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Author Topic: Brawlbox Resources & History  (Read 3867954 times)
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BlackJax96
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    « Reply #14820 on: June 27, 2013, 10:10:40 PM »


    You're killin' me, Smalls!

    Fixed, download again.

    Now please stop finding bugs you people mother of god
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    « Reply #14821 on: June 27, 2013, 10:11:25 PM »


    You're killin' me, Smalls!

    Fixed, download again.

    Now please stop finding bugs you people mother of god
    I'm really sorry... Btw, I think that *gets shot, bleeds out on the floor*
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    « Reply #14822 on: June 27, 2013, 10:33:41 PM »


    woot time to make some hacks for skyward sword then!  o.o

    wonder how its stage collision data is set up tho... ._.
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    « Reply #14823 on: June 27, 2013, 10:39:32 PM »


    woot time to make some hacks for skyward sword then!  o.o

    wonder how its stage collision data is set up tho... ._.

    Same as MK. KCL files.
    http://forum.unseen64.net/viewtopic.php?f=2&t=3051&start=90
    This is a good place to start.
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    « Reply #14824 on: June 27, 2013, 10:46:07 PM »


    Same as MK. KCL files.
    http://forum.unseen64.net/viewtopic.php?f=2&t=3051&start=90
    This is a good place to start.
    ohh ok, so .kcl is like a model.. but for collisions only? makes sense
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    « Reply #14825 on: June 28, 2013, 08:26:26 PM »


    can anybody give me a patch for main.dol this will be greatly appreciated
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    NINTENDO
    I will get into modeling characters soon enough, I am currently going to school for 3D modeling. any knowledgeable help with modeling message me it would be greatly accepted and appreciative. I have tried modeling a sample project for ultra knuckle joe in the past but have failed at it Sad so again any knowledge and support would help and be greatly appreciated. Thank You!!!

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    « Reply #14826 on: June 30, 2013, 01:38:36 PM »


    So I added full support for decompressing and compressing RunLength and Extended LZ77 formats now.

    Extended LZ77 compression is the same as LZ77 but compresses with a larger window, cutting off around 20 kb off. It works in Brawl.

    If anybody has any Nintendo files compressed in a weird format, I'd be glad to see them.

    can anybody give me a patch for main.dol this will be greatly appreciated

    Wrong thread.
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    « Reply #14827 on: June 30, 2013, 03:05:54 PM »


    So I added full support for decompressing and compressing RunLength and Extended LZ77 formats now.

    Extended LZ77 compression is the same as LZ77 but compresses with a larger window, cutting off around 20 kb off. It works in Brawl.

    If anybody has any Nintendo files compressed in a weird format, I'd be glad to see them.

    Wrong thread.
    there's .fbk formats with mdl0's and all that stuff in em.. along with .bin files too.

    i can send some .fbk formats if u'd like.
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    « Reply #14828 on: June 30, 2013, 03:11:25 PM »


    Sure I guess
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    « Reply #14829 on: June 30, 2013, 06:58:26 PM »


    would you like to implament the Hal Labs DAT format??
    (found in Melee and Kirby Air Ride)

    I have a global entry point idea for the files, but the format is so simple, it needs a complex interface to decipher it. :/

    the DOL may help with the file's structure, but I havn't been able to actively look into that yet >_>
    (can't yet copy the ASM code to better analize it)

    but in any case, the format is pretty much figured out Wink
    it just can't be built yet as simplicity is EXTREMELY demanding. D:
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    « Reply #14830 on: June 30, 2013, 07:04:30 PM »


    would you like to implament the Hal Labs DAT format??
    (found in Melee and Kirby Air Ride)

    I have a global entry point idea for the files, but the format is so simple, it needs a complex interface to decipher it. :/

    the DOL may help with the file's structure, but I havn't been able to actively look into that yet >_>
    (can't yet copy the ASM code to better analize it)

    but in any case, the format is pretty much figured out Wink
    it just can't be built yet as simplicity is EXTREMELY demanding. D:
    but.. if that was the case, then he'd probably have a hard time thinking of a proper name to wat to call those models instead of MDL0 or DAT.. idk if what im saying is making much sense.. carry on! xD
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    « Reply #14831 on: June 30, 2013, 08:34:05 PM »


    but.. if that was the case, then he'd probably have a hard time thinking of a proper name to wat to call those models instead of MDL0 or DAT.. idk if what im saying is making much sense.. carry on! xD
    lol, I just call it Hal Labs format because it's specifically found in games created by them Smiley

    and they're not always DAT files...
    other files include USD, FRD, GMD, SPD, there's 1 more, but I can't recall it off the top of my head Tongue
    they're basically for the seperate region data... >_>

    though it wouldn't surprize me if the Hal format used another file type as a main instead of DAT...
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    « Reply #14832 on: July 01, 2013, 07:36:09 AM »


    Newer versions don't generate float values although it's specified in the .dae import menu. Older versions do generate them though.
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    « Reply #14833 on: July 01, 2013, 11:59:56 AM »


    i was wondering about the last posts.
    You would like to work with another nintendo file formats BJ?
    thats pretty cool! there are a lot of games i would like have models from.
    Crash Tag Team Racing, Crash Nitro Kart, Wrath of Cortex
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    « Reply #14834 on: July 01, 2013, 12:09:35 PM »


    Guys. It's called BRAWLBox for a reason.
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