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« Reply #165 on: December 23, 2016, 04:22:07 PM » |
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It could go over Ike as well. The cosmetics are probably gonna be in the next version.
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« Reply #166 on: December 24, 2016, 09:41:03 AM » |
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How do I add him as a separate character? I'd prefer that route. Much appreciated for the help!
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« Reply #167 on: December 24, 2016, 12:27:53 PM » |
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I actually don't know much about that, to be honest, which is why I had someone else help me out. I wasn't able to do so because I'm using USB to mod, and it doesn't work very well. However, there is a tutorial to doing so, which is BrawlEx.
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« Reply #168 on: December 26, 2016, 01:42:40 PM » |
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I've placed Cloud over Ike just to test him out. Works fine except for his jab. Only if I hit someone will I sometimes be able to get the second hit of the jab to work. I cannot get the third jab hit to start. Seems to be an awful lot of input lag.
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« Reply #169 on: December 26, 2016, 02:26:10 PM » |
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if you are using project m use the pm version for full compatibility
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« Reply #170 on: December 26, 2016, 02:38:33 PM » |
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I'm using BrawlEx.
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« Reply #171 on: December 26, 2016, 03:16:08 PM » |
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There's also a PM BrawlEx version, too. It has a video showing it as well. The sword sound effects will be worked on soon.
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« Reply #172 on: December 26, 2016, 03:46:41 PM » |
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Ohh I hadn't used that version because of the sword fixes. I'll get on that!
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« Reply #173 on: December 28, 2016, 01:27:34 PM » |
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I was trying to put this cloud on smash bros infinite 3.0 and every time I try to play with four people it doesn't work it works on training but not on 4 player smash?
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« Reply #174 on: December 28, 2016, 01:46:25 PM » |
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I haven't encountered this issue, actually...it must have something to do with the pack, because it might be glitchy, otherwise it could be filesize issues.
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« Reply #175 on: December 28, 2016, 02:25:27 PM » |
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I got it fixed just had to redownload and put it back sorry about that
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« Reply #176 on: December 29, 2016, 03:46:55 PM » |
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Using the PM BrawlEx version now and the only major glitch I can find is that if Cloud does his B+Up with limit fully charged, he can hover in mid air as long as you hold B+Up
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« Reply #177 on: December 29, 2016, 06:16:35 PM » |
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Yeah, I think many has encountered this issue as well. It should be fixed in the next version, luckily. Thanks for the pointer!
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« Reply #178 on: January 03, 2017, 01:31:15 PM » |
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I don't know if anyone has pointed this out yet but Clouds Model gets all wonky when the "GAME" appears once match ends. It only happens when the game slows down for the slight few seconds. You'll notice this more when someone grabs a Slow Timer item against him. Other than that, this Project turned out great!
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« Reply #179 on: January 03, 2017, 01:43:02 PM » |
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I think this is due to some of his ported animations. It happens with any model. These might have to be re-ported in order for animations to be balanced in slow-mo.
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