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3616  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Raccon mario bros./doctor mario released soon on: April 03, 2012, 03:14:02 PM
i thought you were trolling the brawl vault.
Wow thanks. Tongue Yes that was sarcasam, no I was not trolling the Vault, it was just a newbe stupity, which I can be stupid at sometimes, and no that's not why my username has the word "Stupid" in it. Tongue

Post Merge: April 03, 2012, 03:34:05 PM
So Mariodk, waht I'm taking is that you were saying I could release my extras right? You just didn't want me to post them individually, which I wouldn't because of how many there are. Tongue If that is what you were saying, Doctor Mario atleast has a version without the fire mode right? because I was hoping to make a different fire version so he doesn't magically gain a fire cap. XD Anyways can't wait for the upload, I really want to see how the Racoon Bros are, so are they racoon all the time except in Fire Mode, are was that over the Cape Mode?
3617  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Doctor from Melee join brawl soon :D on: April 02, 2012, 09:44:54 PM
just release thm if you wanted just not spam brwlvault as i remember you did with over 9000 textures of mario/luigi so i think it better to have them in one single download and add me as colab.
[/quote]Yes I probably shouldn't have posted them individually, but at the time I was thinking that it would be helpful for those who just wanted like only part of them, but ya wait so you just submitted them?
3618  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Doctor from Melee join brawl soon :D on: April 02, 2012, 07:38:16 PM
So from my understanding, once you get Doctor Mario to work with SMBZ v3, you'll release it and the Racoon Bros right? I'm glad you got the eyes to finally work, will there be a difference between the HD and normal textures? Maybe the freezing is because of one of the textures, because I made tons of extras for the SMBZ v3, which I don't plan on releasing without your permission, its just for myslef at the momment, but sometimes the game crashed with just a simple texture...no wait it was still file size due to one texture being to big. Sorry about that, I guess that diddn't really help your sitionation did it? Tongue I'm taking that the only difference in HD and normal would I guess be how much detailed the cloak and stiscope (Totally missed that I'm sure. Tongue) right? Because  in the picture, those things look a bit better.
3619  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded. on: April 02, 2012, 04:37:46 PM
No my Easter Break is just this weekend, my school was hosting something so my High School was out for today, and we'll be out this friday, making my school only having Tuesday, Wednessday, and Thursday.
3620  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Doctor from Melee join brawl soon :D on: April 02, 2012, 02:22:02 PM
Okay Mariodk, I just wanted to know if that was the only reason why you were waiting, plus I'm sure all you had to do was change the visiblility bone right? Well did you have any other powerup made or will it just be the Super Leaf and Doctor Mario?
3621  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario 64 Moveset Hack for Normal/True Mario NOT SM64 Mario, v4.0 uploaded. on: April 02, 2012, 02:10:17 PM
My god that was annoying, since I edited the post yesterday for v4.0, all of the catified words were still there today, so I had to edit all of them back, if they ask for suggestions for an April Fools joke next year, they better not do something like that again. God it was annoying.
3622  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Doctor from Melee join brawl soon :D on: April 02, 2012, 01:54:08 PM
Could you atleast upload the Racooon Bros, or are you for a fact not going to upload without Doctor Mario, or maybe you could if it takes too long for Dr. Mario? I'm happy to see that you got the Damage Face to not show up at all times, I'm guessing that you're just trying to get him to blink and stuff right?
3623  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Supurr mrio 64 Moveset Hack for Normal/True murrio NOT SM64 murrio v4.0 uploaded. on: April 01, 2012, 12:59:25 PM
Well this year's the first time I've been on BrawlVault so I didn't know what to expect but this is messing with my image links, so they don't show up. DX
3624  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Supurr mrio 64 Moveset Hack for Normal/True murrio NOT SM64 murrio v4.0 uploaded. on: April 01, 2012, 12:31:10 PM
Kittnifing the forums is a good April Folls Day joke ONLY if they'll be normal after today, if they're staying this way, then that was a stupid idea considering not everyone happens to type correct english for multiple reasons, this makes it harder to read posts. D:<
3625  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Supurr mrio 64 Moveset Hack fur Normal/True murrio NOT SM64 murrio v4.0 uploaded. on: April 01, 2012, 12:22:45 PM
Does anyone else know why a bunch of words have been edtied, like for example every "Mario" has been changed to "murrio", and all the "Super" have been changed to "supurr", I changed them this morning before going to chruch, but they're changed back. WTF?? KnightMario I was thinking about vertexing the hands to be open, and then have a peace sign and then importing them into the model, since BrawlBox can't duplicate vertices, I can't duplicate the hands and then vertex them. Tongue I've uploaded v4.0, just need to edit the first post with the info, and putting the download link in the vault.
3626  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Doctor from Melee join brawl soon :D on: March 31, 2012, 11:17:47 PM
I tak back what I said about there's a pretty good vertex, this is way better than the vertex! I'm willing to wait for this and the Racoon Bros, I agree with some of the things slayermarth101 said about v3, and another thing is that the down taunt, up taunt and newutral B animations are too long (Or rather you made them slow down at a certain frame), whenever facing a CPU Lv 9, they always hit before I can generate the bomb, mushroom, or Cape/Fire Flower, and its pretty anoyying. I do know that CPU aren't updated with edited PSA's, they still think they're playing with their character's origianl PSAs, for example if you're facing Mario Lv 9, and you're on the other side of the stage, he'll start doing the Down B, thinking he'll generate Fludd and start filling him up, but when it doesn't happen, he does it again and again and so on. This also explains why when Mario gets a Smash Ball, he'll go to one end of the stage, jump up and then use it, you know because that's most effective way to use the original final smash, but with SMBZ moveset, it just makes him look like a dumb@$$, which is funny, but kinda cheap from Nintendo, just like how they used half of Mario's animations for Luigi's. I'm saying this information in the wrond forum aren't I?
3627  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Doctor from Melee join brawl soon :D on: March 31, 2012, 09:31:00 PM
Okay, thanks for telling me and I guess anyone else that has read the post, I just wasn't sure how many of Dr. Mario's animations were different from Mario's but if its that few, then I can understand not making one. Tongue What other powerups did you have inmind? A flying star from SMG would be nice, its just I would maybe recommend that being a sepearte PSA so you can have it so when you generate article 2 (Which could be the Red Star) the HairM bone changes to the HairMb bone (Swapping Mario's clothe textures) and then have it so you pretty much do Cape Mario moves, with some changes, well that is IF you can't get it in the game another way. I wouldn't be surprized if you've gotten tired of me saying this, but I really can't wait for the Racoon Leaf power up. Grin
3628  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Doctor from Melee join brawl soon :D on: March 31, 2012, 08:11:16 PM
So Mariodk is the Racoon powerup close to being finished? Because I really like the idea of having the ability to generate the tail and ears. I personally don't really care about the Dr. Mario import mostly because there's already a pretty good vertex of Mario, and because I never really used him in Melee except for getting his trophies, but its your hacks so just keep doing whichever one you want to work on at the moment. I would like for you to finish the Racoon Mario/Luigi before moving on to something else. Since your doing a Doctor Mario import, you might as well do an animation hack for him too, I was playing Melee the other day and saw that Doctor Mario has DIFFERENT Wait animations then Mario, and I'm willing to bet that other animations are different from Mario, but like I said before, just do what you want to do. I'm not forcing you to do anything. Grin
3629  Super Smash Bros. Brawl Hacking / Attacks and Animations / StupidMarioFan1's PSA and Movesets (So the decriptions wouldn't be so long) on: March 31, 2012, 05:24:19 PM
As the Subject says, these are just my Movesets, PSAs, and really any hacks that have really long descriptions so for those who want to read it all can come here and read, and those who just want the basic info can just read the hack's description.

SM64 Moveset v1.0, v2.0, v3.0, v4.0

Mario and Luigi over Ice Climbers Pack (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24717&Moderated=All)
EDIT2*March 31st*Redownloading this would be recommended, I fixed a few things, updated a few animations, got more "recolors", and a more varity of models for this pack.
EDIT*Janurary 28th*: I fixed the throwing crash, so now the only crashes you should ever get from this, is using the specials to quickly after each other, but that doesn't ever happen that often. But try not to repeatly use the neutral special (hitting iceburgs with hammer) more then three times imedaitely after the other when the iceburgs don't disappear quickly. Like on a huge stage, or after the camera zooms out for some reason, like FS and person flying away.
I saw how Jack H. made the Mario Bros over the Ice Climbers with his A Pair of Plumbers [Mario & Luigi]v1.0 hack, but their eyes freaked out a bunch of people. The animations didn't even match up with most of the attacks, he said it was a very early beta, but he said that in the middle of last year, and I hadn't seen any updates for it. So I decided to make my own version. I've started this habbit of fixing other people's hacks, and this was one of them, but I later just started from scratch to get the attacks to match up. I edited Jack H. Mario and Luigi model to get rid of the damage eyes, since I couldn't get it to work perfectly, both of Luigi's faces was always showing, and Mario's normal face would never disappear when the hurt face was showing. This has working hair, yellow eyes, hammer from SMBZ Mario moveset, and eye movement. All of the normal attacks (not counting the attacks from slipping ledge grabbing, ect.) and speail attacks are the Ice Climbers', just sized for Mario, except some of the specials due to there not being enough data in the FitPopoMotionEct.pac. All three Win animations are the ones from Mario & Luigi: Superstar Saga, and the finals have been changed with two of Mario taunts from the SMBZ Mario PSA. This has all texture slots replaced, with CSPs and Battle Portraits. I've had freezing from the CSPs, but I really hope that its just from using an emulator, or something like that, and its not just the CSPs themselves.
Okay and now the glitches and crashes DX.
When Mario (or Luigi) grabs someone, the person is inside Mario, and when thrown, the guy is a bit higher than the should, and is thrown aquardly. The bros hold items inside their face (THAT WAS NOT SUPPOSED TO HAPPEN), and for the sake of better animations I'm keeping it like that. The Superscope, Ray Gun, and any type of gun uses the ItemShoot and ItemShootAir animations, Cracker Launcher still uses its animations, though it still uses the ItemLegsWait animation (Not the right animation for the Launcher). None of the other items have problems, besides being in the Mario Bros's faces Tongue. Again for better other animations, I got rid of the SquatWaitItem, and WaitItem animations. When sheilding prepare to see Mario and Luigi's hair without the cap freaking 5 times bigger than normal, and will shrink slowly. In other words, their second hair model grows and shrinks with the sheild. All sounds have been replaced with Mario's so you will need to use the Popo has Mario's sound bank code included in the zip file. This was slightly based on Mario & Luigi: Superstar Saga, and by slightly, I mean they have no entry data, and that the CSPs and In-Game portraits are Mario and Luigi on the game cover. No kirby because when I replaced the Ice Climber suit with Mario's cap, it uses the wrong texture in-game, and when I replace both the suit with Mario's cap and the hammer with Mario's hammer, the hammer uses Mario's cap texture, cap is fine, but after doing the Special in mid-air the game crashed. So if you can make a kirby hat working for this, then please upload it.
Here's the New thread for the second update for the Bros: http://forums.kc-mm.com/index.php?topic=44392.0

SM64 Mario 64 Import with Blinking Eyes, Yellow Eyes, and Damage Eyes (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24962&Moderated=All)
EDIT*Feburary 3rd*: I got the blinking Yellow eyes to work.
As the title says, this is Camonsters's SM64 Mario Import but I gave him Yellow Eyes, Damage Eyes and blinking eyes. You'll have to use the motion file to get the blinking eyes, but you'll always have the yellow eyes and damage eyes weither or not you use the motion included in the zip file. I have figured out the secrets of multiple face switching and eye movement in brawl, but you'll have to read this topic: http://forums.kc-mm.com/index.php?topic=41342.msg834094#msg834094.
Anyways I used that knowlege to give a normal FitMarioMotionEct.pac, and mariodk's SMBZ FitMarioMotionEct.pac files the data to change between Mario64's three eyes, and three Yellow eyes. But really the only time he blinks is twice in Wait2, closes his eyes when sleeping, and has them partly open after getting dizzy from braking his shield, and when on the ground on his back and stomach. There is a chance that I'll update this with better arm animations, but it depends on if it'll be too much data, because Mario's arms a noticable distance underneith the bones, it causes huge arm glitches in animations. And simply moving the ShoulderN bones up the right distance won't fix it, I pretty much have to edit every frame with different rotations and translations than the frame before it. So there is a chance that I won't b e able to make the arms better. I will be updating my SM64 Mario Import Texture Pack with the new model, and it'll include an extra copy of all the textures for the SMBZ cape. I don't really care that much if you credit me, it'll be nice, but if you use this edit of the import, you still need to credit Camonsters, since he made the one to begin with. Now admit it, you wanted someone to do this so Mario wasn't just staring out into space forever. Wink Now if you want this over another motion hack, then export the texture patterns from the AnmTexPat(NW4R) folder in the AnimationData[0] in the FitMarioMotion in ".pat0" formats. Then open the motion hack you want in Brawlbox v0.65b (I don't know if you can import these files with any version older than v0.65b beta), right click lon the AnimationData[0].brres, goto "Import", and click on texture pattern. The just import all of the .pat0 files, and you'll get SM64 Mario blinking in the hack.
Also sorry if Mario64's metal textures are messed up, that is IF you get jacked up results when he gets a metal box. When I use these 64 imports, I don't get very good results on metal textures, then again I never saw what the metal textures are supposed to look like on Mario, but I hope its not the result I get when using Dolphin.

True Luigi over Mario port (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25303&Moderated=All)
EDIT: Since I renamed HatN to Hat, you'll have to redo any animation that moves Mario's hat, and is noticible, like the taunt shown in picture 1. What I mean by redo, just export the HatN data inside the animation file, and add a new bone, rename that to Hat, and import the data file, and just mess a little with it to make it look better. If you don't, Luigi's Cap won't move. If you just re-rename Hat to HatN and mess with that data, you'll mess with Mario's Cap too. Doing this makes it so both Mario and Luigi's cap will move when he takes it off.
I know that LC ReSuRrEcTeD made a good port of Luigi over Mario, making so his face ISN'T jacked up, but I made it even better by making it almost flawless. LC ReSuRrEcTeD fixed Luigi's face by RENAMING bones, so thats what I did. You might be wondering whats different besides the texture, well this port has working hair! Luigi has a LHaveN and a RHaveN, since he doesn't use the left one, I renamed it to HairM and moved that before the HairMb and Re-renamed LC ReSuRrEcTeD's Luigi model's XRotN and TransN so they're flipped. Nintendo had made the polygon so if Luigi would've taken off his cap he wouldn't be missing half his head, but its never used in the final original game. Some of you might be wondering what led me to making this, and other probably don't give a [censored] about why I made it, if you one of those people then skip the next two sentences. I'm making a set of hacks that are related to Mario & Luigi: Superstar Saga, and I thought about using that Luigi over Mario port so they both have the hammer off of mariodk's SMBZ Mario moveset. But I decided to finout why Luigi's hat wouldn't move, and how he made his face look normal. And so the birth to this awesome port. Credit to ThatEarthboundguy for the texture that I used, it doesn't matter what textures, so use you're own if you want just give credit to me!! The pac and psc files have mariodk's cape animation, texture and model data, so if you just want the luigi model export the model data and put that in the FitMarioXX file you want and make sure you use Luigi's texture data, remember this is a Luigi model so he doesn't use Mario's textures. This port works excent with any Mario psa like SMBZ mario and maybe my own SM64 Moveset...It's called True Luigi over Mario port not because of the texture, which isn't the True Luigi texture, I named that because an almost flawless port of Luigi on Mario.

Mafia Mario Pack (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24020&Moderated=All)
Ya, I started on this one two or three weeks ago, so it is a little bit late. I tried to make this as identical as I could to the Mafia Luigi Pack, but with Mario and his attacks. Anyway I used cx_asuka's Mario Mafio texture and edited it so now the Mafia Mario is now in Normal, Recolored, Mr. M, Stupid Mario, StMB Wario, Fake and Dark forms. The Recolored is just the Normal, but I changed the saturation to 100%, though it might look someone else's texture, its not. KTH's Mr. M is the Mafia Mr. M. MrPBJ's Stupid Mario is the Mafia StMB Mario, just with mustache so he can still have the vertexed hat. My StMB Wario with the mustache. 8o8 Dark's SSE Shadow Bug Mario BETA is the Mafia Fake Mario, and the Mafia Dark Mairo is just the Fake but colorised blue, still has yellow eyes. Special B spawns Snakes's grenade, still no explosion. Special B Air spawns Super Scope. Special Side-B spawns sticky bomb. Special Down-B spawns Smart Bomb. Special Down-B Air spawns motion bomb, when I added the command to generate an item on the Up-B, Mario wouldn't move upward when he used the Up-B in mid-air, don't know why. Mafia Mario has a little bit less of a temper, he flips you off in two of his Taunts, while Mafia Luigi only flips you off in one, and his middle finger lasts only for a second or two. Mafia Mario's finger lasts a hell of a lot longer.

SM64 Mario Import Texture Hacks (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23886&Moderated=All)
EDIT*Feburary 11th*: This includes all of the textures with my edited version of the import, both with the cape and with fludd. The LM64 textures have been redone, so the face, logo and button textures are four times the original size, making them HD. This time I included the FitMario.pac file for both Fludd and SMBZ Cape, in the one-slot hack, it only had the motion files, not the FitMario.pac files, sorta so you would still have to download mariodk's SMBZ Mario v2.2, but I changed my mind. You might get better quality, or atleast better lighting when you use these, I really hope its just dolphin messing with the quality of the import. Sorry if you happen to get a jacked up metal texture, but I really really really hope that's just dolphin's fault for giving messed up metal textures when using the import.
This includes my LM64 texture hacks that are for the Super Mario 64 rom, the same textures but in the original SM64 style, compare picture 1 to picture 2 to understand what I mean (might have to enlarge the pictures), and it includes MY recolors. I don't really like the recolors already on here, the CSPs need some work, and a few other things, plus all of my textures are in better quality. The original import's textures were in the CMPR format, my textures are in the RGBA8 format. The only difference between the LM64 and SM64 are the eyes, sideburns, overall buttons and mustache. CSPs and In-game pictures included, unlike my other hacks, the CSPs are in the same position with color and texture differences, while in my other hacks each CSP has the character in a different position.

Doopliss Mario over Luigi (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24180&Moderated=All)
Remember my Doopliss Mario over Yellow Alloy, well I made it for Luigi, which is a lot better. First off Mario and Luigi are very similar so not too many things had to be fixed, mainly animation glitches, and a few other things. The specials are still the same, Mario's fireball throwing animations is used, but the other specails are just edited bone animations. Doopliss is a character off of Paper Mario: The Tousand-Year Door, who had the ability to copy anyone's body, and moves. Yes its called Doopliss Mario over Luigi, but the are two slots that are Luigi, which are renamed bones so his face isn't jaked up. He has Mario's dash attack and recovery jump from SMBZ Mario moveset, credit to mariodk for that. CSPs and Battle Portraits included, including "Doopliss" to replace the "Luigi" textures for most menus and battles. Includes selection picture for picking him. There isn't really that much left to this, but the are extras for this hack, which are other Mario, and Luigi hacks for this, like Ryu, StMB The Darkness (Season 4), LM64 Mario, SM64 Mario import, Paper Luigi which is my own hack that should be uploaded either today or tomorrow.

Mafia Luigi Pack (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23246&Moderated=All)
EDIT*December 2nd*: I made a few edits, now the Recolored Mafia Luigi is completely recolored, I had noticed that his fingers were normal colored, I alos made a CSP for the Dark Mafia Luigi, and I made it so he'll generate the super scope after doing a fireball in mid-air (has to be in mid-air during the ENTIRE animation for it to work, so double jump first). Make sure to use both the pac and pcs files for this hack.
I used cx_asuka's Luigi Mafio model and texture to make a pack that has recolors of other hacks. This pack includes the textures from the original, ThatEarthboundguy's Recolored Luigi, KTH's Mister L (Super Paper Mario), 8o8 Dark's SSE Shadow Bug Luigi BETA and my StMB Luigi and StMB Waluigi hacks, while still having the Luigi Mafio model. This pack includes a motion.pac and PSA, the psa makes luigi spawn items on his specials. B spawns Snake's grenade, Down-B spawns Smart Bomb, Side-B spawns sticky bomb, and Up-B spawns motion bomb. All but the Up-B has to be on-ground. Dash attack spawns ray gun. Luigi can only hold one item at a time so get rid of current item to spawn another. Snake's Grenade doesn't have an explosion, probably due to Luigi spawning it and not Snake. Includes CSP and Icon.

Bowser over Giga Bowser (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24582&Moderated=All)
Why the hell there are only disturbing textures of Giga Bowser, I'll never know, but this is the second model hack of Giga Bowser on the vault, Nanobuds's Caterpie was the first, and only other one. This is a simple yet cool hack. I took Bowser's model, and put him on Giga Bowser, then just swap each animation, scale it currectly, and make a few bone edits, so he doesn't run in place and those glitches. Unfotently, I couldn't get rid of Bowser's Yellow eyes, so you'll see two floating eyes when he is in his shell, and the yellow eys, which I just made it the same texture as the normal eye is (Still a different eye texture though Grin). Another glitch is when you grab someone, and throw them. The character will grow to Bowser's scale during the throwing animation. This also happens with Bowser's side special. It is funny to watch Bowser grab someone in Training mode, that has 999%, and do the down thow (rape), and the character will just explode on the side of the screen, that is if you're close to the edge of the stage. The character has so much damage, that they'll fly fast, and Bowser being so huge, and deals so much damage, you rarely get to see the character actually fly out of bounds. Since there is only one Giga Bowser slot, all of your Bowser texture/model hacks will change into the original Brawl Bowser (Giga Bowser).

For some of these, the new descriptions barely say anything. Tongue I only did this because some people asked me to shorten some of my descriptions, so this is what I've done.
3630  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Hackz: Smbz Luigi and Shadow Mario WIP! on: March 31, 2012, 01:46:50 PM
also that hammers worked becuase it has one polygon and one bone  while kirby hammer has more polygons and more bones thats why that hammer is one slot got to hand it to IC only having one polygon and one bone controlling their hammers lol
Well when I made my Mario Bros over Ice Climbers hack I imported Mariodk's SMBZ v2.2 hammer with the Mario and Luigi models, which the hammer has a few bones and three seperate polygons, but it still allowed me to import it.
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