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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 309394 times)
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Gamma Ridley
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    « Reply #615 on: July 27, 2011, 07:05:06 PM »


    Gamma's side Shine sparks are already perfect as far as I'm concerned.

    Does the upwards shinespark spin her in every game??

    -

    I'm not going to be able to change the jetpack things on Samus's back as much as I wanted.
    I've thought about it and there is no way I could get them accurate.

    On Other M, they are two small thin rocket things, while on Brawl's model they look like jet engines. They are also closer together in other M.
    They are not separate elements from the rest of her back, so I could either, select them with the square selector and ruin the front of her chest in the process. Forcing me to go back and redo her chest afterwards.
    Or move them one vertices at a time, taking several hours and I would still be unable to line them up.

    It would also throw off the jet gfx present during her jumps, which would have to be realigned in psa, leading to an hour or two of trial and error until they line up.

    I'm going to make them thinner and angle the top of her back down slightly. But that's as far as I can take them.


    She spins in Other M, yes. But not in Super Metroid or Fusion.

    But, seeing as how this is a MOM Samus moveset, I thought it fitting that I include the spin. /:

    I might take it out if it looks too odd.
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    Aether
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    « Reply #616 on: July 27, 2011, 07:09:25 PM »


    A bit choppy here, but ingame with the gfx it should look awesome nonetheless.
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    Gamma Ridley
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    « Reply #617 on: July 27, 2011, 07:10:53 PM »


    A bit choppy here, but ingame with the gfx it should look awesome nonetheless.

    I think the choppiness is coming from both my crappy Hypercam and how fast she spins.

    Speaking of graphics....

    Is it possible to make her flash during the animation?
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    Ultraxwing
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    « Reply #618 on: July 27, 2011, 07:12:02 PM »




    why yes its possible in PSA
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    Aether
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    « Reply #619 on: July 27, 2011, 07:15:22 PM »


    flash overlays i think. Ask in the PSA help thread i guess.
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    Gamma Ridley
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    « Reply #620 on: July 27, 2011, 07:16:01 PM »




    why yes its possible in PSA


    Oh good. XD

    Just my luck. The Screw Attack is one single animation.

    No start-up. No ending.

    Nothing.

    >_>

    flash overlays i think. Ask in the PSA help thread i guess.

    Yeah, because I totally got an answer last time. XD
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    Ultraxwing
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    « Reply #621 on: July 27, 2011, 07:18:13 PM »


    Well, it's time for you to....

    CUT IN PIECES AND MAKE IT AN OFFICIAL ATTACK =3
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    Royal_Blade
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    « Reply #622 on: July 27, 2011, 07:18:39 PM »


    And FYI, Samus' screw attack animation doesn't move up. It gain's height through PSA. Which is why I said to make it not move.

    And I should be able to add effects. they might not be amazing effects, but they'd work.
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    Gamma Ridley
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    « Reply #623 on: July 27, 2011, 07:20:02 PM »


    And FYI, Samus' screw attack animation doesn't move up. It gain's height through PSA. Which is why I said to make it not move.

    And I should be able to add effects. they might not be amazing effects, but they'd work.

    Her aerial one doesn't, but her grounded one does, actually.

    Are you doing anything right now?

    If not, could you maybe start coding the Up B?

    That way I could see it in-game.
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    Aether
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    « Reply #624 on: July 27, 2011, 07:21:05 PM »


    Well you dont have to do it that way. Just move her with the TransN bone then checkmark "moves character" in PSA for that animation. No coding or events needed so it should save space.
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    Gamma Ridley
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    « Reply #625 on: July 27, 2011, 07:21:54 PM »


    Well you dont have to do it that way. Just move her with the TransN bone then checkmark "moves character" in PSA for that animation. No coding or events needed so it should save space.

    That's how I would have done it.

    I think Blade wants to try something, though.
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    Weyard
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    « Reply #626 on: July 27, 2011, 07:53:00 PM »


    k so apparently I destroyed the back of her suit when I was doing the front of it.

    I've had to patch it back together before I could even think about making the jet parts smaller.
    I had to get rid of some of the "gill" like parts on the top to make the structure of it.
    It looks kinda like it does in Zero Misson right now, in that it's smoother on the top with less details.
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    Gamma Ridley
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    « Reply #627 on: July 27, 2011, 07:59:33 PM »


    k so apparently I destroyed the back of her suit when I was doing the front of it.

    I've had to patch it back together before I could even think about making the jet parts smaller.
    I had to get rid of some of the "gill" like parts on the top to make the structure of it.
    It looks kinda like it does in Zero Misson right now, in that it's smoother on the top with less details.

    Sounds good to me. Got any pics though?

    Also, any other Animations I should be working on in the meantime?
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    Weyard
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    « Reply #628 on: July 27, 2011, 08:04:40 PM »


    I'll get some in-game pictures later tonight I guess.

    Everything has been vertexed except the shoulders.

    It's been about 3 days and the owner of the texture hasn't replied, so I guess that's a no for it. I'll have to start the texture some time tomorrow.
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    Ultraxwing
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    « Reply #629 on: July 27, 2011, 08:05:52 PM »


    How about her Grabs???

    these are very important, you've seem to oh have done all the important animations.


    @weyard.

    use The official otherM texture.

    i've got it you want it.
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