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« Reply #30 on: December 22, 2010, 01:00:35 PM » |
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Well, you could attach it to a separate model (invisible) and just move that to the collision area......
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FC: 2191-7379-6272
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« Reply #31 on: December 22, 2010, 01:08:54 PM » |
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Elaborate, do you mean- have an object to be invisible? How invisible? Shrinking it so that it is unseen and then pop it back up to normal size, and the collisions will work like that?
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« Reply #32 on: December 22, 2010, 01:46:20 PM » |
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i tried to make a texture hack for luigis mansion and it freezes my wii. why?
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« Reply #33 on: December 22, 2010, 07:23:41 PM » |
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Elaborate, do you mean- have an object to be invisible? How invisible? Shrinking it so that it is unseen and then pop it back up to normal size, and the collisions will work like that?
Probably. I mean, I haven't tried it myself.... But it should By invisible, I man turn the type setting in the materials1 of the model th 3 to make it invisible ingame....
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« Reply #34 on: December 26, 2010, 02:57:52 AM » |
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Nice guide Chuy! This will deff help a lot of people, specially the new stage hackers. As for a program to resize images, I deff reccomend Irfanview: http://www.irfanview.com/I use it all the time, it's free. Guaranteed to keep the quality as much as possible.
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« Reply #35 on: December 26, 2010, 05:13:11 PM » |
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you could make an invisible object and move it beyond the screen boundary...
Then move the objeck to where it was on the next frame right when the actual object appears....
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« Reply #36 on: December 26, 2010, 06:39:41 PM » |
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>.>
That's what I said, basically.
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« Reply #37 on: December 26, 2010, 07:09:45 PM » |
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It'll be tedious, very, but... I've got no other options... I'm doing that.
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« Reply #38 on: December 26, 2010, 07:31:41 PM » |
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Nice guide Chuy! This will deff help a lot of people, specially the new stage hackers. As for a program to resize images, I deff reccomend Irfanview: http://www.irfanview.com/I use it all the time, it's free. Guaranteed to keep the quality as much as possible. ...I love you Now that's out of the way i'll be updating this soon
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« Reply #39 on: December 30, 2010, 01:11:25 PM » |
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great tut, but does filesize matter when using Riivolution?
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #40 on: December 30, 2010, 02:27:03 PM » |
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Nice guide Chuy! This will deff help a lot of people, specially the new stage hackers. As for a program to resize images, I deff reccomend Irfanview: http://www.irfanview.com/I use it all the time, it's free. Guaranteed to keep the quality as much as possible. ...I love you Now that's out of the way i'll be updating this soon I love you more ex wifey, and like I said your guide is the [censored]! I usually hate text guides, but yours is really good, efficient, and also has images so people actually see what to do and stuff. Great job once again Mr. Chuy!
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« Reply #41 on: December 30, 2010, 02:31:55 PM » |
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great tut, but does filesize matter when using Riivolution?
Yes and no Yes because if you release the stage and it goes over the filesize then people with gecko os can't use it and no if it's just for personal use Nice guide Chuy! This will deff help a lot of people, specially the new stage hackers. As for a program to resize images, I deff reccomend Irfanview: http://www.irfanview.com/I use it all the time, it's free. Guaranteed to keep the quality as much as possible. ...I love you Now that's out of the way i'll be updating this soon I love you more ex wifey, and like I said your guide is the [censored]! I usually hate text guides, but yours is really good, efficient, and also has images so people actually see what to do and stuff. Great job once again Mr. Chuy! Yeah i hate long text tutorials so i decided to make it easy to follow and understand for everybody so they can go about making good stages
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« Reply #42 on: January 02, 2011, 10:25:20 PM » |
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Little update to the guide Added new info about srt0 data, new links, and some tips (post your own here so i can add to it )
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« Reply #43 on: January 03, 2011, 04:50:37 AM » |
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Alright, here:
1) Two of the same objects can have different textures by renaming one of the object's Texture1 and Materials1's texture name. (Ex- If you want to change Arwing01 to 2ndArwing1, but you already have another Arwing you do not want to change the texture of; Grab the Arwing model you do, and go to its Texture1 and Materials1 folder, and rename Arwing01 to 2ndArwing1, now you have two Arwing models, but with different Arwing01 textures.)
2) If you edit the animations of any object in BrawlBox 64 and lower, after saving with this version, it removes the loop of animations. Go into your new Brawlbox, make it loop and resave.
More to come. Meh... school. >.>
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« Reply #44 on: January 03, 2011, 06:43:31 PM » |
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If i were to leave it as it is the stage would crash so i have to change it to this: Why do you change it to those values? Would they be the same for every stage? Thanks.
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