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« Reply #14550 on: May 29, 2014, 05:53:17 PM » |
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Ah yes, I see. So would you be able to just use a simple gradient texture to create the effect? EDIT: Lol! No problem. Glad to help.
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« Last Edit: May 29, 2014, 06:27:28 PM by Trisepta »
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« Reply #14551 on: May 29, 2014, 06:11:06 PM » |
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Ah yes, I see. So would you be able to just use a simple gradient texture to create the effect? Yep I'm tired today because I didn't think to do that. Thanks for giving me that idea. lol
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #14552 on: May 29, 2014, 06:57:51 PM » |
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No those are actual textures, it'd just be extremely hard and time consuming to try and match the effect he had in the original game. See how the colors of his tail blend? The texture itself was just white with lines for the fur effect, the actual coloring was done through vertex coloring which a lot of N64 games did to save on file space since a black & white texture took up less space than a colored one (GoldenEye 007 has so many B&W textures) and also to make cool effects, like having the colors merge without having to make multiple textures. Moving the bones around to give him a rigged tail causes animation glitches regarding items, so should I make two versions (one with and one without rigged tail) or just have him have a static tail? Years ago, I saw and downloaded an animated Winged-Zelda with a .PCS, .PAC, and a FitZelda file included. However, it replaced her reflection barrier, but her wings stayed in a fluid looped animation despite her actions. Perhaps the same can be done for Conker?
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« Reply #14553 on: May 29, 2014, 07:21:33 PM » |
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The wings were likely used as an external GFX stored and invoked from the FitZelda.pac included. I guess you could do a simple animation for the tail and have it constantly wiggling.
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« Reply #14554 on: May 29, 2014, 07:26:42 PM » |
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I guess that could be done for the tail's movement, but that doesn't solve the item glitching when making the bones. Here's a pic to show what happened when moving a few bones to make Tail ones. I mean it doesn't really effect gameplay, it just looks weird, but the items still function like they normally do (the cracker launcher is a little harder to aim but it still works), so think I should make two versions so for those who do want a rigged tail get it but those who want items to work normally can still have that?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #14555 on: May 29, 2014, 07:28:14 PM » |
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I think he'd be perfect for Fox. -has a tail -uses a gun (Conker: Live and Reloaded)
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« Reply #14556 on: May 29, 2014, 07:46:06 PM » |
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I think he'd be perfect for Fox. -has a tail -uses a gun (Conker: Live and Reloaded)
But that's about it, Mario & Conker both do platforming so Mario's weight and jumping height fits better than Fox's, I don't care about the voice because I can't think of a character in brawl that sounds like Conker, Mario's body shape and size is closer to Conker than Fox (like really the legs were the only parts that were majorly modified to fit the bones and they don't look too bad). Fox is also much faster and athletic than Mario & Conker. It could just be me, but I feel like Conker and Mario are pretty close together in their N64 games, like SM64 Mario wouldn't feel too out of place if he was imported into CBFD, but maybe that's just me. I'll probably look harder into getting the tail it's own bones and not get glitches tomorrow.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #14557 on: May 29, 2014, 07:50:32 PM » |
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Conker looks pretty nice so far, as for stuff I've been working on
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« Reply #14558 on: May 29, 2014, 08:30:41 PM » |
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Conker looks pretty nice so far, as for stuff I've been working on OMG !!! The New Miyu look fantastic ! Keep working on the eyes a bit though just so she look a bit more "distinctively femine". On the sprite and many fan art (and fan model), her eyes are more "cat like" and seductive, showing her eyelids a little more. You know: Then again that's just my opinion. That comment was meant to be constructive so no offence.
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« Last Edit: May 29, 2014, 09:04:38 PM by SonicUnderground316 »
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お前はもう死んでいる。
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« Reply #14559 on: May 29, 2014, 10:17:27 PM » |
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well, I already made a thread on the model help board, but I know people barely visits that board so I prefered to ask the help here too; can someone help me to get this model on 3ds max? and this post wasnt against the rules: here have a preview: who should I make this character over? I cant decide between sheik and ganon
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« Reply #14560 on: May 29, 2014, 10:31:02 PM » |
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well, I already made a thread on the model help board, but I know people barely visits that board so I prefered to ask the help here too; can someone help me to get this model on 3ds max? and this post wasnt against the rules: here have a preview: who should I make this character over? I cant decide between sheik and ganon Maybe Sheik? Since that would let Dio throw knives... kinda. Well technically they're needles.... But you get the idea.
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« Reply #14561 on: May 29, 2014, 10:49:57 PM » |
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who should I make this character over? I cant decide between sheik and ganon I'd say both, Ganon seems to be fitting for most attacks, but I think he'll go well over Sheik with Sakuya's PSA too (Or you could make DIO from Part I over Ganondorf and DIO from Part III over Sheik)
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« Reply #14562 on: May 29, 2014, 10:56:41 PM » |
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(Or you could make DIO from Part I over Ganondorf and DIO from Part III over Sheik)
thats nire convincing, then Ill need youto give me a Dio III model owo
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« Reply #14563 on: May 30, 2014, 12:14:35 AM » |
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thats nire convincing, then Ill need youto give me a Dio III model owo
I guess this should do ?
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« Reply #14564 on: May 30, 2014, 12:15:58 AM » |
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