Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 4 5 6 [7] 8 9 10 ... 25
Author Topic: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 7/7)  (Read 115452 times)
0 Members and 0 Guests are viewing this topic.
♤♡◇♧
The Corrupted
Holy Kitten
*
Offline Offline

Posts: 1799

  • Awards Fiery Topic Pin Collector Active Contributor Heart Container

  • View Profile Awards
    « Reply #90 on: February 26, 2010, 01:12:57 PM »


    this is with my narutos attributes



    This is the animation at .7 speed should look like this



    if it looks like this and he isnt noticably slower looking then set the scale to .5 or lower. if it still doesnt seem slower i'll fix the run in brawlbox

    Still didn't work.
    There was no difference at all.
    Logged

    dingo
    Angel Kitten
    ***
    Offline Offline

    Posts: 3145


    Il Matto

  • Awards >9000 Troubleshooter Pin Collector Heart Container

  • View Profile WWW Awards
    « Reply #91 on: February 26, 2010, 01:53:26 PM »


    if piggy doesnt mind i'll give him a new run
    Logged

    Quicksilver
    Hyper Kitten
    ******
    Offline Offline

    Posts: 204


    woof

  • Awards Fiery Topic Starstormer

  • View Profile Awards
    « Reply #92 on: February 26, 2010, 06:36:50 PM »


    hey guys. sry ive been busy all week. I'll try to have the Attack13 and Fair done by this weekend

    btw this is MaRRoK. i use a diff name here on KC-MM
    Logged

    I did not stay like  peter pan and the lost boys and I unfortunately grew up and moved on to other things. I GIVE FULL PERMISSION FOR EVERYONE TO DO WHATEVER THE HELL THEY WANT WITH ANY OF MY PREVIOUS WORK
    (it would be nice if you credited me tho :3)  have a great life everyone! Smiley

    piggybank67
    Extreme Kitten
    *******
    Offline Offline

    Posts: 383

  • Awards Super Saiyan Topic

  • View Profile Awards
    « Reply #93 on: February 26, 2010, 06:52:40 PM »


    if piggy doesnt mind i'll give him a new run
    go ahead
    hey guys. sry ive been busy all week. I'll try to have the Attack13 and Fair done by this weekend

    btw this is MaRRoK. i use a diff name here on KC-MM
    great news!
    « Last Edit: February 27, 2010, 11:04:31 AM by piggybank67 » Logged

    Check out my YouTube Channel! -

    ♤♡◇♧
    The Corrupted
    Holy Kitten
    *
    Offline Offline

    Posts: 1799

  • Awards Fiery Topic Pin Collector Active Contributor Heart Container

  • View Profile Awards
    « Reply #94 on: March 02, 2010, 10:01:06 AM »


    So guys, progress?
    EDIT: Uploaded a vid:
    <a href="http://www.youtube.com/watch?v=A2N_XyvkBtU" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=A2N_XyvkBtU</a>
    « Last Edit: March 02, 2010, 11:14:44 AM by ds22 » Logged

    dingo
    Angel Kitten
    ***
    Offline Offline

    Posts: 3145


    Il Matto

  • Awards >9000 Troubleshooter Pin Collector Heart Container

  • View Profile WWW Awards
    « Reply #95 on: March 05, 2010, 12:27:22 PM »


    http://www.mediafire.com/?zm4njeezyyl

    LandingHeavy/Light and fixed Run added but no Attack13 in that.

    Midterms suck so I'll be slow to update anything. I'll have the Entry when I get back on this.
    Logged

    piggybank67
    Extreme Kitten
    *******
    Offline Offline

    Posts: 383

  • Awards Super Saiyan Topic

  • View Profile Awards
    « Reply #96 on: March 05, 2010, 04:39:36 PM »


    http://www.mediafire.com/?zm4njeezyyl

    LandingHeavy/Light and fixed Run added but no Attack13 in that.

    Midterms suck so I'll be slow to update anything. I'll have the Entry when I get back on this.


    i love u Cheesy
    Logged

    Check out my YouTube Channel! -

    dingo
    Angel Kitten
    ***
    Offline Offline

    Posts: 3145


    Il Matto

  • Awards >9000 Troubleshooter Pin Collector Heart Container

  • View Profile WWW Awards
    « Reply #97 on: March 05, 2010, 09:24:52 PM »


    No homo
    Logged

    ♤♡◇♧
    The Corrupted
    Holy Kitten
    *
    Offline Offline

    Posts: 1799

  • Awards Fiery Topic Pin Collector Active Contributor Heart Container

  • View Profile Awards
    « Reply #98 on: March 06, 2010, 06:28:53 AM »


    The Run animation looks good, but doesn't move.
    EDIT: I got a wicked idea.
    When Kryal releases the model importer, we could export the Naruto model, give him Ike's bones and import him back in.
    That way, we could "steel" Brawl animations.
    « Last Edit: March 06, 2010, 07:02:34 AM by ds22 » Logged

    dingo
    Angel Kitten
    ***
    Offline Offline

    Posts: 3145


    Il Matto

  • Awards >9000 Troubleshooter Pin Collector Heart Container

  • View Profile WWW Awards
    « Reply #99 on: March 06, 2010, 07:41:47 AM »


    I forgot to move his N bone.

    I set it all to 0 so he didn't run off screen when I was making it. Can you set the final frame of it to 45 on the Z translation.

    Also I have a CON Naruto with no sword glows and no flaming swords on the clones. It wasn't update on the page I don't think. If we're gonna do clones with articles the psa I have can help.

    I'm gonna try to figure out walking up a wall too.

    BTW ds22 if you weren't completely aware of it yet. Ike uses a lot of hard coding that needs to be avoided to get good results.
    Logged

    ♤♡◇♧
    The Corrupted
    Holy Kitten
    *
    Offline Offline

    Posts: 1799

  • Awards Fiery Topic Pin Collector Active Contributor Heart Container

  • View Profile Awards
    « Reply #100 on: March 06, 2010, 07:49:56 AM »


    45 ain't a good number to set for Z.
    It makes him to fast.
    I also tried other numbers, but they were or to fast or gave the same problem Piggybank67's Run gave.

    And I know Ike has a lot of hard coding.
    Logged

    piggybank67
    Extreme Kitten
    *******
    Offline Offline

    Posts: 383

  • Awards Super Saiyan Topic

  • View Profile Awards
    « Reply #101 on: March 06, 2010, 07:55:52 AM »


    45 ain't a good number to set for Z.
    It makes him to fast.
    I also tried other numbers, but they were or to fast or gave the same problem Piggybank67's Run gave.

    And I know Ike has a lot of hard coding.

    i think 21 is about good try that and see how u like it
    Logged

    Check out my YouTube Channel! -

    ♤♡◇♧
    The Corrupted
    Holy Kitten
    *
    Offline Offline

    Posts: 1799

  • Awards Fiery Topic Pin Collector Active Contributor Heart Container

  • View Profile Awards
    « Reply #102 on: March 06, 2010, 08:01:51 AM »


    45 ain't a good number to set for Z.
    It makes him to fast.
    I also tried other numbers, but they were or to fast or gave the same problem Piggybank67's Run gave.

    And I know Ike has a lot of hard coding.

    i think 21 is about good try that and see how u like it
    Tried and it had the same problem your Run had, only a bit slower (getting to a distance).
    « Last Edit: March 06, 2010, 09:23:16 AM by ds22 » Logged

    dingo
    Angel Kitten
    ***
    Offline Offline

    Posts: 3145


    Il Matto

  • Awards >9000 Troubleshooter Pin Collector Heart Container

  • View Profile WWW Awards
    « Reply #103 on: March 06, 2010, 09:10:24 AM »


    45 ain't a good number to set for Z.
    It makes him to fast.
    I also tried other numbers, but they were or to fast or gave the same problem Piggybank67's Run gave.

    And I know Ike has a lot of hard coding.

    i think 21 is about good try that and see how u like it

    Didn't mean any disrespect by what I said. As long as his run looks fine then his core animations should look fine.
    Logged

    ♤♡◇♧
    The Corrupted
    Holy Kitten
    *
    Offline Offline

    Posts: 1799

  • Awards Fiery Topic Pin Collector Active Contributor Heart Container

  • View Profile Awards
    « Reply #104 on: March 06, 2010, 09:21:54 AM »


    It looks good, but it still doesn't fix the "loop" problem we had before with Piggybank67's Run.
    We should probably do some other animations before we fix Run.
    And when the BrawlBox Model importer gets released, we can use the animations of for example, CoN Naruto or Naruto (V0.6.6b).
    Should also fix the Run problem, the grab glitch and the teleport glitch.
    Logged

    Pages:  1 ... 4 5 6 [7] 8 9 10 ... 25
    Print
    Jump to: