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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 309400 times)
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Weyard
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    « Reply #465 on: July 26, 2011, 09:47:53 PM »


    His design for Samus proves his lunacy. It looks nothing like any of the official designs. It is truly a robotic suit. It is so large and clunky that it seems as though it is several inches thick everywhere.
    Samus's suit is only thick in the chest area. The legs look almost skin tight in modern designs.

    -

    New preview.

    The angles of the red part of the chest were off. They are mostly correct now.



    -

    I haven't touched the legs yet. They will be pretty thin.

    Look at the picture above, The legs will be thin following the shape of the hips down from the torso.

    I'll do them next I guess.
    « Last Edit: July 26, 2011, 09:49:20 PM by Weyard » Logged


    Aether
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    « Reply #466 on: July 26, 2011, 09:49:39 PM »


    Sakurai just doesnt get the Metroid series at all....




    (We should all use the Mad Anthony face in place of  Im srs here from now on)
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    Ultraxwing
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    « Reply #467 on: July 26, 2011, 09:51:58 PM »


    Damn it looks alot better. and you could probably easily smoothen out those legs. hell i just see alot of bulky polgons that could be flattened out.
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    Aether
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    « Reply #468 on: July 26, 2011, 09:52:38 PM »


    Actually, the legs are shaped pretty much perfect if you imagine them without those bubbles on the sides.
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    Gamma Ridley
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    « Reply #469 on: July 26, 2011, 09:53:28 PM »


    His design for Samus proves his lunacy. It looks nothing like any of the official designs. It is truly a robotic suit. It is so large and clunky that it seems as though it is several inches thick everywhere.
    Samus's suit is only thick in the chest area. The legs look almost skin tight in modern designs.

    -

    New preview.

    The angles of the red part of the chest were off. They are mostly correct now.


    -

    I haven't touched the legs yet. They will be pretty thin.

    Look at the picture above, The legs will be thin following the shape of the hips down from the torso.

    I'll do them next I guess.


    It's just.... they had a perfectly good design to go off of from the Prime series.

    Why get creative now? >_>

    And her chest was completely off. It was way too round.[/rant]

    Anyway, the chect does look much better, I hadn't even noticed that.

    And as for the legs... good. XD

    Not too skinny, I suppose, but definitely much, much skinnier than what they are now.

    Sakurai just doesnt get the Metroid series at all....




    (We should all use the Mad Anthony face in place of  Im srs here from now on)


    Let's just make that our avatars.

    Everyone who wants to take part in this project has to have that as thier avvy. Awesome Face

    Hell nah.

    But that is definitely my new srs face from now on.
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    Ultraxwing
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    « Reply #470 on: July 26, 2011, 09:58:05 PM »


    TROLOLOLOLOLO

    yeah no one would dare wear that. well maybe i would if i wasn't a peachy lover =3

    oh yes, i can't wait for this and i'm about to test both of those pacs and motion files see if there are any glitches
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    Aether
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    « Reply #471 on: July 26, 2011, 09:59:37 PM »


    When are you going to vertex the legs?
    « Last Edit: July 26, 2011, 10:09:57 PM by Aether » Logged


    Gamma Ridley
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    « Reply #472 on: July 26, 2011, 10:00:52 PM »


    TROLOLOLOLOLO

    yeah no one would dare wear that. well maybe i would if i wasn't a peachy lover =3

    oh yes, i can't wait for this and i'm about to test both of those pacs and motion files see if there are any glitches



    There aren't. Awesome Face

    At least, none that I know of. I don't think we have done enough to actually run into problems.

    The only one I can think of is the Up Throw, but that has to be fixed via PSA I think.

    Look at the run.

    Now tell me it doesn't look better.





    *waits for you to get warned for spam*

    XD
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    Weyard
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    « Reply #473 on: July 26, 2011, 10:08:47 PM »


    I would wear that avatar like a boss if at least 2 of you did as well.

    Starting on the legs now. I had to do some more work on the hip joints. They look much better now too.


    Let it be known that Aether is a horrible terrible person for making me take time out of vertexing to finish his work.
    « Last Edit: July 29, 2011, 01:22:14 PM by Weyard » Logged


    Aether
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    « Reply #474 on: July 26, 2011, 10:10:43 PM »


    Anthony Higgs wishes someone made a moveset for him.


    Hurry and finish the legs.
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    Ultraxwing
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    « Reply #475 on: July 26, 2011, 10:12:14 PM »


    The run looks amazing. it looks very smooth. good job
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    Gamma Ridley
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    « Reply #476 on: July 26, 2011, 10:13:29 PM »


    I would wear that avatar like a boss if at least 2 of you did as well.

    Starting on the legs now. I had to do some more work on the hip joints. They look much better now too.


    Let it be known that Aether is a horrible terrible person for making me take time out of vertexing to finish his work.


    I'm down. XD

    Can't wait for dem thighs.

    Anthony Higgs wishes someone made a moveset for him.


    Hurry and finish the legs.


    But what if nobody remembers him?!? D;

    The run looks amazing. it looks very smooth. good job


    Why thank you very much. :]
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    Weyard
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    « Reply #477 on: July 26, 2011, 10:16:54 PM »


    The top part of the legs are almost finished.

    the area below the knee takes a lot longer. It took me over an hour for the Space Pirate's shin-area.

    Add the 3-Higgs with fiery eyes to the op as well, for no reason whatsoever.

    We'll attract visitors based on our Higg Artwork if nothing else.
    « Last Edit: July 26, 2011, 10:18:17 PM by Weyard » Logged


    Gamma Ridley
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    « Reply #478 on: July 26, 2011, 10:18:05 PM »


    The top part of the legs are almost finished.

    the area below the knee takes a lot longer. It took me over an hour for the Space Pirate's shin-area.

    I'm guessing they're a pain to patch? /:

    You don't have to edit them too severely, I suppose. Just kinda flattent them out and make them pointy.
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    Weyard
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    « Reply #479 on: July 26, 2011, 10:19:44 PM »


    I'm guessing they're a pain to patch? /:

    You don't have to edit them too severely, I suppose. Just kinda flattent them out and make them pointy.
    lol no patching isn't the problem.
    I've never had to patch more than twice on Samus. She is by far the easiest character to vertex.

    Everything below the knees has tons of vertices and almost everything there will need to be changed. Also it is one of Samus's few parts that requires patching, although it won't be many.
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