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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 309355 times)
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Royal_Blade
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    « Reply #525 on: July 26, 2011, 11:51:48 PM »


    I guess. And the squatitemwait is just the squatwait. Like the EXACT same.

    And tomorrow, I'm going to go through Eldrain's Zero PSA and see if I can pick up anything useful.

    @Aether:
    The other choices were Zelda's and Peach's.
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    Gamma Ridley
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    « Reply #526 on: July 26, 2011, 11:56:22 PM »


    I guess. And the squatitemwait is just the squatwait. Like the EXACT same.

    And tomorrow, I'm going to go through Eldrain's Zero PSA and see if I can pick up anything useful.

    @Aether:
    The other choices were Zelda's and Peach's.

    ... oh. XD

    Well that's an easy fix then.

    Be sure to look at his Neutral Special. I get the feeling that it will prove to be very useful.
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    Weyard
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    « Reply #527 on: July 27, 2011, 12:08:56 AM »


    Legs are finished.



    The little bulb things on the back have been made into spikes as close to the actual thing as I could get with these bad screenshots.

    I think I'll do the gun next.....tomorrow. I'm finished for tonight.
    I'll bring out the Other M model again and line it up behind her. The gun will be perfect.
    « Last Edit: July 27, 2011, 12:11:12 AM by Weyard » Logged


    Gamma Ridley
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    « Reply #528 on: July 27, 2011, 12:13:17 AM »


    Legs are finished.


    The little bulb things on the back have been made into spikes as close to the actual thing as I could get with these bad screenshots.

    I think I'll do the gun next.....tomorrow. I'm finished for tonight.
    I'll bring out the Other M model again and line it up behind her. The gun will be perfect.


    Those legs are perfect, Weyard. You're doing such an amazing job so far. :]

    I think I'll head off to bed as well.

    We shall reconvene... tomorrow.
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    Weyard
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    « Reply #529 on: July 27, 2011, 12:17:10 AM »


    I'll be back tomorrow with some more progress.
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    Aether
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    « Reply #530 on: July 27, 2011, 12:25:49 AM »


    Ill be back tomorrow doing nothing but testing i guess. I cant get CatchAttack to work, so i dont have anything else to do : /
    Any animations that havent been done yet?
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    Royal_Blade
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    « Reply #531 on: July 27, 2011, 09:08:06 AM »


    Wow, nice legs on Samus Weyard! It's getting better and better.

    Ok, I'm looking at the Zero PSA and it's quite confusing... One reason is that everything is out of order in PSA than normal characters.

    For the neutral B, I think I know how he's doing it, I can try to recreate it.

    Also, I see how he's using the Smashes to change the animation once it's full charge. I think I can recreate the code for Samus..
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    « Reply #532 on: July 27, 2011, 12:16:53 PM »


    Wow, nice legs on Samus Weyard! It's getting better and better.

    Ok, I'm looking at the Zero PSA and it's quite confusing... One reason is that everything is out of order in PSA than normal characters.

    For the neutral B, I think I know how he's doing it, I can try to recreate it.

    Also, I see how he's using the Smashes to change the animation once it's full charge. I think I can recreate the code for Samus..

    Alright, well, see if you'll be able to implement this as well:

    set loop: (###)
    if compare: IC-Basic[243]>=IC-Basic[77]-----> Right direction on D-pad
    character momentum: use horizontal velocity +
    end if:
    if compare: IC-Basic[244]>=IC-Basic[77]-----> Left direction on D-pad
    character momentum: use horizontal velocity -
    end if:
    synchronous timer: frames=1
    character momentum 0-0
    Execute Loop:

    That's the code that will allow Samus to move backwards and forwards.
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    Royal_Blade
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    « Reply #533 on: July 27, 2011, 12:25:14 PM »


    Uh... what numbers should I use?
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    « Reply #534 on: July 27, 2011, 12:29:24 PM »


    Uh... what numbers should I use?

    I have no idea! =D

    I really wouldn't know.... /:

    I suppose I should ask DO again.
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    Ninka_kiwi
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    « Reply #535 on: July 27, 2011, 12:29:56 PM »


    Nice job on the ideas and what not, cannot wait to try it out!
    I hope everything goes smoothly for you guys.
    Also I know you guys have a moveset already planned out fully but I found this video that has some intresting attacks of samus' used such grapple lazor speed booster and how the down throw could work...
    <a href="http://www.youtube.com/watch?v=UDjeO1wCJmo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=UDjeO1wCJmo</a>

    Just has some all around cool ideas in it.
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    Royal_Blade
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    « Reply #536 on: July 27, 2011, 12:48:38 PM »


    Wow... I didn't know threre was still progress on that game!

    And in that video, the "Assault" move is "Overdrive" in Other M which is what I plan on doing for Down Throw.

    Also, I was thinking about having screw attack as an up smash. It would work like Sonic's USmash (Giving it back it's vertical aspect). And as a replacement side special, it could be Space Jump. Works like our original idea for screw attack (going horizontal) but with no damage and just helps recovery.

    Thanks Ninka for the video!
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    « Reply #537 on: July 27, 2011, 12:59:46 PM »


    Nice job on the ideas and what not, cannot wait to try it out!
    I hope everything goes smoothly for you guys.
    Also I know you guys have a moveset already planned out fully but I found this video that has some intresting attacks of samus' used such grapple lazor speed booster and how the down throw could work...
    Just has some all around cool ideas in it.


    I like how a lot of her moves were done there. I want the Speed Booster to function just like that.

    Also, we may need a Power Bomb model of some kind.

    Wow... I didn';t know threre was still progress on that game!

    And in that video, the "Assault" move is "Overdrive" in Other M which is what I plan on doing for Down Throw.

    Also, I was thinking about having screw attack as an up smash. It would work like Sonic's USmash (Giving it back it's vertical aspect). And as a replacement side special, it could be Space Jump. Works like our original idea for screw attack (going horizontal) but with no damage and just helps recovery.

    Thanks Ninka for the video!


    I like the Space Jump idea, but perhaps we can switch them around? Keep Screw Attack as the Side B, and have the Space Jump as the Up Smash?

    It can function the same, just without electrical damage or graphics.
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    Ninka_kiwi
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    « Reply #538 on: July 27, 2011, 01:16:18 PM »


    Your welcome guys, glad that it was a little useful.

    Also for a power bomb couldn't you use an edited item capsule model...?
    I know it wouldn't be the most accurate thing in the world but it'd be more accurate then having just regular bombs for the power bomb...
    « Last Edit: July 27, 2011, 01:17:15 PM by Ninka » Logged

    Gamma Ridley
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    « Reply #539 on: July 27, 2011, 01:17:47 PM »


    Your welcome guys, glad that it was a little useful.

    Also for a power bomb couldn't you use an edited item capsule model...?
    I know it wouldn't be the most accurate thing in the world but it'd be more accurate then having just regular bombs for the super bomb...

    That's exactly what I was thinking, actually. XD

    If I can get 3DS Max to work on my computer, then I'll see what I can do about it.
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