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« Reply #12165 on: November 28, 2013, 10:48:11 AM » |
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I'm taking it that P:M is a bit more stubborn when it comes to hacks? So is it harder to make a custom moveset for P:M or is it harder to just make a one-slot character? O_o Anyways rig looks good so far, is he going to have all the expressions that Sonic has?
When it comes to model importing, nothing is different. Except for Mewtwo. He uses some pretty fancy PAT0 stuff for his blue glow effects. Also, when it comes to movesets, it's best to start with a PM character as a base. If you throw a moveset into PM from the Vault that isn't made for PM, then it may have some crazy physics glitches.
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« Reply #12166 on: November 28, 2013, 11:45:31 AM » |
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I'm taking it that P:M is a bit more stubborn when it comes to hacks? So is it harder to make a custom moveset for P:M or is it harder to just make a one-slot character? O_o Anyways rig looks good so far, is he going to have all the expressions that Sonic has?
hmm... i've never done the expresion things... but it should't be too hard. i'm guessing its like ness's baseball bat?
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« Reply #12167 on: November 28, 2013, 11:58:18 AM » |
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for those who missed me on this thread
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« Reply #12168 on: November 28, 2013, 12:06:11 PM » |
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hmm... i've never done the expresion things... but it should't be too hard. i'm guessing its like ness's baseball bat? Yes exactly like that, he just has a bunch of visibility bones with the expressions being rigged to his NeckN bone.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #12169 on: November 28, 2013, 12:50:16 PM » |
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got s'more stuff done.
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« Reply #12170 on: November 30, 2013, 11:20:31 PM » |
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Not much right now. But this is pretty much what I made today. Trying to recreate another Digimon Rumble arena level. Still just default so no textures yet, but I'll definitely be working on this. Pier 47
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« Reply #12171 on: November 30, 2013, 11:38:25 PM » |
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thought it was black rock stadium for a sec
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Switch FC: SW-4190-2933-4524
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« Reply #12172 on: December 01, 2013, 11:02:48 AM » |
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i'm hoping to import this stage, but i have to ask the same question. is it safe to get a regular battlefield, and put it on project m? or do i have to start with a PM battlefield?
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« Reply #12173 on: December 01, 2013, 12:59:39 PM » |
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if you remove the battlefield rel file in the PM module folder, it'll work just fine.
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Switch FC: SW-4190-2933-4524
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« Reply #12174 on: December 01, 2013, 01:27:48 PM » |
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Ready to rig. Normals were messed up before. Hands fit pit's bones now. Made the gord smaller, and brought the eyes a little closer together.
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« Reply #12175 on: December 04, 2013, 10:05:23 PM » |
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if you remove the battlefield rel file in the PM module folder, it'll work just fine.
too late for that, i figured it out when the site was down. the only thing left is the music. i would download the program to create custom music, but now smashboards is down, the site that has that download on it! oh well. also, this: i also just added the bump-map to sonic's main texture so it would look cool. (not done yet, obviously more wisps missing.) (nega wisp on ivysaur laser on ness drill on pit boost on falco sonic on sonic)
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« Last Edit: December 04, 2013, 10:06:37 PM by Sir Kirby the 4th »
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« Reply #12176 on: December 04, 2013, 10:19:09 PM » |
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truly an epic piece of art, my good friend.
when I first saw the negawisp, I thought it would be a stage, with the hands as raising and lowering platforms, and a background that gives the illusion of travelling forward (backwards for the negawisp) on the track. still, very interesting to have it on ivysaur
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Switch FC: SW-4190-2933-4524
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« Reply #12177 on: December 05, 2013, 10:34:31 AM » |
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I always make "generic anime lolis" but this time.. You'd better learn her name cos it's..
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« Reply #12178 on: December 05, 2013, 10:44:05 AM » |
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I always make "generic anime lolis" but this time.. You'd better learn her name cos it's.. Tabuu approves. Seriously, nice job on her.
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« Reply #12179 on: December 05, 2013, 10:45:46 AM » |
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Well done on Ashley there, Kyouma.
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3DS Friend Code: 2895-6640-9302
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