The weird thing is that Warioman and Gigabowser work just fine.

    And I think I may see the problem with the CSS on B+ lol. If you replace the char_bust_tex_lz77 with the one from your common5.pac the BG will turn like a cracked white color that keeps changing everytime you go to a different color; but if you use the regular char_bust_tex_lz77 (the one that came with the CSS) then it will look just fine. So it has something to do with the char_bust_tex_lz77 and I'm doing my best messing around with it to find out how to fix it.

    So far just modifying the char_bust_tex_lz77 is making do the weird cracked white changing color thing. Is there a version where the color does not change because I think that may be it. And I was able to fix the Alloys, turns out the reason was that I had files for them in my fighter file and those killed the Alloys instead of letting me play as them lol. But thank you for taking the time to read and erspond to my post. I'll keep you updated on the CSS with B+ experiments.
    « Last Edit: June 08, 2010, 03:49:40 PM by Xplo » Logged

    RyuujinZero
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    « Reply #644 on: June 08, 2010, 01:53:57 PM »


    Skipped me bro
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