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« Reply #2070 on: April 15, 2011, 05:59:20 PM » |
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Sexy and new OP is sexy and new ^_^
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« Reply #2071 on: April 15, 2011, 06:03:35 PM » |
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This weekend I'm going to see if I can get a capture card. Then I'm going to upload a vid of me(V. Joe) against 3 other V. Joes(Lvl. 9s).
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« Reply #2072 on: April 15, 2011, 08:31:09 PM » |
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Or you could do VJoe vs my weegee Yes...I'm making weegee... Anyway, SD, I don't really understand the follow-up tutorial. Well I do get it, but I don't. See, I code my psa to go to a certain action after the hitbox connects. At least that's what it's supposed to do. but it doesn't do it! Neither OB or 3D work for me D: am I doing something wrong?
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« Reply #2073 on: April 15, 2011, 08:33:12 PM » |
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Or you could do VJoe vs my weegee Yes...I'm making weegee... Anyway, SD, I don't really understand the follow-up tutorial. Well I do get it, but I don't. See, I code my psa to go to a certain action after the hitbox connects. At least that's what it's supposed to do. but it doesn't do it! Neither OB or 3D work for me D: am I doing something wrong? You would need to send it to me.
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« Reply #2074 on: April 15, 2011, 09:06:43 PM » |
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@ Smashclash: Yeah, I'll work on it tonight and see how much I can get done.
@ SD: I found out something interesting! In the new SA 2.6 The Posture events do allow certain leg movements. BUT
The first one seems to flip you in the opposite direction XD So I'll keep looking for the one that makes it so you stay in the same direction.
EDIT: Posture:1 Makes the character able to kick at a 90 degree angle. (Like straight forward) but flips the character to the opposite direction uppon the completion of the animation. Posture:2 Same as posture:1 but without the problem with the flipping.
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« Reply #2075 on: April 15, 2011, 09:09:35 PM » |
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What's this I hear? He got a new FS?
I also hear that there's a new version?
Sorry there's so many posts here, due to your popularity sir.
I'm for sure downloading it now.
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« Reply #2076 on: April 15, 2011, 09:55:00 PM » |
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Just downloaded and tested Joe (just barely got mah brawlz back btw), and may I say that you sir, are a PSA god. You probably already knew that though
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Vee and Random's Bucketson | Happily married to Velen Personas: Tumblr!
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« Reply #2077 on: April 16, 2011, 03:39:22 AM » |
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Or you could do VJoe vs my weegee Yes...I'm making weegee... Anyway, SD, I don't really understand the follow-up tutorial. Well I do get it, but I don't. See, I code my psa to go to a certain action after the hitbox connects. At least that's what it's supposed to do. but it doesn't do it! Neither OB or 3D work for me D: am I doing something wrong? Have you put it in the loop like I said?
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« Reply #2078 on: April 16, 2011, 04:19:22 AM » |
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Alright Mr. Doom I finally had a chance to test out the V Joe, and I gotta say man, epic f*cking work!
I won't list all the epic things that I like, since it's mostly everything lol but there is a few things that bother me.
I did read about the down air A and neutrail air A should be switched, and yes, they definitely should.
I'm just use to downing the downwards Falcon Kick I guess, but I could get used to it.
When grabbed, his has a big ass head. I'm sure you're aware of this already.
I love the Voomerang attack, but it's so damn weak. I never played MvC3, but I know for a fact in TvC it wasn't that weak. Also, the sound you got for it makes it sound even weaker.
Lastly, the UP Special, AKA the recovery. I know it's kinda like Pikachu's but it's hard to get used to, and no knockback ;(
Aside from that, amazing job, and I mean amazing job sir.
Not waiting for a Captain Falcon rel, I'm keeping this forever and ever.
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« Reply #2079 on: April 16, 2011, 04:27:01 AM » |
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Alright Mr. Doom I finally had a chance to test out the V Joe, and I gotta say man, epic f*cking work!
I won't list all the epic things that I like, since it's mostly everything lol but there is a few things that bother me.
I did read about the down air A and neutrail air A should be switched, and yes, they definitely should.
I'm just use to downing the downwards Falcon Kick I guess, but I could get used to it.
When grabbed, his has a big ass head. I'm sure you're aware of this already.
I love the Voomerang attack, but it's so damn weak. I never played MvC3, but I know for a fact in TvC it wasn't that weak. Also, the sound you got for it makes it sound even weaker.
Lastly, the UP Special, AKA the recovery. I know it's kinda like Pikachu's but it's hard to get used to, and no knockback ;(
Aside from that, amazing job, and I mean amazing job sir.
Not waiting for a Captain Falcon rel, I'm keeping this forever and ever.
Thanks Mr Italiano ^^ Glad you're enjoying it. But about the resizing, I've said this twice before but I'll say it again:
It's a model glitch. It has nothing to do with the PSA. If you download Beyond's Viewtiful Joe with the size mod but without the moveset, you will still experience the same problem. It happens to all One Slot Size mods. It's just more noticable with my moveset because I further resized him to make him even smaller (Beyond's Joe is 0.7x size, mine is 0.55x).
And yeah the Up B does take a bit of time to get used to. I haven't even got used to it fully myself XD But the second hit is where it deals the additional knockback.
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« Reply #2080 on: April 16, 2011, 04:56:58 AM » |
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Well, I'll tell you exactly why Joe gets bigger when he's thrown, it has to do with the opponent, not Joe, see, they have animations in their file to make the opponent move the way their throw intends... In other words, the only way to fix this? Is to change throw animations for ALL CHARACTERS IN BRAWL!
...
In other words, there's no way to do so at the moment, oh well, it's a very minor glitch anyway.
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« Reply #2081 on: April 16, 2011, 05:10:49 AM » |
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nice work i hope someday you pick up SSJ3 gotenks and deadpool xD i cant wait after what i saw with joe
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« Reply #2082 on: April 16, 2011, 07:50:15 AM » |
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Moar OP edits XD
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« Reply #2083 on: April 16, 2011, 08:10:42 AM » |
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hmm no I haven't :l I'll try making a third hitbox that has no damage but in the same spot and hits both ground and air, and set that one in a loop.
also, it's rather odd, but knuckle Joe's(I'm not sure if that's the guy from knock out I think it's from kirby, but I mean knockout guy) animation from his assist trophy flips luigi around backwards when he uses it? It's the second attack that he has...strange. It's the animation where he jabs straight forward and low to the ground.
I've tried reverse direction, but that don't help. Hmm...this is odd... XD
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« Reply #2084 on: April 16, 2011, 08:21:30 AM » |
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hmm no I haven't :l I'll try making a third hitbox that has no damage but in the same spot and hits both ground and air, and set that one in a loop.
You don't loop the hitbox silly. You loop the stuff under the "If". For example:
"Set Loop: X If: 0B or 3D Change Subaction: Whatever End If Synch Timer: 1 Execute Loop"
It's in the tutorial ¬_¬
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« Last Edit: April 16, 2011, 08:52:24 AM by Dr. SDo0m CoRrUpTi0n »
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