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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1821933 times)
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    « Reply #4365 on: July 05, 2013, 01:57:00 PM »


    The Side Smash is over Link, so he should be able to Double Side Smash regardless.

    The attributes are the same as vanilla brawl Link's.

    I'll give the wall running thing a shot.
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    « Reply #4366 on: July 05, 2013, 01:58:27 PM »


    The Side Smash is over Link, so he should be able to Double Side Smash regardless.

    The attributes are the same as vanilla brawl Link's.
    Alright.

    There should be an Attribute that controls the Frame in which his Side Smash can go to the second hit.
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    « Reply #4367 on: July 05, 2013, 02:26:23 PM »


    It's the RA Bit at the end if I'm not mistaken, and it's there.

    Yet it still isn't transitioning.

    The odd thing is, is that after changing Async timers to match the animation, the error occurs. But if I use the VBrawl Link Async timers for the attack, it works fine.
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    « Reply #4368 on: July 05, 2013, 02:32:29 PM »


    It's the RA Bit at the end if I'm not mistaken, and it's there.

    Yet it still isn't transitioning.

    The odd thing is, is that after changing Async timers to match the animation, the error occurs. But if I use the VBrawl Link Async timers for the attack, it works fine.
    Not in the Sub Action.

    I mean in the actual Attributes tab.

    Use BB to look, because PSA doesn't say it.
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    « Reply #4369 on: July 05, 2013, 02:41:34 PM »


    Not in the Sub Action.

    I mean in the actual Attributes tab.

    Use BB to look, because PSA doesn't say it.

    Is it the fowardsmash2 flag?

    I'm assuming that the second number is the frame at which it transitions to the second part of the smash.
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    « Reply #4370 on: July 05, 2013, 02:43:29 PM »


    Is it the fowardsmash2 flag?

    I'm assuming that the second number is the frame at which it transitions to the second part of the smash.
    I believe so.

    Play around with that, and see what you can find.
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    « Reply #4371 on: July 05, 2013, 05:47:06 PM »


    i voted for the third its a FS its not suposed to hinder you in any way
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    « Reply #4372 on: July 05, 2013, 06:10:20 PM »


    i voted for the third its a FS its not suposed to hinder you in any way
    That seems to be the most popular option.

    I'll let this poll go on until next Saturday (07/09/2013).
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    « Reply #4373 on: July 09, 2013, 11:49:36 AM »


    Quick bump to let everyone know the poll has been changed.

    People who are interested have until 07/16/2013 (next Tuesday) to cast their vote.
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    « Reply #4374 on: July 09, 2013, 03:26:37 PM »


    voted for invencibility no need to take damage during the FS xD
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    « Reply #4375 on: July 09, 2013, 09:55:01 PM »


    I think it should be Super Armor, but I feel like the damage and knockback buff on his attacks should be greater than 1.25x...
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    « Reply #4376 on: July 09, 2013, 10:12:31 PM »


    I think it should be Super Armor, but I feel like the damage and knockback buff on his attacks should be greater than 1.25x...
    If I do something like 1.5x, then the attacks could get pretty OP.

    Example: An Attack that normally does 15 damage would do the following.

    1.25x: 19 damage (technically 18.75).
    1.5x: 22 damage.
    1.75x: 26 damage.
    2x: 30 damage.

    Though I could make all attacks 1.5x stronger, but have them be about 0.75x normal Attack Speed.

    I chose 1.25x, because I felt it would be balanced to have an attack buff without Attack Speed slowdown.
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    « Reply #4377 on: July 10, 2013, 01:32:47 AM »


    FS are suposed to be OP and since you will have a limited time i doubt you could kill a decent oponent 2 times.
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    « Reply #4378 on: July 10, 2013, 08:46:09 AM »


    FS are suposed to be OP and since you will have a limited time i doubt you could kill a decent oponent 2 times.

    Exactly.
    What you could do is is he has super armor, give him a x1.5 boost with no slowdown.
    If invincibility, then the x1.25 seems okay.

    The super armor has a drawback, you take damage yourself during the FS when you beat up people, so it better be worth it, thus a lot of damage seems like a good trade.
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    « Reply #4379 on: July 10, 2013, 09:33:29 AM »


    Exactly.
    What you could do is is he has super armor, give him a x1.5 boost with no slowdown.
    If invincibility, then the x1.25 seems okay.

    The super armor has a drawback, you take damage yourself during the FS when you beat up people, so it better be worth it, thus a lot of damage seems like a good trade.
    Now that's more like it. =P

    I'll change the poll once again. xD
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