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Question: What do you want?
Chris Redfield - 9 (10.2%)
Roronoa Zoro - 6 (6.8%)
Ryu - 13 (14.8%)
GIVE ME A CAKE >=O - 11 (12.5%)
Energy Sword - 6 (6.8%)
Dat Melee Stage - 0 (0%)
Melee Stuff! Melee Stuff! - 9 (10.2%)
VEGETAAAAAAAAAA - 23 (26.1%)
Dr.Mario - 9 (10.2%)
OK, if you have vote for this one vote for both last ones or it is whom you are the same given step has difficulty for reading my message Im srs here - 2 (2.3%)
Total Voters: 88

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Author Topic: vERtEx GAllER¥ KTH : End of vertex  (Read 553578 times)
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Eternal Yoshi
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    « Reply #990 on: August 07, 2011, 06:23:05 PM »


    Nice improvement. I do find it odd you nulled the Smash Ball eyes, but it is a great update nonetheless.
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    « Reply #991 on: August 07, 2011, 06:38:40 PM »


    @Nanobuds: Oh hush up about it already. Geeze, and people think I don't know how to let stuff go.  Im srs here

    @Mega Man:

    While the improvements are apparent, I still think Megaman can use some improvement in terms of his body shape.

    Okay, yes, there are limitations, and I am not denying KTH's work and effort here, and this version is much better visually than the last one (I.E the nulled normals), but, to be bluntly honest, I compare it to these.



    -and by that I mean I am literally comparing it side by side with the official art, and I still see room for improvement. Namely in his disproportionate body build in comparison to the official art, and the fact the right arm could be a normal arm while something else (a separate polygon on the model, or an article) could act as the Mega Buster model, instead of having a misshapen cylinder for a buster.

    That, and yes, I think this one's texture could also use a tad more detail, namely a slight metallic effect would suit it well.

    -but despite my criticisms: Good job KTH.

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    « Reply #992 on: August 07, 2011, 06:40:45 PM »


    u are using the normal nulling too much...
    it has a pretty negative part: it takes away life...

    seriously, what u do is make it completely anti-shadowing... which is weird... the cool thing about normals, is that u could add a block coor, and it would look good because of automatic shading... but without the normals... thats gone.


    now, about he hack in particular, its a pretty good improvement ^^
    a lot less nessier, which is always good and awesome.
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    Eternal Yoshi
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    « Reply #993 on: August 07, 2011, 07:05:34 PM »


    Are you suggesting that he use the Homerun bat As the buster while the Right arm is normal or something?
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    « Reply #994 on: August 07, 2011, 07:41:28 PM »


    Are you suggesting that he use the Homerun bat As the buster while the Right arm is normal or something?

    Yes. Why?
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    « Reply #995 on: August 07, 2011, 07:50:26 PM »


    Megaman looks nice. It's definitely better than before. And I think using the bat the arm cannon isn't a bad idea tbh. Because normally Megaman has both free arms and his buster comes up only when it's needed.

    Though personally I prefer his battle network look but that's just me.
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    « Reply #996 on: August 07, 2011, 08:04:07 PM »


    Sounds good, but you would have to reattach the bat and alter what bone it's attached to for it to move or work correctly.

    IIRC, it's Attached to his right hand or RHaveN bone. It needs to be reattached to his Right Arm for it to not look terrible.
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    « Reply #997 on: August 07, 2011, 08:34:03 PM »


    ...You know...A thought just came to me...

    Mega Man vertex on Pit?

    I can see how it all works in my head right now. Pit would also be perfect for Bass, cause his wings could be used for an Alternate model for the Treble Boost.
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    « Reply #998 on: August 07, 2011, 08:35:24 PM »


    ...You know...A thought just came to me...

    Mega Man vertex on Pit?

    I can see how it all works in my head right now. Pit would also be perfect for Bass, cause his wings could be used for an Alternate model for the Treble Boost.
    I think a Megaman Volnutt would work nicely on Pit.

    And glad I'm thinking the same with Bass.
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    « Reply #999 on: August 07, 2011, 08:48:37 PM »


    I think a Megaman Volnutt would work nicely on Pit.

    And glad I'm thinking the same with Bass.

    Mega Man Classic would also be perfect for Pit. Remember his MvC1, 2 and Mega Man 7 and 8 incarnations?

    Here is how I imagine this:

    Pit's hair is turned into Mega's helmet, the rings on Pit's right arm become the earpieces on the side the helmet, the body is made, get rid of all of his toga except for any necessary parts. His Laurels become the light blue embossings on his helmet (the blue square and the rectangle that curves over the helmet) either that or some other part of his outfit that does not move. Use something Pit has and vertex it into the Buster, and if necessary, reattach it to his right arm.

    I could see Bass being a problem on Pit though. Cause you have two-three main problems.

    1. What would you use to make his helmet, and keep in mind his fins are different from Bass.EXE's

    2. What would you use yo make the shoulder armor, let alone Bass' chestplate and buster?

    3. Would you have enough polygons to mess around to have everything you need to make him?

    It's too bad I have no talent for vertexing at all, or I might try to pull it off myself.
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    « Reply #1000 on: August 07, 2011, 08:50:17 PM »


    Geez people, what's with all the aggressiveness towards KTH's hacks? He's amazing at what he does, and you're being pretty rude and kinda nit-picky. Yes, it's flawed, but even Beyond's hacks have flaws, and yet he gets unreal praise. So come on, at least say some things you LIKE about the hacks before bashing it. It's called constructive criticism.
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    « Reply #1001 on: August 07, 2011, 08:50:36 PM »



    Mega Man Classic would also be perfect for Pit. Remember his MvC1, 2 and Mega Man 7 and 8 incarnations?
    True. He was pretty tall in those games.
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    « Reply #1002 on: August 07, 2011, 08:55:20 PM »


    Geez people, what's with all the aggressiveness towards KTH's hacks? He's amazing at what he does, and you're being pretty rude and kinda nit-picky. Yes, it's flawed, but even Beyond's hacks have flaws, and yet he gets unreal praise. So come on, at least say some things you LIKE about the hacks before bashing it. It's called constructive criticism.

    I wasn't being aggressive this time like I was the night before with Lloyd, where I blew my top over the lack of detail in the texture without any provocation (and I still wonder why the hell I blew up when I had had such a good day...) This time I was being true to my feelings on it, and comparing it to the source material (Mega Man Official Artworks).
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    « Reply #1003 on: August 07, 2011, 09:02:34 PM »


    I wasn't being aggressive this time like I was the night before with Lloyd, where I blew my top over the lack of detail in the texture without any provocation (and I still wonder why the hell I blew up when I had had such a good day...) This time I was being true to my feelings on it, and comparing it to the source material (Mega Man Official Artworks).
    I wasn't being aggressive this time like I was the night before with Lloyd, where I blew my top over the lack of detail in the texture without any provocation (and I still wonder why the hell I blew up when I had had such a good day...) This time I was being true to my feelings on it, and comparing it to the source material (Mega Man Official Artworks).
    I know, I'm talking about in-general when it comes to his hacks and the response they get. Your Mega review was a good example of good criticism.
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    « Reply #1004 on: August 07, 2011, 09:51:42 PM »


    Got to try Lloyd and Megaman.

    I have to say, it's not bad, but it's not good.

    The texture used for the collar seems stretched.

    I'm a little iffy with the body texture too.

    The Megaman is a huge improvement from your old one. A texture like Dhargen's would've been nice, but this works just as well.
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