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« Reply #435 on: May 11, 2010, 01:20:49 PM » |
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I can make the model moving, or touching (pushing) you, but not hurting you at the moment, sorry ^^U
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« Reply #436 on: May 11, 2010, 01:21:57 PM » |
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I can make the model moving, or touching (pushing) you, but not hurting you at the moment, sorry ^^U Pushing is fine too. I tried doing it by putting wall collisions on him, but he barely pushes you. Maybe it's because his animation is slow?
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« Reply #437 on: May 11, 2010, 01:26:50 PM » |
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Being slow shouldn't matter. The walls are there even if the model doesn't move, so any character which faces the wall moving, should be pushed away while he's on the way
I had in mind a stage with that technique, which involved Captain Falcon and the Blue Falcon ^^U xD
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« Reply #438 on: May 11, 2010, 01:33:55 PM » |
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So Mewtwo, I head you got rid of that accursed Pink layer on Sonic. :3
Care sending a download for that? I have some mergifications I could fix with that. ¦3
You heard well xD I'll make a download in the vault later, I have to get rid first of the redish thingy on the shoes too in order to make it a complete fixed sonic xD This is the pic *breadstrokes (stroking a loaf of bread* Yes...This pleases me. Impressive. ¦<
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« Reply #439 on: May 11, 2010, 01:35:18 PM » |
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Being slow shouldn't matter. The walls are there even if the model doesn't move, so any character which faces the wall moving, should be pushed away while he's on the way
I had in mind a stage with that technique, which involved Captain Falcon and the Blue Falcon ^^U xD
Maybe I could send it to you later (once I finish the rest of the stuff on the stage)?
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« Reply #440 on: May 11, 2010, 01:51:26 PM » |
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Being slow shouldn't matter. The walls are there even if the model doesn't move, so any character which faces the wall moving, should be pushed away while he's on the way
I had in mind a stage with that technique, which involved Captain Falcon and the Blue Falcon ^^U xD
Maybe I could send it to you later (once I finish the rest of the stuff on the stage)? Sure
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« Reply #441 on: May 11, 2010, 03:38:03 PM » |
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When are you releasing it?
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« Reply #442 on: May 11, 2010, 04:47:20 PM » |
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New Alive Rayquaza's Lake video
Just showing I've fixed a strange bug there was with lasers. They were retarded before O.o About the white sonic, I'm going to make it right now, and when finished, I'll upload it. Expect it for the next half hour.
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« Last Edit: May 11, 2010, 05:23:41 PM by Mewtwo2000 »
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« Reply #444 on: May 11, 2010, 06:18:45 PM » |
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This, Is one of the greatest things ever! This is really going to help out a lot of people.
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« Reply #445 on: May 11, 2010, 06:21:05 PM » |
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This, Is one of the greatest things ever! This is really going to help out a lot of people. I'm glad to be helpfull ^.^
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« Reply #446 on: May 11, 2010, 06:22:19 PM » |
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the new video looks great man, even though deoxys loooks kinda out of place and distracting a bit IMO
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« Reply #447 on: May 11, 2010, 09:40:52 PM » |
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Would it be difficult to make those same Sonic changes for the other Sonic models? Like the Green Sonic with the bangles around his wrists, or the Yellow Sonic with the gold bangles? Just wondering, because I'm definitely going to edit my own version of a Green Sonic using that blank white one, but it'd be nice if he still had those green bangles. Also, what about porting it to the vertex-hacked Shadow model? ( http://forums.kc-mm.com/Gallery/BrawlView.php#Number=5184&Moderated=All&Moderated=All ). I'm not sure what you actually changed to get rid of the tinting, so it might be possible for anyone to port it over those models, or it might require you to repeat your process of doing that D:
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« Reply #448 on: May 12, 2010, 02:48:38 AM » |
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Way ahead of ya Mit. I just finished doing that. XD
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« Reply #449 on: May 12, 2010, 02:52:22 AM » |
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It should be easy to make, when one's done, the other are easy to make because of knowing what was the problem
As I said in the download link, I'll make fixed version of the sonics that people request. If you want it to be made in green sonic, I'll make it in green sonic. Vertex hacks can be applied to my fixed sonic, but I can make the fix to an already vertex hacked (shadow) sonic too if you want.
*Wave posted before I finished the post xD*
So a fixed shadow is no longer needed, right? xD
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