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Question: MDL0 template: how would you prefer the data fields??
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Author Topic: Tcll's resource box  (Read 99126 times)
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DarkPikachu
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complexity == fun

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    « Reply #180 on: September 01, 2012, 04:22:25 PM »


    if you thought I was stopping the release at that, you thought wrong =3

    Updates include:
    Script verification
    Minor bug fixes (and a few major)

    On a side note,
    I`m hyped cause kryal just pm`d me the mdl0 info I needed =D

    Now with a little re-work to my plugin, I should be able to both import and export Grin

    Post Merge: September 02, 2012, 07:26:09 PM
    well, I`ve managed to fix everything (that I know of) that causes UMC to crash...

    Minimizing the viewer caused a division by 0 error
    And cancelling the file dialogs wasn`t handled properly...

    Now that I`ve gotten most of the large stuff out of the way...
    I`m going to look into building the GUI HUD.
    « Last Edit: September 02, 2012, 07:26:09 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #181 on: September 05, 2012, 04:43:19 PM »


    you guys are really gonna love the changes in my next update. >:3
    I`m actually trying to look for a chance to get a connection so I can release this Cheesy

    Anyways...
    It turns out I can get mouse wheel feedback,
    But I have to fix freeglut before I can use it.
    Let me know if you experiance any errors when I do. :/

    Anyways, I`ve fixed alot of various bugs, and am curently trying to work on a png image handler...
    Or should I say extended support for future image handlers...

    On a side note,
    Macromedia`s flash program just gave me an idea for updatable command extenstions...
    (you`ll be able to download commands rather than wait for an update to support them)

    I`ll have to redo my system structure again though... T.T


    Anyways, I`ve been working like mad on this and can`t wait to release it. =D

    Post Merge: September 07, 2012, 10:34:16 AM
    well, i`ve rebuilt the logger with a method similar to the file handler...
    So logging is enabled, and now has very little effect towards conversion time Smiley

    I`ve also added error handling to the import/export commands.
    If an error is hit in a script,
    The import/export operation is cancelled and an error is displayed.
    Almost nothing (except internal data erors) should cause a crash now >:3

    Still need to get custom length floats fixed though... >_>


    And since nobody came back with a responce to my multi-file data handling,
    I`m going with my choice:

    SetFile(0)
    bu32()

    SetFile(1)
    bu32()
    bu32()

    Post Merge: September 07, 2012, 03:16:13 PM
    also...
    Another thing I`ll be adding (since nobody would rather tell me) is the binary handler

    Basically just a mod of my current handler,
    Where the values are binary values instead of character data.

    These will be implamented in the dev4 release Wink
    « Last Edit: September 07, 2012, 03:16:13 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #182 on: September 09, 2012, 09:35:40 AM »


    *sigh*
    Guess I have to make a release just to get some attention aruond here huh... -.-*

    DANGIT MOTHER, HURRY UP ALREADY!!! lol

    I won`t be posting any further updates until the dev3 release. -_-
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Mareeo 64
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    Welp 0_o

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    « Reply #183 on: September 09, 2012, 12:20:08 PM »


    Don't feel down. Once it's ready everybody's gonna want it. Smiley
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    DarkPikachu
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    complexity == fun

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    « Reply #184 on: September 09, 2012, 01:57:51 PM »


    lol you`re so right XDD

    And just so BJ doesn`t EVER feel like I`m competing with him,
    I want this program to basically be the `central hub` for conversions between programs such as:
    -Brbx
    -Maya
    -Blender
    -3DS
    -Minecraft (extended operations)
    -Steam
    -etc...

    The secret is the script functions to make reading the file as simple as possible.

    The idea basically came from a discussion about various hex editors that supported template functionality...
    The easiest to program for is HexEdit, with pre-defined XML tags for each field.

    010 Editor expects you to know C programming standards for it`s templates.

    And Hex Editor Neo was pretty much disreguarded since you couldn`t even use the functionality, unless you paid for it...

    The problem with blender was too many functions that were only suitable for certain specific data inputs...
    (you had to convert everything yourself before you sent it to blender)


    The scripts for UMC don`t have to be extremely strict when formatting...
    In fact, you never actually touch the file itself.

    The functions used do most of the work for you just by simply calling them.

    Post Merge: September 11, 2012, 10:36:48 AM

    ok...
    so I've tried my last link again and got it Im srs here

    anyways... it doesn't matter now...
    I have the release everyone's been waiting for here: :3
    http://www.mediafire.com/?r7qsynl1joaricp

    yes I subscribed... 9_9
    their service really sucks though... -.-*
    I miss MegaUpload T_T

    anyways...
    here's a few images as of Dev2 updates:

    first off, I fixed the obj import option... somewhat...


    some models don't import properly though...

    not exactly sure what's causing it >_>


    in other news, you can toggle between ortho and perspective viewing:
    Ortho: (default)

    Perspective:


    rendering now displays vertex colors as materials (laggy)



    added a wireframe display toggle:


    added a toggle for the display of the:
    grid: (default)
    -images above for the grid
    floor:

    or none

    my latest update includes script testing:

    ^see the console
    Error checking is currently fake...
    but it will show the number of discarded scripts by Dev4


    speaking of Dev4,
    I'd like to implement the different 3D viewing methods...
    but I need some input on the viewing method:

    which one should I use??

    btw, this is the analglyph method.
    the other is the shutter method which displays each eye per frame.

    anyways...
    have fun with this release. Smiley

    oh... almost forgot...  Shocked
    for anyone who'd like to program additional scripts,
    I've included most of the main functions needed. Wink
    « Last Edit: November 30, 2019, 01:46:25 AM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Shinobu Nyan!
    Lol Kitten
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    How the Cool Kids Dance Once More!!

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    « Reply #185 on: September 11, 2012, 11:17:08 AM »


    This looks great!!! I feel bad for not commenting about your progress, but know that I really appreciate everyone that makes things that make our lives easier. As for the model viewing do what seems most effective and good looking. Thanks again for this. And I might look at scripting, it looks hard though. Undecided
    Edit: Uhhhh the download isn't there.
    « Last Edit: September 11, 2012, 11:18:05 AM by toonlink444 » Logged

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    DarkPikachu
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    « Reply #186 on: September 11, 2012, 11:38:39 AM »


    thanx. Smiley
    could've sworn I copied the correct link >_>

    try this one:
    http://www.mediafire.com/download.php?rmracrdcku362ak

    if that doesn't work, I'm deleting it and re-uploading

    Post Merge: September 11, 2012, 03:22:11 PM
    heh heh...
    Looks like it worked Smiley

    If anyone has any unexpected bugs, please let me know Wink

    UMC`s error handler currently skips the import if an error is detected...

    Advanced users:
    You can check the `session-info.log` for info reguarding file conversion up to the point of error.

    I`ll try to make Dev4 log the error to the best of what I can...
    But there`s alot of change that will take place starting with the file system.
    (yes I`m changing it again)
    « Last Edit: September 11, 2012, 03:22:11 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #187 on: September 11, 2012, 06:20:16 PM »


    yo TCLL... just tried this out... and i seem to be getting this..

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    DarkPikachu
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    « Reply #188 on: September 12, 2012, 10:36:41 AM »


    hmm...
    that seems to be a bug with openGL...

    the only fix I can suggest would be to download the glut32.dll
    and place in the C:/WINDOWS/System/ directory

    I apparently need to download freeglut.dll and rename it to glut32.dll to get the mousewheel working...

    I'll see if I can make dev4 copy the dll's to the system automatically


    EDIT: in other news, here's the new file handler method:

    ^this allows me to handle the entire file as a single int :3
    « Last Edit: December 02, 2019, 05:18:19 PM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Shinobu Nyan!
    Lol Kitten
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    « Reply #189 on: September 12, 2012, 11:19:22 AM »


    thanx. Smiley
    could've sworn I copied the correct link >_>

    try this one:
    http://www.mediafire.com/download.php?rmracrdcku362ak

    if that doesn't work, I'm deleting it and re-uploading

    Post Merge: September 11, 2012, 03:22:11 PM
    heh heh...
    Looks like it worked Smiley

    If anyone has any unexpected bugs, please let me know Wink

    UMC`s error handler currently skips the import if an error is detected...

    Advanced users:
    You can check the `session-info.log` for info reguarding file conversion up to the point of error.

    I`ll try to make Dev4 log the error to the best of what I can...
    But there`s alot of change that will take place starting with the file system.
    (yes I`m changing it again)
    Link works perfectly, thanks for the fix.
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    « Reply #190 on: September 12, 2012, 11:20:53 AM »


    hmm...
    that seems to be a bug with openGL...

    the only fix I can suggest would be to download the glut32.dll
    and place in the C:/WINDOWS/System/ directory

    I apparently need to download freeglut.dll and rename it to glut32.dll to get the mousewheel working...

    I'll see if I can make dev4 copy the dll's to the system automatically
    ah ok thanks. that did the trick Tongue
    Logged

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    DarkPikachu
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    complexity == fun

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    « Reply #191 on: September 12, 2012, 12:12:51 PM »


    ah ok thanks. that did the trick Tongue
    no prob Smiley

    tbh, I didn't actually know if that was it...
    (after sifting through about 100 google searches with my own knowledge)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Shinobu Nyan!
    Lol Kitten
    *********
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    How the Cool Kids Dance Once More!!

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    « Reply #192 on: September 12, 2012, 12:45:18 PM »


    I tried to view capt falcon with it and this showed up.
    Has this been a problem before?
    Edit: It was his brawl mdl0 to be more clear.
    « Last Edit: September 12, 2012, 01:29:27 PM by toonlink444 » Logged

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    DarkPikachu
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    « Reply #193 on: September 12, 2012, 02:41:16 PM »


    @tl44: I`m on mother`s phone right now, so I can`t see your img...
    But if I had to guess...
    Is the model all deformed and mutilated??

    Bones aren`n yet supported as I havn`t worked on it...
    (been busy with the internal programming)

    Anyways... About DSX8`s problem...
    I forgot to include glut32.dll in the dll`s directory of OpenGL... XDD
    Sry bout that guys Tongue

    In other news,
    Freeglut.dll works perfectly, and I now get mousewheel feedback Cheesy

    This means I can now zoom with the wheel. :3

    Modifier keys are also supported from the kbd now =D


    That makes me a happy panda ^_^
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DSX8
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    « Reply #194 on: September 12, 2012, 02:54:04 PM »


    I tried to view capt falcon with it and this showed up.
    Has this been a problem before?
    Edit: It was his brawl mdl0 to be more clear.
    HAH... reminds me of wat ripping chars from melee looks like when using 3D Ripper DX or OGLE.. xD
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