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« Reply #180 on: September 01, 2012, 04:22:25 PM » |
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if you thought I was stopping the release at that, you thought wrong =3
Updates include: Script verification Minor bug fixes (and a few major)
On a side note, I`m hyped cause kryal just pm`d me the mdl0 info I needed =D
Now with a little re-work to my plugin, I should be able to both import and export
Post Merge: September 02, 2012, 07:26:09 PM well, I`ve managed to fix everything (that I know of) that causes UMC to crash...
Minimizing the viewer caused a division by 0 error And cancelling the file dialogs wasn`t handled properly...
Now that I`ve gotten most of the large stuff out of the way... I`m going to look into building the GUI HUD.
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« Last Edit: September 02, 2012, 07:26:09 PM by Tcll »
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« Reply #181 on: September 05, 2012, 04:43:19 PM » |
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you guys are really gonna love the changes in my next update. >:3 I`m actually trying to look for a chance to get a connection so I can release this
Anyways... It turns out I can get mouse wheel feedback, But I have to fix freeglut before I can use it. Let me know if you experiance any errors when I do. :/
Anyways, I`ve fixed alot of various bugs, and am curently trying to work on a png image handler... Or should I say extended support for future image handlers...
On a side note, Macromedia`s flash program just gave me an idea for updatable command extenstions... (you`ll be able to download commands rather than wait for an update to support them)
I`ll have to redo my system structure again though... T.T
Anyways, I`ve been working like mad on this and can`t wait to release it. =D
Post Merge: September 07, 2012, 10:34:16 AM well, i`ve rebuilt the logger with a method similar to the file handler... So logging is enabled, and now has very little effect towards conversion time
I`ve also added error handling to the import/export commands. If an error is hit in a script, The import/export operation is cancelled and an error is displayed. Almost nothing (except internal data erors) should cause a crash now >:3
Still need to get custom length floats fixed though... >_>
And since nobody came back with a responce to my multi-file data handling, I`m going with my choice:
SetFile(0) bu32()
SetFile(1) bu32() bu32()
Post Merge: September 07, 2012, 03:16:13 PM also... Another thing I`ll be adding (since nobody would rather tell me) is the binary handler
Basically just a mod of my current handler, Where the values are binary values instead of character data.
These will be implamented in the dev4 release
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« Last Edit: September 07, 2012, 03:16:13 PM by Tcll »
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« Reply #182 on: September 09, 2012, 09:35:40 AM » |
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*sigh* Guess I have to make a release just to get some attention aruond here huh... -.-*
DANGIT MOTHER, HURRY UP ALREADY!!! lol
I won`t be posting any further updates until the dev3 release. -_-
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« Reply #183 on: September 09, 2012, 12:20:08 PM » |
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Don't feel down. Once it's ready everybody's gonna want it.
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« Reply #184 on: September 09, 2012, 01:57:51 PM » |
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lol you`re so right XDD
And just so BJ doesn`t EVER feel like I`m competing with him, I want this program to basically be the `central hub` for conversions between programs such as: -Brbx -Maya -Blender -3DS -Minecraft (extended operations) -Steam -etc...
The secret is the script functions to make reading the file as simple as possible.
The idea basically came from a discussion about various hex editors that supported template functionality... The easiest to program for is HexEdit, with pre-defined XML tags for each field.
010 Editor expects you to know C programming standards for it`s templates.
And Hex Editor Neo was pretty much disreguarded since you couldn`t even use the functionality, unless you paid for it...
The problem with blender was too many functions that were only suitable for certain specific data inputs... (you had to convert everything yourself before you sent it to blender)
The scripts for UMC don`t have to be extremely strict when formatting... In fact, you never actually touch the file itself.
The functions used do most of the work for you just by simply calling them.
Post Merge: September 11, 2012, 10:36:48 AM
ok... so I've tried my last link again and got it
anyways... it doesn't matter now... I have the release everyone's been waiting for here: :3 http://www.mediafire.com/?r7qsynl1joaricp
yes I subscribed... 9_9 their service really sucks though... -.-* I miss MegaUpload T_T
anyways... here's a few images as of Dev2 updates:
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« Last Edit: November 30, 2019, 01:46:25 AM by DarkPikachu »
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« Reply #185 on: September 11, 2012, 11:17:08 AM » |
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This looks great!!! I feel bad for not commenting about your progress, but know that I really appreciate everyone that makes things that make our lives easier. As for the model viewing do what seems most effective and good looking. Thanks again for this. And I might look at scripting, it looks hard though. Edit: Uhhhh the download isn't there.
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« Last Edit: September 11, 2012, 11:18:05 AM by toonlink444 »
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Click Sig For My Tutorial Thread I'm Just You're Friendly Forum Pseudo Narcissist This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.
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« Reply #187 on: September 11, 2012, 06:20:16 PM » |
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yo TCLL... just tried this out... and i seem to be getting this..
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« Reply #189 on: September 12, 2012, 11:19:22 AM » |
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Click Sig For My Tutorial Thread I'm Just You're Friendly Forum Pseudo Narcissist This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.
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« Reply #190 on: September 12, 2012, 11:20:53 AM » |
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hmm... that seems to be a bug with openGL...
the only fix I can suggest would be to download the glut32.dll and place in the C:/WINDOWS/System/ directory
I apparently need to download freeglut.dll and rename it to glut32.dll to get the mousewheel working...
I'll see if I can make dev4 copy the dll's to the system automatically
ah ok thanks. that did the trick
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« Reply #192 on: September 12, 2012, 12:45:18 PM » |
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I tried to view capt falcon with it and this showed up. Has this been a problem before? Edit: It was his brawl mdl0 to be more clear.
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« Last Edit: September 12, 2012, 01:29:27 PM by toonlink444 »
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Click Sig For My Tutorial Thread I'm Just You're Friendly Forum Pseudo Narcissist This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.
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« Reply #194 on: September 12, 2012, 02:54:04 PM » |
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I tried to view capt falcon with it and this showed up. Has this been a problem before? Edit: It was his brawl mdl0 to be more clear. HAH... reminds me of wat ripping chars from melee looks like when using 3D Ripper DX or OGLE.. xD
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