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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1821763 times)
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KingJigglypuff
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    « Reply #5910 on: September 10, 2014, 07:52:52 PM »


    There's just one glitch (though it could be due to the models).

    Final Smash doesn't connect with Snake and Ganondorf.
    It's probably because I used the Master Chief and Arbiter models, because it connected perfectly with Marth (Sephiroth) and Lucario (Mephiles).

    If it connects properly for you, then it is just a problem I have lol
    The issue is likely on your end, as I have not encountered any issues on my end.

    If it's Mega Charizard X's Final Smash doing nothing, then you forgot to put in the module. Otherwise, it's possibly the Snake/Ganondorf models you're using that have issues.
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    « Reply #5911 on: September 10, 2014, 08:06:21 PM »


    The issue is likely on your end, as I have not encountered any issues on my end.

    If it's Mega Charizard X's Final Smash doing nothing, then you forgot to put in the module. Otherwise, it's possibly the Snake/Ganondorf models you're using that have issues.

    Wierd but, only Y's Final Smash doesn't connect.
    X's is flawless.
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    « Reply #5912 on: September 10, 2014, 08:17:51 PM »


    Wierd but, only Y's Final Smash doesn't connect.
    X's is flawless.
    I have no idea what to do then, as I have not encountered any issues with either Final Smash.

    You're either not using the move right, or there's a bigger problem on your end.
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    « Reply #5913 on: September 10, 2014, 09:00:10 PM »


    I have no idea what to do then, as I have not encountered any issues with either Final Smash.

    You're either not using the move right, or there's a bigger problem on your end.

    The problem might be with the models.

    I should state that Y's Final Smash doesn't work properly on Master Chief and the Arbiter.

    Do you what does that mean? I want to include your Charizard in my pack.

    May I?  Happy Face
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    « Reply #5914 on: September 10, 2014, 10:51:26 PM »


    The problem might be with the models.

    I should state that Y's Final Smash doesn't work properly on Master Chief and the Arbiter.

    Do you what does that mean? I want to include your Charizard in my pack.

    May I?  Happy Face
    I don't see why not.

    Same goes for anyone else who wishes to include Solo Charizard in their packs. You're free to do so, as long as proper credit is given.
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    « Reply #5915 on: September 12, 2014, 10:17:28 PM »


    Now this is just the most weirdest thing. I found some animations that Solo Charizard doesn't use, but when I delete them, it screws with Mega X and Mega Y's Final Smashes.

    Looks like I can't win with this. I have never in all the time I have been making PSAs ever ran into this issue before.
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    « Reply #5916 on: September 12, 2014, 10:26:27 PM »


    Now this is just the most weirdest thing. I found some animations that Solo Charizard doesn't use, but when I delete them, it screws with Mega X and Mega Y's Final Smashes.

    Looks like I can't win with this. I have never in all the time I have been making PSAs ever ran into this issue before.

    Just replace them with a still frame to save space.

    I believe that works. Correct me if it doesn't.
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    « Reply #5917 on: September 12, 2014, 10:33:04 PM »


    Just replace them with a still frame to save space.

    I believe that works. Correct me if it doesn't.
    I've tried that, and the issue still persists. Has anyone else faced any issues resembling mine?

    If anyone wants to look into it. Focus on trying to delete the "JumpAerialB" and "Final" animations as Solo Charizard does not use these two animations. I'm also going to keep the Placeholder Final Smash as standard Charizard's Final Smash, as I don't want to risk screwing anything up with the other Final Smash idea.

    I'll have to look into it more later today, as I can't do anything else at this time.

    Well, that's odd. I tinkered with the file a bit more, and the problem went away.

    Edit: I managed to reduce the file size from 3.75 MB to 3.72 MB, but increased it to 3.73 MB by adding a new animation. That'll only give me enough room for about 1 or 2 low file size animations. Though I don't plan on really adding anything other than the updates to Charizard's moveset when P:M 3.5 arrives. I mainly wanted to reduce the file size for simplicity sake.

    Edit 2: Based on the complaints of the Mega Evolutions being too powerful, I've decided to get to nerfing them. I made a poll on what I should do in regards to nerfing the said megas.

    Edit 3: I'm experimenting with the Project M version, and it's working quite well. Except that the Mega Evolution variable for the Super Meter doesn't add, so I'll have to use a different variable for the Project M version. I'll also have to edit the P:M Link module to include the added Sub Actions, as the one for vBrawl causes crashes. I'll report after I fiddle around with that.

    Edit 4: I've gotten the Project M version to be able to Mega Evolve properly. Expect an update when Project M 3.5 comes out.

    Edit 5: It's likely people are confused by my poll, so I'll give an example.

    Example hitbox: 14 damage, 60 Base Knockback, and 90 Knockback Growth.

    Current:
    Mega X Buff: 19 damage, 75 Base Knockback, and 103 Knockback Growth.
    Mega Y Buff: 16 damage, 81 Base Knockback, and 112 Knockback Growth.

    Option 1 Nerf:
    Mega X Buff: 19 damage, 69 Base Knockback, and 103 Knockback Growth.
    Mega Y Buff: 16 damage, 75 Base Knockback, and 112 Knockback Growth.

    Option 2 Nerf:
    Mega X Buff: 17 damage, 69 Base Knockback, and 103 Knockback Growth.
    Mega Y Buff: 16 damage, 75 Base Knockback, and 103 Knockback Growth.

    I hope this clears things up for those confused.
    « Last Edit: September 13, 2014, 10:27:29 PM by KingOfChaos » Logged

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    « Reply #5918 on: September 14, 2014, 01:05:55 PM »


    Project M should be able to work with BrawlEx so we don't replace Link.
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    « Reply #5919 on: September 14, 2014, 01:37:39 PM »


    Project M should be able to work with BrawlEx so we don't replace Link.
    The current efforts users have made to get BrawlEx working with Project M have either failed or are very unstable. I don't want people to use a Project M version with an unstable BrawlEx build that someone who doesn't know what they're doing "made to work with Project M" only to have their games become corrupted because they screwed up and have me take part of the blame.

    That's why there will only be a Project M version for the Link version, but since the files are virtually the same (aside from renaming and a few edits for Project M), people are free to do the work themselves to get Project M Solo Charizard working with their P:M BrawlEx builds.
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    « Reply #5920 on: September 15, 2014, 02:09:28 PM »


    After getting some help, the Link version now has a working Soundbank code and the Project M version works perfectly.

    Now what I need is someone who is good at recolors to make a few needed recolors for Mega Charizard X and Y.

    Edit: The upcoming update for Solo Charizard will include 2 more slots.

    The first new slot is the Salamence colored Charizard from P:M.

    The second slot will be a brand new purple recolor.

    Another thing I'd like to add is if anyone can code AI well, then I'm requesting for someone to code the AI for Solo Charizard, as it doesn't know how to use its new tools.
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    « Reply #5921 on: September 15, 2014, 08:22:32 PM »


    Another thing I'd like to add is if anyone can code AI well, then I'm requesting for someone to code the AI for Solo Charizard, as it doesn't know how to use its new tools.

    You know as well as I that AI Coders are few and far between.

    Chances are, you'd be able to get the AI coding done quicker if you learned it yourself.

    This is, of course, assuming that the tools are still uploaded and haven't been taken down over time/other stuff.

    But since you're in the PMBR, why not ask if maybe EY or Dant have it?

    Hell, maybe shoot PW a PM and ask if he has one.
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    « Reply #5922 on: September 15, 2014, 08:40:57 PM »


    For those who like recoloring, I'm making a psd file for Charizard to make recoloring the said character easier. It's highly unlikely I'll do anymore other than Mega Charizard X and Y, so don't get your hopes up. The reason for this is because figuring out which textures and UV areas go to which character part is rather difficult. It also takes a lot of time to make layers and pinpoint the areas of the texture to erase.

    You know as well as I that AI Coders are few and far between.

    Chances are, you'd be able to get the AI coding done quicker if you learned it yourself.

    This is, of course, assuming that the tools are still uploaded and haven't been taken down over time/other stuff.

    But since you're in the PMBR, why not ask if maybe EY or Dant have it?

    Hell, maybe shoot PW a PM and ask if he has one.
    You're right. I should try learning AI coding myself. :v
    « Last Edit: September 15, 2014, 08:43:43 PM by KingOfChaos » Logged

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    « Reply #5923 on: September 15, 2014, 09:28:31 PM »


    You're right. I should try learning AI coding myself. :v

    As an incentive, we could do it together V:
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    « Reply #5924 on: September 15, 2014, 11:49:56 PM »


    Seems like a majority of you don't want the Megas nerfed. I'm sorry to say, but they're gonna have to get nerfed anyway. I've gotten too many complaints about the Megas being OP, so you're gonna have to pick the option that you would rather have if the two Megas were nerfed. :\

    So here's the nerf options again.

    Example hitbox: 14 damage, 60 Base Knockback, and 90 Knockback Growth.

    Current:
    Mega X Buff: 19 damage, 75 Base Knockback, and 103 Knockback Growth.
    Mega Y Buff: 16 damage, 81 Base Knockback, and 112 Knockback Growth.

    Option 1 Nerf:
    Mega X Buff: 19 damage, 69 Base Knockback, and 103 Knockback Growth.
    Mega Y Buff: 16 damage, 75 Base Knockback, and 112 Knockback Growth.

    Option 2 Nerf:
    Mega X Buff: 17 damage, 69 Base Knockback, and 103 Knockback Growth.
    Mega Y Buff: 16 damage, 75 Base Knockback, and 103 Knockback Growth.

    If you want to offer your own nerf suggestion, then feel free to do so.

    In more positive news, my psd of Charizard is done. But I'm not releasing it until the next update, unless people really want to do a Charizard recolor.
    « Last Edit: September 15, 2014, 11:52:34 PM by KingOfChaos » Logged

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